Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords Homeland Position (Dual start)
44 kommentarer
The Sigmarine 3. jan. kl. 5:03 
Can this be made togglable in mod configuration tool so we can choose who gets the start? Personally I'm not so against Sisters starting in the Witchwood for example.
Cesar  [ophavsmand] 10. okt. 2024 kl. 23:34 
Good points, Next update will see for it
mtbeasley 7. okt. 2024 kl. 7:06 
Volkmar with Talabecland instead because he went with their army north to fight Archaon in Storm of Chaos
Cesar  [ophavsmand] 23. aug. 2024 kl. 6:10 
I have to update the mod, I Will check because I do not know nothing about the lore of Kateph
Alebogg 11. juli 2024 kl. 11:05 
I absolutely love this mod, would there be any way you could take a look at Grand Hierophant Khatep? I hate how he starts at the edge of the map, instead of southern lustria where the ACTUAL FACTION named Deserters of Khatep are located!
The NarkKnight 6. juli 2024 kl. 13:04 
Thx very much!
Jugumanda 24. maj 2024 kl. 3:05 
Thanks for updating g!
OoO 3. apr. 2024 kl. 8:43 
https://steamcommunity.com/workshop/filedetails/discussion/2094338970/2797251919712526312/
You can find the list of region and faction here, if you use mixu mod, you need to check the region and faction in the DB
ZX 16. mar. 2024 kl. 23:20 
What about Skrag starting at or near the mountains of mourn since he worships the great maw?
The Grizz 15. mar. 2024 kl. 11:45 
All of the Daemon Lords being moved to the Wastes would be nice
Cesar  [ophavsmand] 29. feb. 2024 kl. 11:04 
Recomend me lorefriendly places and I will work in it.
TheHonoredPerson-333 26. jan. 2024 kl. 11:15 
Are there plans to put the Daemons of Khorne, Nurgle and Slaanesh in the very north, roughly where they start in the campaign to hunt Ursun?
Metalhæd 25. jan. 2024 kl. 12:33 
Could you possibly swap the starting positions of Nakai and the Jade Dragon?
Ciaphas Cain 28. okt. 2023 kl. 12:30 
ta!
Cesar  [ophavsmand] 28. okt. 2023 kl. 3:13 
It is, but I could not tell you
Ciaphas Cain 26. okt. 2023 kl. 14:42 
Just wanted to check that I can use this along with Immortal Empires Expanded? Im guessing that this mod is done by script right?
Cesar  [ophavsmand] 28. mar. 2023 kl. 10:29 
no, I am doing some new testing, nothing more. Eventually I will open it
TheHonoredPerson-333 28. mar. 2023 kl. 9:37 
Single start mod removed permanently?)
Cesar  [ophavsmand] 27. mar. 2023 kl. 10:18 
don´t hate the idea. At the end I do not dominate all the lore. Would you say that is his most lorefriendly start?
creature_of_chaos 27. mar. 2023 kl. 9:27 
Would you consider moving Belegar to Karaz-a-Karak? I think lore wise that's where he grew up and where his various expeditions to retake K8P all set off from.
Cesar  [ophavsmand] 27. mar. 2023 kl. 6:57 
moved arkham to his black tower, thanks you thrakerzod
Thrakerzod 15. mar. 2023 kl. 17:56 
wouldn't Arkhan be more fitting to start with the Black Tower of Arkhan rather than Nagashizzar?
kama kazi kobold 18. feb. 2023 kl. 14:48 
Sorry, I should've been clearer, I'm not saying Manfred doesn't belong in templehof or morathi doesn't belong in Ghrond. I'm just wondering if for example Kar sabar could go to the "nechrach brotherhood" or the city of quintex maybe to the "keepers of bliss" or "Ss'ildra tor". Maybe it makes sense for some factions to have 2 starting settlements like Eltharion but I'm just curious if some of CAs more creative decisions could be cleaned up a bit. If not that's fine it's still a great mod. Guess I'm just looking for as lore-accurate a starting map as I can get :) . Thanks for responding
Cesar  [ophavsmand] 18. feb. 2023 kl. 9:29 
for what faction? I consider each faction has his most appropiate start, but this depends on the point of view.
kama kazi kobold 16. feb. 2023 kl. 7:39 
Awesome mod, would it be possible to add a sub-mod that gives the original starting positions to more appropriate factions or was this not possible?
Chungus Amongus 9. feb. 2023 kl. 14:31 
Hey there, are you looking at moving Nakai as well? I'd really like the options to play as him on Albion, and also give the minor factions some peace when playing as Cathay
lwhのsama 29. jan. 2023 kl. 17:03 
amazing:steamthumbsup:
Shadd 18. nov. 2022 kl. 9:10 
Sounds good Cesar, I understand moving and combining these new factions could get a bit wonky. I just got excited seeing you were able to combine Lokhir/Rakarth and it always felt weird playing as Franz having to compete with Gelt and now Volkmar who both lead factions centered in Altdorf.

