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I also appreciated the innovation in some areas, like the train and the floating building.
Unfortunately, I reached the ending, and the enemies couldn't be killed for some reason. I confirmed through a walkthrough that it was clearly bugged. This happened during the final confrontation, so I couldn't finish it, but overall, great work!
It runs like shit. I shut down my computer and started it back up and tried again. Then it crashed on me in about 5 minutes again.
Garbage.
Minimal bugs, mostly relating to crashing on reloading a save after dying, that's fine.
Unfortunately I had to stop at the green orb section because I have a problem throwing the orbs, my wrists aren't built for it.
First of all I want to say that this add is amazing. Unfortunately I can't pass it through because of one problem. I'm talking about the train. I finished all roof cases and I'm in a cart with hand break. When I pull the lever I see grey landscape, the same you see when next level should upload, but nothing happend. Game stoped in this very moment. Does anyone has the similar problem?
The last few maps clearly didn't understand how the the green orb mechanic in the original game even worked and how putting enemies in direct line with the recharge walls means the lock on gets fucked.
Considering the rest of the campaign this seems like it was made by other people, I don't understand.
Great except for that shitty ending... impossible to finish!
I really hope it could be toned down just a tad, I already swapped to easy during the Advisor bit
https://www.youtube.com/playlist?list=PLkRFi32fkikO-5g1c6Pc_W7kQf0TNWvvp - full playlist for my playthrough, releasing videos on Sat/Sun.
I struggled when I got there, too. I assumed it takes precision and the right timing to take down the drones as the pop up - but boy, did I suck at this! After an impressive number of hilarious deaths, I gave up and said "fine, let's go full retarded".
*SPOILER ALERT*
I started to pull out the orbs as fast as I could, only to throw them right back at the walls I was facing. Turns out the AoE took down some drones in proximity, which gave me enough room to finish the encounter on the first attempt, as a cut-scene triggers when all orbs are drained.