RimWorld

RimWorld

Tiered Mechs
191 Comments
obin0684 Sep 4 @ 4:27am 
Could not resolve cross-reference: No Verse.ThingDef named Mech_Lifter found to give to Verse.DefHyperlink Verse.DefHyperlink


Am I the only one getting this error? It seems to be a bug in Allow tool Patch.
SuperPyroManiac  [author] Aug 28 @ 9:07pm 
Odd can anyone else reproduce this or get log info? Seems to work fine for me, though I have no other mods in my testing.
Укус за попку Aug 15 @ 9:44am 
my game was broken with this mod
TheChava Jul 28 @ 11:26am 
this mod brakes my game after install no factions when making a new map after i removing mod games works fine
SuperPyroManiac  [author] Jul 18 @ 12:57pm 
No problem
Vireosa Jul 16 @ 6:39pm 
Blessed you are for updating this <3
MacBad Jul 14 @ 3:39am 
o7
SuperPyroManiac  [author] Jul 13 @ 3:23am 
I've updated it. Quickly tested the bots and they all seem to be working. I can't afford the expansion right now to test the new features so if you find bugs let me know.
MacBad Jul 12 @ 9:25am 
Hello, can I humbly ask about the possible ETA of an update? I started Odyssey with a mechanitor and this mod is my must have when I play those :)
Talyanitalyan Jul 7 @ 3:11am 
firstl its nice mod but ı have problem.Problem is ultra tech mech cleaner cant charge in charger.When I order to colonist lift cleanermech to charger theyre lift to charger but clean mech immeidately leaving that charger.how can I solve this pls help
SuperPyroManiac  [author] Jul 2 @ 12:46pm 
Yes I plan to update it.
Viidhh Jun 27 @ 11:54pm 
I enjoy playing your mod since biotech update, and now 1.6 is coming. Do you have a plan to update this mod to 1.6?
SuperPyroManiac  [author] Feb 11 @ 11:37am 
Oh I apologize about that, I will have a patch out in a few minutes to address this.
Zenduz Feb 10 @ 11:49am 
for some reason the ultratech tunneler gets unlocked with "high mechtec" and when i gestate an advanced tunneler or ultratech tunneler it only gives me a normal one> found the issue, in the recipe you forgot to point the product to the correct mech "<Mech_Tunneler>1</Mech_Tunneler>" instead of "<Mech_TunnelerPlus>1</Mech_TunnelerPlus>", atleast it seems to be that way looking at the other mechs
SuperPyroManiac  [author] Feb 4 @ 4:14pm 
I added a new mech, that's pretty much it. The multiplayer mod is vast, I do not have a single clue how this would effect it unless people have missmatching versions.
Λlpha™ Feb 3 @ 6:55pm 
Not really sure what changed - but multiplayer no longer works for your mod - just FYI.
SuperPyroManiac  [author] Feb 2 @ 11:09pm 
I've added the tunneler. I chose to include it with the other mechs in the single building, as I do not see value in adding a large advanced mech gestator for a single mech. The new mech may feel sluggish, but compared to the stock one it is much quicker.

If you want support for using deep drills, this mod works for both the vanilla and modded tunnelers here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3232132812
0ToMiiA0 Dec 24, 2024 @ 7:50pm 
There are some mechs show their ancient version even when their made right out the gestator. This makes them incompatible with some cosmetic mods. Can you fix it? plz
giimer Oct 10, 2024 @ 12:30pm 
I added the miner's job to the cleaner ^____^
PurpleHaze Oct 10, 2024 @ 10:17am 
Still waiting for that Tunneler :(
Dinomyte Sep 7, 2024 @ 6:40am 
is there a reason the advanced and ultratech cleansweepers only show their ancient version even when their made right out the gestator?
Killer Tamashi Jul 16, 2024 @ 5:11pm 
Can you make the ultratech/advanced paramedic or fabricator able to craft medicine? It's the only thing in my colony I can't automate with bots (because it needs the medical skill)
2962342497 Jul 3, 2024 @ 1:01am 
The module had a large number of errors with CE, and every robotic coordinate produced a red letter.Exception ticking Mech_ConstructoidUltra2184684 (at (110, 0, 49)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1EEC0997] Duplicate stacktrace, see ref for original
Cruel Moose Jun 21, 2024 @ 5:01am 
looking forward to when you make an updated tunneler. When you do, please consider adding compatibility with Allow Tunnelers To Drill to keep them useful late game.

