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Could not find a type named BTE.WorkGiver_MilkPawn
Could not find a type named BTE.JobDriver_MilkPawn
Could not find a type named BTE.WorkGiver_ShearPawn
Could not find a type named BTE.JobDriver_ShearPawn
This results in the job AI breaking and me being unable to assign orders, as well as these two ticking errors:
Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.ArgumentNullException: Value cannot be null.
Parameter name: type
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.ArgumentNullException: Value cannot be null.
Parameter name: type
Removing this mod and all dependents resolves the issue. Not sure if it is a compatibility error. I can give full stack trace if needed.
Calculation is "(1 + size change × 2) × original amount".
E.g. a Cloudpuff modified with a size modifier of 2 would produce 3x the normal wool.
- Adds several more pawnrendernodeworkers, including OnlyUndrafted, Scalewith(Hediff)Severity, and more.
- Refactors wool/milk production genes, now uses Rimworld's hashtickintervals for interval checking, and thing spawning is now handled by CreateProduce().
- Adds support for abilities using a pawn's food/nutrition bar. What for? You'll see.
- Only colonists and prisoners tick milk/wool genes. No free milk from traders. Or raiders.
- World pawns do not tick milking/shearing genes.
- In 1.5, following performance concerns regarding the milking and shearing genes, the functionality of these and any derived genes will be different in 1.5 from 1.4. As a result there are substantial changes in Biotech Expansion - Core that may affect current 1.5 runs.
- Milking and shearing genes are no longer dependent on Thingcomps or any jobs. Instead the functionality of each gene is now self contained but are now automatic. Haytankards will now drop milk automatically everyday and cloudpuffs will now deposit wool as soon as they grow to full, and so on and so forth.
- Thingcomps are no longer patched into pawns.
- No more jobs regarding pawn milking/shearing.
- Naturally this also means these genes are more easily compatible, but some people may miss milking pawns by hand.
it should look like
<Operation Class="PatchOperationConditional">
<success>Always</success>
<xpath>/Defs/ThoughtDef[defName = "AteCorpse"]/nullifyingGenes</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThoughtDef[defName = "AteCorpse"]</xpath>
<value>
<nullifyingGenes>
<li>BTE_Carnivorous</li>
</nullifyingGenes>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThoughtDef[defName = "AteCorpse"]/nullifyingGenes</xpath>
<value>
<li>BTE_Carnivorous</li>
</value>
</match>
</Operation>
https://steamcommunity.com/sharedfiles/filedetails/?id=2998479989
Thanks!
Also, if a while, any spoilers? (: