Kenshi
Hive Settlements Remastered
68 Comments
Coyotl_D Apr 6 @ 8:03pm 
It's an excellent mod but it duplicates many of the hivers' buildings, leaving most establishments inaccessible.:beeped:
maks052 Feb 19 @ 3:07am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
DragonNTigerZ Jan 31 @ 1:56pm 
@Anrhaa
I can't find this mod in the mod folder... in fact, the only mods in the mod folder are the ones I downloaded from Nexus...
Anrhaa Jan 6 @ 7:20am 
Special Steps to Fix the duplicate building bug at Admag.

1) Open the this mod Folder
2) Go to the leveldata folder
3) Delete these 3 files:
* zone.12.34.zone
* zone.12.35.zone
* zone.13.35.zone
Kael Wilker Aug 20, 2024 @ 8:37pm 
[REPORT] This mod duplicate Some Town Structures as Admag, avoid use with overhauls mods or similar.

In my case, maybe this produce some Crashes cause Kenshi have troubles using GPU VRAM [if you have distant meshes problems search CTD fix] ^^ i like this mod but i need to remove for now.
[BRE] Ulrick May 12, 2024 @ 1:37pm 
Yeah villages are empty :/
Caelum Nov 22, 2023 @ 3:40pm 
I'd have to agree, I appreciate the effort to keep all the original style of the villages unmodified, but the new buildings not having any occupants makes it feel very strange I can just buy up all the new available housing ina hive
Amelio Nov 15, 2023 @ 1:26pm 
villages feel too empty, I really like the idea of the mod and once you get in a village it is lovely at a first glance but it really needs an update, it is also difficult to distinguish which building does what now and clearer signs are really needed, for now I will unsuscribe and wait for an updated version
Regalia Jun 29, 2023 @ 4:18pm 
Do you know how compatible this is with Universal Wasteland Expansion? My understanding of FCS is spotty, as I'm just starting to learn, but my main concern there is that Dreg was split off to form the Midland Hive, and the Distant Hive Villages in Sinkuun are now the Northern Hive.

One of my few complaints about UWE is that the hive villages still have no walls, :beeped:
Dr. Igor Dolvich Jun 19, 2023 @ 2:57pm 
Thanks @Anrhaa for letting us know, was about to ask lol

Mod looks great @Ran , good job! Looking forward to future updates.
gamenode May 28, 2023 @ 3:27pm 
Ah, the things you can make with your own poop.
Skylingale May 12, 2023 @ 6:14pm 
Hello Ran super excited to try out your mod it looks great! Not sure if you're still working on this but if you are do we have an ETA on when the interiors/southern hive update will be arriving? Thanks for your work!
Unahku Apr 25, 2023 @ 8:23am 
Odd question, any chance of adding a Hive Trader to the Queens island?
danshaku Apr 19, 2023 @ 11:46pm 
@moonracer at this rate the Industrial Revolution is gonna kick off in Kenshi
Ran  [author] Apr 11, 2023 @ 3:53pm 
Yes, you have to import.
Thanks !
Gregorion Apr 11, 2023 @ 12:08pm 
Do i have to import for this to work? looks nice!
moonracer Apr 1, 2023 @ 7:37pm 
This is very nice. Looking forward to seeing the building interiors furnished. I'd recommend keeping additional NPCs to a minimum. These locations look more like cities than villages now already.
Ran  [author] Mar 19, 2023 @ 4:23pm 
There shouldn't be any problem with Living World, I'm using both mods in my own playthrough.
Herotyx Mar 17, 2023 @ 6:20pm 
Compatible with Living World?
Ronald Hardest Feb 19, 2023 @ 6:13pm 
Neat mod! I was about to start a playthrough where I have a non-hiver "join" the Western Hive, as much as they can, anyway. I already saw the hiver building mods, but having the hives themselves beefed up would be great.

Do you know any other good like.. friendly/joining the hive mods? There's tons for *playing* as the hive, but not many for interacting with the hives that already exist.
Paladin Dawnheart Feb 6, 2023 @ 7:11pm 
This should be in the next Genesis for sure <3
Jango Jan 29, 2023 @ 7:37am 
any chance that will be compatible with UWE or a patch?
Ran  [author] Jan 23, 2023 @ 7:18am 
Yes I will update their settlements soon
Diamondkai09 Jan 22, 2023 @ 10:13pm 
will the southern hive be updated too?
Unahku Jan 18, 2023 @ 9:14pm 
Didn't think to import, like normal, Thanks.
Ran  [author] Jan 18, 2023 @ 7:06pm 
@Unahku Did you Import ? I had to rotate the Queen's Hut to make it fit better.