Your mod is great and I look forward to future updates to it :D
SuperPyroManiac  [author] Jun 19, 2024 @ 8:46am 
I do plan an update on this, I will be adding the tunneler as well. When? Not sure, work is busy and I've been a bit addicted to other games atm.
SuperPyroManiac  [author] Jun 19, 2024 @ 8:46am 
Pumping? Not sure what you mean?
Aretesermon Jun 1, 2024 @ 12:02pm 
Is it possible to add a pumping function for already made robots?
Average Genestealer May 29, 2024 @ 1:52pm 
fleet of ultratech cleansweepers. The equivalent of an enchanted netherite hoe.
Kaz May 5, 2024 @ 3:49pm 
Never mind i'm and idiot, its because i made a (do until X) bill. The mech gestating didn't count for the bill so they "made one" past what my bill asked for, thus it couldn't be unloaded.
Kaz May 5, 2024 @ 3:45pm 
Did some testing ended up removing every mod but this one and they still sometimes can't be interacted with once a mech is done. Unless i destroy and rebuild the building.
Kaz May 5, 2024 @ 3:24pm 
So sometimes the gestators can't be interacted with unless you destroy and rebuild them, anyone else ran into this?
Kaz May 2, 2024 @ 1:26pm 
This is exactly what I was looking for in my solo mech run. Thank you.
ArchiveBluez May 1, 2024 @ 9:58pm 
LEGEND! THANK YOU SIR!
obin0684 Apr 28, 2024 @ 11:51pm 
Why is there no tunneler?
giimer Apr 28, 2024 @ 3:23pm 
Thank you
Deadmano Apr 28, 2024 @ 2:07pm 
Thank you for restoring 1.4 support! Legend! :love:
SuperPyroManiac  [author] Apr 27, 2024 @ 3:54pm 
@ckrjsanf I removed it, you can manually add the headiff after using a regular one if you want the cheaty stats.
SuperPyroManiac  [author] Apr 27, 2024 @ 3:51pm 
My bad I can add the support back to 1.4. Keep in mind these comments dont actively ping me or anything so I don't see them for a few days.
BlackFranky Apr 27, 2024 @ 12:05pm 
I'd like a patch for the mod Rimefeller. The resource console uses the new worktype RimefellerCrafting.
Deadmano Apr 25, 2024 @ 11:41am 
@SuperPyroManiac: I appreciate you updating to 1.5, but PLEASE can you return the 1.4 version? It requires no extra effort on your part, all you'd do is create a 1.4 folder, place the relevant things (Defs/Assemblies) into it, use Load Folders [rimworldwiki.com] and that's it, you have full backwards support for older versions (many of us are on 1.4 with mod-heavy playthroughs as not all our mods are updated to 1.5) while still being able to support current and future versions. I basically cannot play the game now and my save is bricked since the mod structure has changed. PLEASE can you reconsider? I've sent you a friend request and I'm more than happy to assist in getting this sorted for existing versions while not having it affect current or future versions. :love:
K09 Apr 24, 2024 @ 10:41pm 
Where can I find ultra mechlink?

I can't find it in developer mode.
BY Apr 23, 2024 @ 7:12am 
thx for update
ArchiveBluez Apr 21, 2024 @ 11:01pm 
@Lord Nobody Mate, I know. I'm not forcing him, I'm just saddened that he didn't keep 1.4.
Lord Nobody Apr 21, 2024 @ 10:51pm 
Thank you for updating the mod Pyro. And @nicolasjien2, Pyro is doing this for free. Most people are playing 1.5 so it makes sense to keep it updated for that version. The dev might be able to have a 1.4 version as well, but you are asking him to put in more work for free.
ArchiveBluez Apr 21, 2024 @ 10:32pm 
You removed 1.4? Seriously man? I'm still using 1.4 because some of the mods that I have hasn't been updated yet.
Viidhh Apr 21, 2024 @ 9:20pm 
Finally, light has come to my colony. Thank you!
SuperPyroManiac  [author] Apr 21, 2024 @ 1:50pm 
I'm pushing an update today for 1.5. From my testing with vanilla + this it seems to be working fine. If there are any issues please explain to me in detail so I can get them patched up!
Prokon Apr 19, 2024 @ 5:41am 
Thanks a lot for your contribution to the Mechanitor community. Hope we can play soon again with this incredible mod!
Reaper_a2409b Apr 18, 2024 @ 11:54am 
Didn't realise how much I was dependant on that mod. Keep up the good work, I shall await your glorious return.
Ponyman1997 Apr 17, 2024 @ 10:47pm 
Don't rush yourself we shall wait patiently for the update