RimWorld

RimWorld

[RH2] Uncle Boris' - Brainwash Chair
324 Comments
Anubis 10 hours ago 
I wish there was a medieval version of this, not hard to imagine such things existed back in the day.
PersonPerson Oct 27 @ 4:01am 
Raider: You needn't take it any further, sir. You've proved to me that all this ultraviolence and killing is wrong, wrong, and terribly wrong. I've learned me lesson, sir. I've seen now what I've never seen before. I'm cured! Praise god!
Colonist: You're not cured yet, boy.
angus_jo Oct 23 @ 2:20pm 
@Bones @MYTAH
I had the same problem. In my case, the cause was that my prisoner couldn't walk.
Because in Rimworld, if you can't walk, you can't sit either.
NinjaBeest Oct 16 @ 9:58pm 
@Hyperion
Some of the medieval overhaul mods will completely remove technology after the "medieval era" of tech. This is the problem.
Hyperion Oct 11 @ 8:05am 
I'm playing medieval mode and can't find the brainwashing chair. Is it technology related?
Grav Sep 5 @ 5:42pm 
Balance this by making them have a chance of completely breaking psychologically
.:steamhappy:
Ong fr
Anker Aug 30 @ 11:14am 
(It's really quite easy to forget the chair requirement.)
Anker Aug 24 @ 7:25pm 
Pro tips for this mod:
* You need the Brainwashing Chair to brainwash prisoners, which requires researching Multi-Analyzer. But you don't need any research at all to brainwash your own colonists- You just need to own a Claimed TV. You're more likely to research and craft your own tube television for this, but if you happen to see a television for sale at a faction base, you can buy it and use it right away.

* You can't brainwash colonists unless they have somewhere to sit in front of the TV. Make some stools or dining chairs.

* Brainwashing prisoners requires the prisoner interaction type be set from 'maintain only' to 'brainwash'. After they're brainwashed, they need to be set to 'recruit', as if you leave them on brainwashing they'll just be kept maintained after the fact.
Anker Aug 18 @ 4:54pm 
Very useful! That downtime on catatonic pawns is harsh, but still, worthwhile.
pillbug2 Aug 13 @ 5:40pm 
Hail to the Great Yuri
MYTAH Aug 10 @ 7:38pm 
Having the same issue as bones not sure how im supposed to get the prisoner into the chair
Bones Aug 10 @ 2:15pm 
anyone figure out why the chair isn't working any more? My pawns don't ever bring them over to it, can't even force it. But I can redo things on the pawns
Stone Jason Aug 6 @ 12:07pm 
Bell, We've got a job to do.
Dallas Dog Aug 5 @ 8:12pm 
I can corroborate what The Unknown said. It appears to only keep the top 4 traits when I have the setting set to 6.
Pneumonia Jul 25 @ 4:16pm 
How does this interact with Ideology? Is it possible to convert a pawns ideology with this or only will/resistance to recruit?
The Unknown Jul 25 @ 3:32pm 
This doesn't appear to respect the setting for trait quantity. It lets you choose the amount you set, sure, but it still only gives 4 in the end, and just cuts off the other traits.
Also, unrelated but it seems to remove rimworld of magic traits, when I used it with that.
racc Jul 23 @ 5:48pm 
YEAAAAA 1.6 UPDATEE!!!!!
FrowningO_o Jul 21 @ 5:35am 
Thank you for the update! I was struggling to recruit a little guy with a resistance of 30, and then I found out you've updated!
Mr. House Jul 20 @ 12:11pm 
Shoegobby bop, what about it?

Chicken Plucker's other mods have a similar update frequency to this one.
Cowfrog2025 Jul 17 @ 2:04am 
Read the date of the most recent update ffs.
gunns22 Jul 13 @ 7:06am 
@Chicken Plucker

1.6?
fres Jul 1 @ 6:13pm 
The recent update broke the brainwashing it doesn't work for Unwavering Loyal Prisoners anymore.

Other than that it partially works, but not 100% of the time
Aryan MrBeast Jun 6 @ 1:55pm 
It would appear i resolved the issue.
Aryan MrBeast Jun 6 @ 8:25am 
How exactly does this mod allow you to break unwaveringly loyal pawns? i can't seem to find a button to brainwash them into recruiting in the standard prisoner menu
Eevee Apr 29 @ 2:33am 
is there a way to increase the time a pawn is knocked out for like the more i change on them the longer they are out of action.
kurikinton Mar 13 @ 11:59pm 
So wait, does the function to change backstories and traits only work on your colonists and not prisoners? I've finally noticed that those functions only appear when right clicking on the TV, not the chair, with a colonist, and it's "Change own personality".

