RimWorld

RimWorld

[RH2] Uncle Boris' - Brainwash Chair
300 Comments
Eevee Apr 29 @ 9:33am 
is there a way to increase the time a pawn is knocked out for like the more i change on them the longer they are out of action.
kurikinton Mar 14 @ 5:59am 
So wait, does the function to change backstories and traits only work on your colonists and not prisoners? I've finally noticed that those functions only appear when right clicking on the TV, not the chair, with a colonist, and it's "Change own personality".

Is there a way to change the prisoner's personality or not?
WiseArkAngel Mar 2 @ 5:51am 
Yay! Sensory Deprivation!
Frodo Baggins Mar 2 @ 4:21am 
Does brainwashing only lower will and resistance? Or does it convert as well
RED8cted Feb 25 @ 4:58pm 
i would like to go back on what i said. it works as shown.
RED8cted Feb 20 @ 1:52am 
any chance we can get a version for colonists.........just asking for a friend
kurikinton Jan 25 @ 4:09am 
I don't see any mod settings for configuring traits/backstories. I see the toggle to turn those functions on and the rest of the settings are empty.
The_Illusive_Man22 Jan 22 @ 1:01pm 
Bell we got a job to do!
Ros[É] Jan 19 @ 8:53pm 
@Mat have you found a fix? I'm having the same issue and did what @jgilligan said but it still doesn't work.
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lexcpa324 Jan 12 @ 12:33am 
what do the numbers mean?
L2 Jan 6 @ 4:56am 
could you add a mod option so that instead of being able to put trait points to whatever number i have to rebalance the pawns existing like taking 4 out of plants and putting it into mining something like that
Chip56 Dec 6, 2024 @ 11:35am 
I really like this mod but i noted two bugs:
max traits is always 4 even if you have it set to a higher number. If you had more it will delete any above that.
Changing backstories to remove any "cant do x" does not fully update the skjlls and they are still disabled.
cricketboy01 Nov 29, 2024 @ 5:14am 
chair
o b s i d Nov 13, 2024 @ 10:39pm 
We've got a job to do.
The Chad Banisher Nov 7, 2024 @ 4:11pm 
Also noticed Im unable to get past 4 traits with brainwashing.
Tetrako Sep 14, 2024 @ 3:47pm 
I'll +1 to the earlier mentioned issue that brainwashing to change traits is always locked to 4 traits max, even if changed to higher in the settings. I attempted the fix mentioned earlier and it didn't apply.
Harduk Sep 3, 2024 @ 7:29am 
You can just recruit any beggar and make him the best pawn in history
At the very least I think for balancing that every trait/passion change should add an additional 3 days of catatonic (even so, making a GOD pawn would take about 30 days)
Average Genestealer Sep 2, 2024 @ 10:20pm 
Can this tame wildmen, or are they simply too dumb to be brainwashed?
Harduk Sep 2, 2024 @ 9:38pm 
this is wayyy too OP
Artorias Aug 19, 2024 @ 3:32pm 
@OrthodoxClam try prioritizing the task. That's what I did, and it worked fine.
jgilligan Aug 17, 2024 @ 1:16am 
@Mat , I had to have a medical prisoner bed and it seems to have just worked but I had to have the prisoners set to industrial medical treatment. Then click on the TV and brainwash let the spin cycle commence.
Mat Aug 14, 2024 @ 10:50pm 
Having the same problem as OrthodoxClam, for some reason this one unwavering prisoner who I've set to brainwash isn't being taken and when i try to manually send her, I don't even have the option to, but i do have a "Cannot take to bed: No Prisoner bed available" error while she is currently in a bed. Any fixes?
John Deathstranding Aug 14, 2024 @ 8:12pm 
The numbers mason. What do they mean
OrthodoxClam Jul 19, 2024 @ 9:22pm 
My warden is just, not doing it. They're all set to be brainwashed, but nobody is taking them to it
Zero Tachikoma Jul 19, 2024 @ 8:19pm 
@Ayas I tried changing "4" to "traitsToSet.Count", but still had that problem.
Would you please paste the full section of code you're talking about so I can see where I went wrong?
𝘼𝙮𝙖𝙨 Jul 10, 2024 @ 4:27pm 
Hey, just to let you know and in case it may help someone else, in the line 35 of file JobDriver_StartBrainwashTelevision.cs, the For loop uses "i < 4" , which seems to make the job ignore the option you set with the number of traits you can modify, so always sets only 4 even if you have if up to the max 9 it allows you to. Changing the "4" to "traitsToSet.Count" seems enough to fix this, or at least be able to change/add all traits
Big Juice Jul 9, 2024 @ 10:27pm 
I can brainwash a pawn away from Unwavering Loyalty, but I can't figure out how to change a pawn's traits and such. How do I do that?
Chicken Plucker  [author] Jun 23, 2024 @ 4:01pm 
@XHU 524 - OFSET 5 - Hi, yes, Uncle Boris - Used Furniture mod

