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I have not tried this mod yet - looking forward to 1.5 before I start a new game with my own pocket mancave.
I'm sure they could if you put them there, but there's no AI to make pawns go to or from the dimension by themselves.
If you try to hide your entire colony in there, though, raiders may have a chance of destroying the box from the outside, which would be a funny way to end a run.
@Agusfer Try posting that for "Biomes! Caveworld Flora Unleashed" mod page, also you can use Gist or Pastebin to upload the logs. But that stack trace seems to explain it all more or less.
No idea what happened, i could upload them just fine months ago lol oh well.
at Caveworld_Flora_Unleashed.MapComponent_CaveFungus.MapComponentTick () [0x0002e] in <573354940ac847c78979d8b713a4e8fa>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
I'm getting this message spammed on my log when i create a pocket dimension, guess it's related to a mod that adds cave fungus, maybe vanilla expanded or biomes!
I was wondering about that! One of the descriptions for Anomaly was 'sending a colonist to an endless grey maze', and I thought that it's probably a new map encounter thing they get put in and have to find their way out or do something, and I thought that they'd probably allow world map-less maps for it!
The in-game description refers to it as a 'spatially-tessellated void'.
Never go anywhere without a good ol' fashioned PD!
HRG164hjo has made a patch that seems to address the issue with destroying walls and exits by giving them infinite hit points and removing the deconstruct option.
HRG's Patch For Pocket Dimensions
I'm afraid to try, and the original mod page doesn't seem to mention it.
with dubs bad hygiene, pipes in pocket dimensions map overlapped on main map bottom left.
(main map size 275x275, pocket dimension size 181x181[30])
doesn't aligned center to pocket dimension unit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895952202
https://steamcommunity.com/sharedfiles/filedetails/?id=2895952216