Is there a way to change the prisoner's personality or not?
WiseArkAngel Mar 1 @ 10:51pm 
Yay! Sensory Deprivation!
Frodo Baggins Mar 1 @ 9:21pm 
Does brainwashing only lower will and resistance? Or does it convert as well
RED8cted Feb 25 @ 9:58am 
i would like to go back on what i said. it works as shown.
RED8cted Feb 19 @ 6:52pm 
any chance we can get a version for colonists.........just asking for a friend
kurikinton Jan 24 @ 9:09pm 
I don't see any mod settings for configuring traits/backstories. I see the toggle to turn those functions on and the rest of the settings are empty.
The_Illusive_Man22 Jan 22 @ 6:01am 
Bell we got a job to do!
Ros[É] Jan 19 @ 1:53pm 
@Mat have you found a fix? I'm having the same issue and did what @jgilligan said but it still doesn't work.
Pyotrious Jan 18 @ 7:43pm 
Ascension 1 23 9 12 3 13 5 9 22 21 0 21 10 15 5 17 12 21 18 8 5 13 22 10 2 11 5 11 8 9 19 23 2 14 17 10 7 15 7 12 21 25 16 25 0 23 12 23 13 22 8 9 25 4 20 19 11 14 24 17 9 21 0 2 16 1 22 1 20 22 22 25 0 15 1 1 22 17
lexcpa324 Jan 11 @ 5:33pm 
what do the numbers mean?
L2 Jan 5 @ 9:56pm 
could you add a mod option so that instead of being able to put trait points to whatever number i have to rebalance the pawns existing like taking 4 out of plants and putting it into mining something like that
Chip56 Dec 6, 2024 @ 4:35am 
I really like this mod but i noted two bugs:
max traits is always 4 even if you have it set to a higher number. If you had more it will delete any above that.
Changing backstories to remove any "cant do x" does not fully update the skjlls and they are still disabled.
cricketboy01 Nov 28, 2024 @ 10:14pm 
chair
o b s i d Nov 13, 2024 @ 3:39pm 
We've got a job to do.
The Chad Banisher Nov 7, 2024 @ 9:11am 
Also noticed Im unable to get past 4 traits with brainwashing.
Tetrako Sep 14, 2024 @ 8:47am 
I'll +1 to the earlier mentioned issue that brainwashing to change traits is always locked to 4 traits max, even if changed to higher in the settings. I attempted the fix mentioned earlier and it didn't apply.
Harduk Sep 3, 2024 @ 12:29am 
You can just recruit any beggar and make him the best pawn in history
At the very least I think for balancing that every trait/passion change should add an additional 3 days of catatonic (even so, making a GOD pawn would take about 30 days)
Average Genestealer Sep 2, 2024 @ 3:20pm 
Can this tame wildmen, or are they simply too dumb to be brainwashed?
Harduk Sep 2, 2024 @ 2:38pm 
this is wayyy too OP
Sif Aug 19, 2024 @ 8:32am 
@OrthodoxClam try prioritizing the task. That's what I did, and it worked fine.
jgilligan Aug 16, 2024 @ 6:16pm 
@Mat , I had to have a medical prisoner bed and it seems to have just worked but I had to have the prisoners set to industrial medical treatment. Then click on the TV and brainwash let the spin cycle commence.
Mat Aug 14, 2024 @ 3:50pm 
Having the same problem as OrthodoxClam, for some reason this one unwavering prisoner who I've set to brainwash isn't being taken and when i try to manually send her, I don't even have the option to, but i do have a "Cannot take to bed: No Prisoner bed available" error while she is currently in a bed. Any fixes?
John Deathstranding Aug 14, 2024 @ 1:12pm 
The numbers mason. What do they mean
OrthodoxClam Jul 19, 2024 @ 2:22pm 
My warden is just, not doing it. They're all set to be brainwashed, but nobody is taking them to it
Zero Tachikoma Jul 19, 2024 @ 1:19pm 
@Ayas I tried changing "4" to "traitsToSet.Count", but still had that problem.
Would you please paste the full section of code you're talking about so I can see where I went wrong?