Total War: WARHAMMER III

Total War: WARHAMMER III

Empcon: Imperial Armoury Submod
50 Comments
Señor Chang Dec 11, 2024 @ 12:22am 
use this instead - Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms - this doesn't break with overhauls
Reitschuster  [author] Jun 22, 2024 @ 2:26am 
@barmaleyd
The mod reverts changes made in the latest update that removed the Smithy building for the Empire as well as in the Imperial Armoury mod itself, it's no longer the Forge chain that produces steel, but the restored Smithy chain. It's more expensive, but it also gives more steel and additional boni on top.
Barmaley Jun 22, 2024 @ 1:57am 
As far as I understand it, the mod produces steel. I haven't tested it in game yet.
Reitschuster  [author] Jun 22, 2024 @ 1:46am 
@barmaleyd
I tested it and it works but the above was just tried and tested order from before if any problems occur.
Technically speaking it's not important because all changes in the submod pertain to and overwrite only the Imperial Armoury files, so it should only be higher than it.
Barmaley Jun 22, 2024 @ 1:26am 
Shouldn't the mod be higher than the original?
Reitschuster  [author] May 24, 2024 @ 1:44am 
Enjoy your campaigns
Teranzil May 24, 2024 @ 12:47am 
Thanks so much Reitschuster, that has fixed the issue. Launched with no issues! :-))
Reitschuster  [author] May 24, 2024 @ 12:47am 
Dropped in a second update, if there is a CTD, it's because the savegame is no longer compatible. But it shouldn't be, so try it out
Reitschuster  [author] May 24, 2024 @ 12:44am 
@Kalessin,
well, I am very happy to hear that. I hope you enjoy the mod.