@WItcher of the Lynx - Hi, while I appreciate the video an error log would help a lot more. It could be a load of other factors like other mods interfering with how the mod works, so if you're still running into this then I'll wait for a full complete console log where the issue is present

@Crowbot - You can, this breaks unwavering loyalty

@Cat Kraken - The chair is just coded like any other chair and no pawns will prioritise it, the problem is your TV is also coded like any other TV so they will just use it. If you really want to prevent it, you can use zone restrictions and potentially disallow the doors, but it's a lot of effort.
XHU 524 - OFSET 5 Jun 16, 2024 @ 1:14am 
is the TV a separate mod?
Witcher of the Lynx Jun 15, 2024 @ 4:59am 
I have an issue where selecting brainwash on prisoners, only some can be brought to the chair whilst others cannot be selected/interacted. It is like issue flagged by @Charles and @Norseman before. Unwavering/normal prisoners doesn't seem to matter. I have video: https://gofile.io/d/G44Dtg
Crowbot Jun 3, 2024 @ 11:17pm 
It would be nice if you could make the unwavering loyal to one of your pawns. That would be more than nice.
Cat Kraken May 26, 2024 @ 1:53am 
is there a way so they dont watch it as a normal tv LOL
Chicken Plucker  [author] May 20, 2024 @ 8:15pm 
@tankuwell - Cheers buddy

@Carlos Yeblewski - Yes, personality change can only be done by a colonist you already have, not a prisoner. You can only reduce wills and resistance for prisoners.

When you get your new colonist (prisoner you just recruited), you right click the TV for personality change.

@Psyckosama - Hey mate. I'm currently happy with how the mod is, I do not want to overcomplicate things. The reason being, I have very very limited time with coders because they're busy working for other modders. In an ideal world where I have infinite real life money, I can get priority on C# coders and all of my mods will be perfectly balanced (as all things should be) but it isn't, so I'm happy with keeping it how it is.

Feel free to still drop your suggestions in the off chance it's simple to implement, and it's too good to pass down, but as I said above, I can't make promises with the limitations hobbyists like myself have.
Chicken Plucker  [author] May 20, 2024 @ 8:11pm 
@supervette22
@CloakTheMailman - Hi guys, it's not something that can be easily patched into the mod without C# coding. I only know .xml. I did ask for Taranchuk (the original coder of this mod) to make a patch but he hasn't responded for several weeks since we spoke, so maybe he's busy (or he's chinned me right off)

At the moment my hands are tied until he does anything, I do want a patch for this thing, but right now there's no movement without the coder. I personally think Ogam just knew this mod existed so he made that gene. How in the heck is "unbreakable loyalty" a gene? Because it surely didn't stop the Space Marines from defecting into Chaos Marines during the Horus Heresy.