@M1sHaV You're welcome :cozybethesda:
M1sHaV Jan 17, 2023 @ 11:34pm 
Thank you author :)
TheThornyKnight Jan 17, 2023 @ 8:41am 
@Unahku The Western one? I tested it earlier and it was working fine. I couldn't 'see' how to get up there, but clicking on it, the dude managed to get inside
Unahku Jan 14, 2023 @ 7:59am 
hey, just a heads up, the Hive Queens Hut is inaccessible.
Ran  [author] Jan 13, 2023 @ 7:04pm 
Thank you for the support :cozybethesda:

@M1sHaV Yes, it's working well with Reactive world
M1sHaV Jan 12, 2023 @ 9:47am 
Reactive world good w this mod?
pnciampo Jan 11, 2023 @ 12:02pm 
skin/meat*
pnciampo Jan 11, 2023 @ 12:02pm 
I've been meaning to comment. This mod is pretty amazing. Bravo... the only drawback is that less Beak Things can see inside the villages, which really slow down the skin/mean kiting/farming. Love it otherwise.
nIKNAKNUIE Dec 15, 2022 @ 10:12pm 
This should be good with KAM? if i recall correctly KAM does not touch the Hive settlements only all of the major cities and towns. Either way awesome mod man we need more stuff like this.
Arg Dec 13, 2022 @ 8:57pm 
this is the way the hive should be !
DUCATISLO Dec 5, 2022 @ 11:59am 
gg
Ñokk Nov 21, 2022 @ 8:20am 
@Roundabout27 "DEAD" settlements will not spawn campaigns, as I understand it
And you should import every time you have settlements updated by mods
roundabout Nov 21, 2022 @ 7:32am 
An import managed to fix the issues I was having listing the Hive Villages as DEAD. Still, maybe I've just had bad luck with Hive Traders not showing up!
Ran  [author] Nov 21, 2022 @ 5:34am 
I don't think so because for the Sinkuun settlements I didn't move/edit any pre-existing buildings, I just added new things,I didn't touch the roads or anything else either. It should be fully compatible with reactive world, I think that if I add new npcs I will need to create a patch.
roundabout Nov 21, 2022 @ 12:56am 
My latest playthrough has been a settlement in Sinkuun, so my hive pals have been pretty good to me, and it's cool to see you've just recently updated their villages... That said, since the change, I haven't had any hive traders visit me for a good long while-- could be some poor interaction with reactive world, not sure.
Ran  [author] Nov 17, 2022 @ 10:19am 
@toetruckthetrain I try to make this mod as compatible as possible, but if needed, I will create patches for the most popular mods
toetruckthetrain Nov 15, 2022 @ 4:46pm 
once this is complete you should make a compatibility patch with reactive world, increasing the sizes of cities is likely to break something
Ran  [author] Nov 13, 2022 @ 5:19pm 
@Canis Majoris I can't reproduce the crash on my game even with a load order of 300 mods, could you tell me which mod are you using ? It might be an incompatibility, I will try to fix it if I can.


Thank you all for your answers, I will keep the dependencies and add custom hiver rafts to the queen's islands, you'll get more information soon.
Ñokk Nov 12, 2022 @ 3:31pm 
🐱 Nov 12, 2022 @ 3:10pm 
What a badass Hiver on the thumbnail, is that a mod?
Snicks Nov 12, 2022 @ 5:55am 
I think the drones are supposed to show up through a tunnel or something - either way bridges would not makes sense, since people are supposed to have never actually seen the queen before, and a bridge would make it kind of obvious where she is
Asur Nov 12, 2022 @ 12:54am 
Ran, I think it's worth leaving both dependencies, and not implementing them into your mod, it will be inconvenient for those authors who would like to include your work in their assembly, this is my personal opinion as an author who would like to include your work in the assembly. And these mods often cost every player, because they are very good.

As for boats, it seems to me personally that beetles have something like underground tunnels that connect the hives to each other and through which they move, it would be logical and explain how the northern hive in the Great Desert replenishes workers and warriors.
Asur Nov 12, 2022 @ 12:48am 
More screenshots, please, I'm following your work, I like it, but I don't have time to check for updates in the game.
Ñokk Nov 11, 2022 @ 10:46pm 
You could try to make a rickety bridge from wooden swamp walkways, but this would make their "capital" accessible by humans. I always found it sensible for you to have to swim through acid to get to their queen, because they would probably want to have as few outsiders to be able to get there as possible.
Alternatively, they could be using simple rafts of wooden boats they've built themselves. You can try to fidget with swamp wooden walkways and other clutter pieces from the base game to make some simple "rafts" sit on the shore. Or there is also a mod on workshop that adds modern boats, if you can get permission from the author and scrap some parts from it to make them look less sophisticated - that would look on par with what they're capable of constructing themselves