Glad to see the return of this mod, it was one of my favorites and must haves in WH2. Honestly not too concerned if the relocating of factions screws with campaign quests/goals too much as if others are like me they mainly use this mod to balance out the AI factions and map... I tend to play faction leaders anyway who usually start in the loreful homeland.

If i really want to do a book hunt as Volkmar I'll just disable this mod to play his campaign. Shouldn't impact AI too much since they gain all quest items automatically. Biggest issue is probably who they start at war with, and might cause them to beeline across the map.
Serj Targarien 18. nov. 2022 kl. 3:38 
Oh, then I'll test starting out with Teclis, didn't actually think about that. It'll probably work then. Maybe it would be possible to do the opposite with Saphery only for the player, so if you start with Balannaer you confederate Teclis instead. Should be possible, but as an extremely amateur modder myself I wouldn't know the how tos without tinkering.
Cesar  [ophavsmand] 18. nov. 2022 kl. 1:56 
nice point Shadd, will revise it. Serj Targarien, the mod confederate Teclis with Saphery and change his faction name, so I supose that you will keep Belanaer if you start with Teclis. But keep in mind that I am an amateur modder. I try things and see what happens, so dont know.
Serj Targarien 17. nov. 2022 kl. 12:22 
I understand the mod is not tailored to use with other mods, but it's by definition mildly incompatible with Mixu's Legendary Lords (and probably other custom factions) in some places.

For example, Belannaer the Wise is the Legendary Lord who leads the Faction of Saphery. In this mod, with Teclis moving there, the faction is eliminated, so when you start a new game as Saphery, comically, you lose the game immediately.

Any way to make the mods compatible? Maybe confederate the factions occupying those territories when possible instead of erasing them from the map? Otherwise I love the new start positions.
Shadd 17. nov. 2022 kl. 5:55 
Ah, I thought the point was to move the lords to their Homelands and he is the High Priest of Altdorf.
Cesar  [ophavsmand] 16. nov. 2022 kl. 23:34 
I like Volkmar in Ostermark, his thing is to combat the chaos apart of the vampire counts
Shadd 16. nov. 2022 kl. 8:48 
Any chance of getting Gelt and Volkmar back under the Reikland banner? Not sure if Volkmar in Ostermark will be compatible with Mixu's mod that adds the unique Elector Counts for all the Empire factions.
Glass 16. nov. 2022 kl. 7:06 
@seckyblanket Black crag is Gorfang Rotgut. Grimgor should never have been placed there back in WH1.
Cesar  [ophavsmand] 16. nov. 2022 kl. 3:52 
Yes, but Is there a specific settlement that we could consider his home region?
lwhのsama 16. nov. 2022 kl. 3:46 
maybe return back to their North home?
Cesar  [ophavsmand] 16. nov. 2022 kl. 3:41 
where should I put Khorne?
lwhのsama 16. nov. 2022 kl. 3:25 
good,but plz consider about Khorne
Cesar  [ophavsmand] 16. nov. 2022 kl. 3:03 
Good point Obsidian
Seckyblanket 16. nov. 2022 kl. 2:39 
Grimgor black crag ? :D
Conflagration 16. nov. 2022 kl. 2:12 
If both Lokhir and Rakarth are in Karond Kar, don't see why Tiktaq'to and Mazdamundi couldn't both be in Hexoatl.
Cesar  [ophavsmand] 16. nov. 2022 kl. 1:24 
yes but Mazdamundi is on Hexoatl, so where would you put Tiktaq´to? The lizarmen are not my strong point
Conflagration 16. nov. 2022 kl. 0:53 
Oxyotl's the one from Pahaux. Tiktaq'to is from Hexoatl.