Plot holes aside, one day, hopefully, there'll be a patch.
Chicken Plucker  [author] May 20, 2024 @ 8:07pm 
@☭Commissar Midnight Man☭ - Here's my test: https://imgur.com/a/Q5UhiMl

You'll see in the first image that brainwashing reduced the prisoner's resistance and will to 0. The second image shows reduce certainty and the third shows 0% certainty. My mod is working fine based on the test. Its not working for you likely because of some mod conflict, or you're doing something wrong. Without a full paste of your console log, it'd be impossible to figure out what the problem is, and even then it could be any of the mods you have on.
☭Commissar Midnight Man☭ May 20, 2024 @ 6:43pm 
the brainwashing is not reducing their resistance and will
Psyckosama May 17, 2024 @ 8:38pm 
would be interesting to give it a balance pass. Have some ideas if you're interested.
IQ 420/69 May 15, 2024 @ 11:59am 
"We've got a job to do..."
Commander Goon May 12, 2024 @ 8:30am 
how exactly does personality brainwashing works? like in order to do it do you have to first reduce prisoner resistance to 0?
tankuwell May 7, 2024 @ 7:29pm 
how is this my first time seeing this? Looks awesome
CloakTheMailman May 7, 2024 @ 6:45am 
Yeah the space marines of the Warhammer genes mod makes these guys get Unbreakable loyalty
supervette22 May 2, 2024 @ 12:56am 
The only mod that I can think of that might affect this is the Warhammer 40.000 - Genes mod.
but I remember enslave/recruiting them before without any issues, the letter sent also doesn't say anything related to their genes
supervette22 May 1, 2024 @ 11:53pm 
I got them as a hostile clone from the corrupt obelisk activation after it got shot too much from some raiders using it as cover, then I captured them and every time I try to recruit them is sends a grey letter "Unbreakable Loyalty" it reads:

Claire tried to enslave Hailsham, but Hailsham's unbreakable loyalty to their faction made them resist all attempts.

Hailsham cannot be enslaved.
Chicken Plucker  [author] May 1, 2024 @ 7:19am 
@supervette22 - Please give me the steps on how to get an "Unbreakable Loyalty" pawn please mate. Taran checked the game but couldn't find "Unbreakable Loyalty" is this the exact term? I need you give me some kind of step by step guide so I can get one, make sure it's not from some mod and etc.
Chicken Plucker  [author] May 1, 2024 @ 6:58am 
@supervette22 - Thanks, wasn't aware of this new feature. It's as if the devs saw this mod and intentionally decided to screw with us, cause it's just Unwavering Loyal 2.0 "Die Harder" edition. A new feature will be worked on soon as the coders are available

@Jane Dough - No worries mate
supervette22 May 1, 2024 @ 6:12am 
@ChickenPlucker - Unwavering Loyal pawns can still be enslaved, and can be toggled recruitable with devmode or brainwashed. Unbreakable Loyalty on the other-hand from what I can tell, can't be removed in any vanilla method or this mod.

Like I said, I got them from a obelisk event from 1.5, so I don't think the devs want you to use them in your colony, but their still normal human pawns, the only thing stopping recruitment is the new loyalty type, which can only be removed from mods
Jane Dough Apr 29, 2024 @ 7:30pm 
@chickenplucker thanks for the response!
Chicken Plucker  [author] Apr 29, 2024 @ 7:39am 
@supervette22 - You mean unwavering loyalty? This mod was made to break those too mate, unless there’s something new, but unwavering was supposed to be impossible to break with vanilla already

@Waladil - Cant think of any proper balancing at the moment without overcomplicate lung the code sadly, it’s a bit of a limitation cause my C# guys aren’t always available, I’d have asked for varying days for the catatonic state but I ultimately had to keep it simple to lower costs and get the mod going before the guys I commission became unavailable again
supervette22 Apr 29, 2024 @ 2:28am 
I think That 1.5 added new unbreakable loyalty pawns, I captured one from an obelisk event but cant recruit or enslave them even with toggling recruitable in devmode, it just sends an "Unbreakable Loyalty" letter. do you think you could and make this mod allow recruiting them?