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Great mod, I really enjoy his rework, make him feel like a summoner with signature pet achertype
sorry for my bad english
Anyway I will continue to enjoy the mod thanks my dude.
Alternatively though I am not sure if this is possible but have it give a buff on Houndmaster that allows any attacks to stun after? Or put a debuff on the enemy after Blackjack hits that makes it so any other attack has a chance to stun. Which I think something similar, but with bleed happens in other mods.
Though these suggestions are only assuming you wanted to add the stun back.
Honestly though this still looks way better than the other rework that did something similar. Mostly cause it doesn't reduce the damage of the houndmasters weapons by half. Which made +dam trinkets useless.
Anyway thanks for explaining your thought process to me. I will continue to try out the rework. Since Houndmaster is easily my favourite class. Because dog is best.
This definitely comes with its perks and disadvantages. But I would say that most monsters only need to be marked nuke once, if they survive it's on really low hp so you don't really a second bonus against mark. This can get more annoying against size two, but in those matchup HM can still mark those monsters and do plenty of other things (he kinda acts like a mark support similar to Occultist). For this trade off you gain the ability to kill a low hp marked target and mark another one, allowing to "transfer" the mark. So I think it's definitely a different role than in vanilla but still a really relevant one.
Thanks for giving this mod a try !
This one looks much better. Though personally not a fan of Hound’s Rush clearing mark. As that means that nobody else can benefit from the mark unless he does no damage. And that in order to be able to hit with Hound’s Rush he needs to mark it which means that he can't really use blackjack. At least without a second character that goes before him to mark.
I feel like just making Hound’s Rush not clear marks would make it feel better. Though that is just a initial reaction to what I am reading. Mostly because mark teams can struggle against enemies with multiple turns. Causing marks to fall of quickly.
Usually i am not a fan of class reworks as they tend to just make classes stronger. But there are exceptions, like this gem here - the Houndmaster being now so unique and fitting with Master and Hound! Thanks a lot for you work