Sid Meier's Civilization VI

Sid Meier's Civilization VI

Aurora, Leader of Lemuria (Child of Light)
17 Comments
Joseph Allen  [author] Jun 10, 2024 @ 5:55pm 
Industrial Theme should work properly now. Also updated most diplomatic dialogues to make them rhyme better, with the help of gpt4-o. Not a native English speaker, so any advice is welcomed :)
Milterator May 16, 2024 @ 10:26am 
Couldn't test it yet, but thanks for updating!
Joseph Allen  [author] May 15, 2024 @ 10:22pm 
Revisited my first mod, and did some minor changes to it. Altar's model should be displayed correctly now. Still have an issue with the Industrial theme (thanks to Wwise for wasting me many desperate hours), but the Atomic theme & ambients work fine. Enjoy :)
Siegfried von Feuchtwangen Sep 14, 2023 @ 1:46am 
Mod not showing unfortunately ;(
Joseph Allen  [author] May 7, 2023 @ 7:12pm 
@mmmbombs: Thank you for your feedback! It might be hard to find a justifiable reason to add a golden age bonus (after all, we only see how good they are in the dark age). 55 base power / 200 production cost is already VERY powerful for a Medieval melee unit (the same base power as Musketmen). So I believe this is the best that I can come up with.
I do have a concept to introduce the Aerostati balloons for the Lemurians, but 3D modelling isn't something I am good at. Before that happens, I would suggest trying some combos (like holy site + altar span with work ethics, crusade / defender of the faith, or even something like dark ages on purpose + twilight valor to fully utilize dark age bonuses). Kategida Guards remain strong enough all the way till the Industrial era.
mmmbombs May 5, 2023 @ 9:09am 
I love this mod, it's really well-balanced for a fan-made civ. Only thing is now there's a lot of powercreep with civs like age of steam Victoria. Most of this civ's abilities are are balanced but the Kategida Guards feel pretty weak and underwhelming in non-dark ages when compared to other unique units. Any chance you could give them a golden age effect as well? Maybe +10 healing per turn in a golden age or something?
Knight9910 Nov 15, 2022 @ 5:50pm 
Awesome. Thanks.
Joseph Allen  [author] Nov 15, 2022 @ 5:49pm 
@Knight9910: Updated. It should work fine under vanilla now (ofc without the combat strength boost during dark ages). Thank you and feel free to notice me if you find any more problems...
Joseph Allen  [author] Nov 15, 2022 @ 6:39am 
@Knight9910: Gotcha. It turns out that I forgot to change the .modinfo file. I will reupload today
Knight9910 Nov 14, 2022 @ 9:02pm 
No, what I'm saying is that this mod requires GS and R&F to run, but it doesn't say that on this page.
Joseph Allen  [author] Nov 14, 2022 @ 7:37pm 
@Knight9910: Is there a bug without GS and R&F? I tested briefly before and it seemed working just fine.
Knight9910 Nov 13, 2022 @ 8:37pm 
Needs to mention that it requires GS and R&F.
Joseph Allen  [author] Nov 10, 2022 @ 4:34pm 
@Power Lichen, @悸动战士, @孟德擒龙: Thanks!
@Sailor Cat: I have incorporated some soundtracks that I think will fit the "vibe" of ancient/medieval themes, as well as civ ambient. It is painful to find suitable industrial/atomic themes though; I use the final boss fight music but it doesn't feel quite right...
孟德擒龙 Nov 7, 2022 @ 5:06am 
光之子,好耶
悸动战士 Nov 5, 2022 @ 10:17pm 
阿哲,没想到过气游戏还有mod:lunar2019piginablanket:
Sailor Cat Nov 4, 2022 @ 8:04am 
Child of Light was a great game with an outstanding soundtrack.
EverAfter Nov 3, 2022 @ 6:19am 
I love it