RimWorld

RimWorld

Fortification Industrial - Citadel
558 Comments
WJSabey 23 hours ago 
It would be great if the bunkers could have upgrades built like vehicles can; adding a field telephone so they can be given direct orders, replacing the machinegun with a minigun or charge MG, etc...
Also is it me or didn't there used to be an "in-wall" autocannon bunker that attached to a wall with a door like the anti-tank bunker and pillbox do? Did that get removed or am I just misremembering?
leiiengwai893036451 Oct 12 @ 1:49pm 
岸防炮無法維護bug 那是永備工事 拆不了 又用不了 這是bug還是就我有這個問題? 我上一個版本用是沒有任何問題的
DermotLavezzi Oct 12 @ 8:40am 
Does the mod still have the bug preventing game starting/generating map?
TGCRHT Oct 11 @ 10:18pm 
我发现了一个可能的bug:以榴弹炮碉堡为中心向左右数个格子,上下延申到地图边界的类似矩形的范围内,榴弹炮的射击完全失效(既不会爆炸,也没有伤害)。我去掉了其他所有mod仅保留全部DLC和本mod的必要前置,问题仍然存在。
sabsuda_san Oct 7 @ 12:51pm 
I ask for support for multi-faction multiplayer, thank you in advance.
N16H7M4RE Sep 30 @ 1:45am 
having the same issue as @kirknay
Kirknay Sep 14 @ 12:35am 
Definitely have a crash on attempting to load Abandoned Frontline. Several attempts down, which is getting annoying because I have a set of pawns, an ideology, and everything else set up that I have to start all over again every time this happens.
oh,船长,我的船长 Sep 13 @ 11:14pm 
这个CE下的炮弹不会爆炸,只是类似子弹的效果
Thorion Sep 9 @ 7:16pm 
any map? this only happened for the abandoned bunker map for me (the map that is from this mod)
oscarmdsh69 Sep 9 @ 8:55am 
with this mod enabled i cant generated any map, nor through quicktests ro new colony. ive disable all mods. with only this one enabled the problem occurs
裂解炉无法正常工作,无论是右键还是小人工作都会报错,希望作者老师可以给予我一些帮助
Kugua714 Sep 6 @ 5:30am 
岸防炮和榴弹炮碉堡炸膛了
The Guy in Your Closet Sep 5 @ 3:14pm 
Hey wasn't sure if there was a way to fix it, but I notice that the Citadel Walls show the floor that is underneath them. This may be due to the fact that the citadel wall does not fill the 1x1 cell that it occupies
裂解爐不能朝下
互動位子要朝上小人才會把屍體塞進去 要不然只會一直互動 報錯
Sheep Aug 29 @ 7:28pm 
Besides the mini turret bunkers *
Sheep Aug 29 @ 7:28pm 
Are any of these turrets automated? I.E they dont' need a pawn in them?
UselessGoddess69 Aug 29 @ 2:59am 
I think the recent update caused most of the buildings in this mod textures bugged out and are invisible, the turret buildings textures are also bugged and are now question marks
video gamer Aug 28 @ 1:54pm 
the colonists will randomly leave the fortifications even mere seconds after they entered
gdimarv Aug 27 @ 3:49am 
作者老师,舰炮不知为何没有伤害了,只能让敌人被惊呆
Nic Aug 22 @ 9:15pm 
*my graphics problem is probably not due to this mod*
Nic Aug 22 @ 9:14pm 
both the Coastal Battery and 105mm Howitzer Bunker are broken as in they explode themselves when you fire with CE Dev Snapshot, funny enough, I somehow broke my graphics too while testing so I gotta solve that
Nic Aug 22 @ 8:14pm 
incompatibility issue with Combat Extended Dev Snapshot
Nic Aug 22 @ 7:51pm 
I have a weird issue where the shells fired explode right on top of the turret
Vanquisher02 Aug 21 @ 1:08pm 
Why when i put pawns in fortification they go out by themself after short time after ?! Everything worked fine before 1.6
手癌药丸.- Aug 17 @ 9:32am 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 短歌行 driver=JobDriver_ManTurret (toilIndex=7) driver.job=(ManTurret (Job_12135205) A = Thing_FTC_Katyusha_Turret1768012 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.MissingMethodException: Method not found: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool,bool,bool)
[Ref EC71ADA2] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)