By the way, I changed tier 3 iron resource building output to 8, and the Nuln chain now gives a little more steel.
Rustic "Kalessin" Citrus May 24, 2024 @ 12:39am 
So far I have a FAT mod stack... and i threw your collection in there without second thought, literally wanted to play with it first instead of any due diligence, and it works like a charm! No CTD's to report here so far
Reitschuster  [author] May 24, 2024 @ 12:31am 
@Teranzil,
I am unhappy to say that having run exactly Empcon, Empcon Submod and Imperial Armoury, I was unable to replicate the problem. No CTD on either launch or start of the campaign. Despite that, I have removed redundant lines of code in the mod that I believe are the source of the problem. There should be no more CTD, I implore you to try it out.
Reitschuster  [author] May 23, 2024 @ 12:49pm 
Thanks for the information. I can never fix problems if I don't know about them!
Reitschuster  [author] May 23, 2024 @ 12:49pm 
@Teranzil,
okay, good. Will look into that tomorrow.
Teranzil May 23, 2024 @ 12:33pm 
Ran those in the load order you've said, still the same issue unfortunately! Thanks for the quick responses :)
Reitschuster  [author] May 23, 2024 @ 12:10pm 
If you have this, and it still gives CTD, I'll look into it tomorrow.
Reitschuster  [author] May 23, 2024 @ 12:10pm 
https://ibb.co.com/1zjv4Rp
Try to run only that with no other mods to check if it's a compatibility problem or not
Reitschuster  [author] May 23, 2024 @ 12:07pm 
@Teranzil
The correct load order changed since the recent update, now it has to be below Empcon but above Imperial Armory. Is your load order like that?
Teranzil May 23, 2024 @ 11:59am 
I was using it a few days ago and it was fine, correct load order too. Just seems tonight it is having issues. I haven't changed anything either. Very odd.
Reitschuster  [author] May 23, 2024 @ 11:15am 
Updated the instructions. They should be immediately noticeable now.
Reitschuster  [author] May 23, 2024 @ 11:12am 
@Teranzil
I was playing with the submod earlier. I know of the CTD problem, it can be caused by various things, but the likeliest is probably the load order. Can you check your load order with the specified instructions in the mod description here?
Teranzil May 23, 2024 @ 11:06am 
Main Empcon mod is working but this submod is causing CTD on launch? Not sure what is going on there :-) Awesome additions either way, thanks for your work!
Reitschuster  [author] May 22, 2024 @ 9:43am 
Added support for the Southern Realms. Now they have proper UI that shows the amount of finesteel they possess.
Reitschuster  [author] May 12, 2024 @ 2:34am 
I updated fine steel yields from the smithy chain, because it is no longer a military building,
Blacksmith now gives 3
Armory gives 5
Weapon Manufactories gives 7
Reitschuster  [author] May 11, 2024 @ 2:04pm 
By Empcon, I mean this submod. It should look like this;
Empcon
Empcon Submod
Imperial Armoury
Reitschuster  [author] May 11, 2024 @ 2:01pm 
@征夷大将軍徳川慶豊
In your load order, is Empcon above or below Imperial Armory? It should be above.
征夷大将軍徳川慶豊 May 11, 2024 @ 12:38pm 
I tried but seems I could not get fine steel through the restored smithy chain.
Reitschuster  [author] May 3, 2024 @ 2:59am 
It's updated. Changes from Imperial Armoury's latest update were rerolled, use the restored smithy chain to get fine steel.
Reitschuster  [author] May 3, 2024 @ 2:08am 
@征夷大将軍徳川慶豊
It will be updated some time (probably a day) after Empcon gets updated.
征夷大将軍徳川慶豊 May 2, 2024 @ 8:34pm 
Well this mod be updated for 5.0? Empire still needs this mod if someone is trying to use infantry in a campain.
Reitschuster  [author] Mar 17, 2024 @ 6:11am 
@Pimple
No worries, I'm glad the issue was resolved. I'll update the mark later, but what with the mod being in good condition, enjoy your game.
Pimple Mar 17, 2024 @ 5:13am 
Dude! Sorry! Everything works perfectly! It's just that I'm an idiot and launched this mod without other mods... I didn't notice that it was a submod)))
Pimple Mar 17, 2024 @ 5:02am 
crash report
the first invalid database record is
wh_main_emp_smiths_3pooled_resource_dd_fine_steel_buildings in table building_effects_junction_tables and pack file Empconimperialarmory.pack
Pimple Mar 17, 2024 @ 4:56am 
The game just won't launch
Reitschuster  [author] Mar 17, 2024 @ 4:15am 
@Pimple
I'll get on to updating the marker. Are there any bugs or issues that break the game? If not, the mod should still be usable.
Pimple Mar 17, 2024 @ 2:28am 
PLS UPGRADE!!!!! Pls pls psl!
Reitschuster  [author] Jun 20, 2023 @ 12:45am 
@marc.on.pluto514
Should still work, does it say it is outdated? I don't get notified about these things.
marc.on.pluto514 Jun 19, 2023 @ 3:31pm 
still works or needed?
Reitschuster  [author] Nov 18, 2022 @ 9:57am 
@ToToFk
Radious mod is a a total conversion that to my knowledge adds a lot of different buildings. I think that's probably why
ToToFk Nov 18, 2022 @ 7:28am 
@Reitschuster seem I've figured out, once I've load EmpCon, with radious mod that seem something wasn't right :lunar2019shockedpig:
ToToFk Nov 12, 2022 @ 5:25am 
@Reitschuster I'll comment here once I've figured it out :)
Reitschuster  [author] Nov 12, 2022 @ 4:48am 
@ToToFk
Well, we know that the answer is a compatibility problem. I can't imagine what mod would cause an override for this, honestly.
ToToFk Nov 12, 2022 @ 4:38am 
@Reitschuster yup, if I've turn only 3 of this, it's work, I'm finding which one overridden your mod, it might take a while, cause I've around 160-ish enabled on my mod list lol
Reitschuster  [author] Nov 12, 2022 @ 4:31am 
Can you try turning off all of your mods except Imperial Armory, Empcon, and Empcon: Imperial Armory to see if it works?
Reitschuster  [author] Nov 12, 2022 @ 4:30am 
@ToToFk
No, that can't be. I tried to load it without Brecon and it worked. Also, Brecon is completely independent from Empcon and Empcon from Brecon.
ToToFk Nov 12, 2022 @ 4:25am 
@Reitschuster try to unsubscribed both empcon (and this submod also) but still won't, is it related with that I didn't have Brecon ?
Reitschuster  [author] Nov 12, 2022 @ 3:24am 
@ToToFk
It all works fine for me.
This is my load order - https://gyazo.com/da95c1c50eccab3ca50ead205726b070
If it still doesn't work, try unsubscribing and subscribing to empcon and empcon: imperial armoury again. Empcon has gotten a big update today, so might have something to do with it.
Reitschuster  [author] Nov 12, 2022 @ 3:13am 
@ToToFk
I'll check it for you right now
ToToFk Nov 12, 2022 @ 3:12am 
@Reitschuster hmmmm still not work for me i'll try to figured it out, I've so many mod install lol
Reitschuster  [author] Nov 11, 2022 @ 11:12pm 
@ToToFk
The working order for me is:
Imperial Armory -> Empcon -> Empcon: Imperial Armory submod

I put all other Imperial Armory submods for units (Grand Order of the Reiksguard, Human Mercenaries) above Imperial Armory.
ToToFk Nov 11, 2022 @ 9:05pm 
I want to recheck the load order should be imperial armory -> imperial armory submit -> empcon -> empcon: imperial armory sumbod right ?