作者老师 遇到了迫击炮无法上弹击发的问题 使用小人操作炮塔后的错误报告
Army_cavalry Aug 15 @ 5:51am 
想问下为啥会遇到殖民者/机械体不及时送弹药的情况,要怎么解决
闫某 Aug 13 @ 10:19pm 
大佬,裂解炉是不是出问题了,我的殖民者和机械体都不能正常工作,一直在原地和裂解炉互动
[Ref CACED1DE] Duplicate stacktrace, see ref for original
Pawn 真凛 threw exception while executing toil WaitWith's finish action (3), jobDriver=Fortified.JobDriver_DoAutonomousBill, job=FFF_DoAutonomousBill (Job_854189) A = Thing_FT_HeavyChem104624 Giver = JobGiver_Work [workGiverDef: FT_OperateAutoChem], toilIndex=11: System.NullReferenceException: Object reference not set to an instance of an object
BoguTheBirb Aug 12 @ 4:29pm 
Really fun mod to use but the power output from the chemfuel generator might need an increase in power output as Rimefell has one that does triple it's output without the inability to remove it
UMG Aug 7 @ 8:47am 
105mm bunker shoots itself
FLKR Aug 6 @ 10:16pm 
Very good mod but fix machine gun pillbox they provide a huge amount of ranged experience in just a couple of bursts (my pawn gained 17 levels in one encounter with the mechs)
Borris Dorris Aug 6 @ 1:12am 
Currently broken with CE
Antiochus Tyrant Aug 4 @ 9:20pm 
高能量讯号伪装装置不起作用,其他殖民地还是会被机械集群攻击
维嘉 Aug 4 @ 9:12pm 
新增的剧本用不了了,无法加载地图
我的小人在打一打自己會跑出來吃飯
有沒又有辦法讓我的小人好好待著打炮?:steamsad:
Long-comment-san Aug 2 @ 12:28pm 
Shouldn't machinery move to the "industrial"?
BorchiU Aug 2 @ 3:43am 
Coastal Battery hits themself in CE
Kheshig Aug 2 @ 1:28am 
岸防炮和榴弹炮在CE环境会炸膛,损伤建筑血量,别的包括155帝王炮在内则没有这个问题
北方 Jul 30 @ 9:36pm 
加上进不去游戏了(T V T)
sun sky Jul 29 @ 9:54pm 
1.6CE测试版环境下岸防炮和榴弹炮碉堡现在炮弹打不出去,会原地爆炸,其他都正常
BTCafe Jul 29 @ 7:34pm 
The 12-rocket missile emplacement only needing 1 ammo to do its thing (+400 chemfuel) is amazing lol.
DeadDragon Jul 29 @ 11:53am 
howitzer bunker shoothimself :D
FieserMoep Jul 29 @ 5:28am 
I noticed a problem while combining this with Alpha Memes. https://steamcommunity.com/sharedfiles/filedetails/?id=2661356814

I can only run either mod, but from the log I can't really pin down the problem.
放假放假 Jul 27 @ 8:25pm 
防御里有一个双管高射炮没汉化
哈丁市长 Jul 26 @ 12:40am 
裂解炉有BUG,强制工作后殖民者只会原地显示等待中,任何物品都无法转化成化合燃料
Alpharius Jul 25 @ 6:15am 
is there a way to get the trenches without Vanilla Furniture Expanded - Security?
since, y'know
it's being reworked and we probably won't see it again until early november
NachtPraise Jul 24 @ 2:16am 
机枪暗堡对人物的射击技能升级好像有问题,我小人开一轮能升三四千经验,打死个人甚至拿了四万经验,没有CE
Hiroshi Kururugi Jul 20 @ 5:57pm 
✋😐 Sorry, but I'd like to ask for your opinion. Now it's good but the downside of this mod is if I try to play another type or what is called Abandoned Frontline, it might suddenly have an error. That's all.
Opposing Farce Jul 20 @ 5:44pm 
If I put down some of the decals, is there a way to take them up?
Primarch sarge Jul 20 @ 12:29pm 
can't make a new game with any of the Fortification mods if I have the CE dev mirror enabled for some reason
Commander Duckie Jul 20 @ 11:01am 
Touch wood, the pawn task bug I had seems to be fixed with the latest update :)