Victoria 3

Victoria 3

Assimilate any culture/Forced assimilation
94 Comments
Slava1999456789 May 26 @ 3:02pm 
Please update this mod.
Erzzi ♂ Jan 19 @ 2:00pm 
this need a update
brunsonator3 Apr 22, 2024 @ 7:36am 
will this allow me to force religion
森林  [author] Feb 5, 2024 @ 7:08am 
@macluk You should probably check out an updated version instead of a 2 years old one
macluk Feb 5, 2024 @ 6:36am 
it breaks a lot - i can't conduct any wars - the fronts are static and no one attacks anyone :)
not to mention production issues were everrything takes ages and many queues are built at the same time.
JeffTheBovine Dec 23, 2023 @ 4:31am 
Rando Dec 13, 2023 @ 7:50pm 
With this ever be updated?
Jacobheder Nov 18, 2023 @ 2:16pm 
please update the mod, it is great but it breaks the new combat system since old mods for some reason locks the command limit to 0 for all charachters
Pokesus Oct 8, 2023 @ 12:45am 
update
白鷺宮 瑠華 Jun 12, 2023 @ 5:00am 
updated please!!!
хатангэр Jun 2, 2023 @ 9:09am 
mod breaks agitators in the new dlc
bukschr Mar 16, 2023 @ 11:20am 
You can get it to work if you know how to edit the text document. You just need to compare the current files in your Vic3 files to the mod ones and add in what's missing. It was working as intended when I went through it.
=SAS= Hafkl Mar 14, 2023 @ 3:35pm 
mod still broken, is it getting updated ?
Dani Mar 6, 2023 @ 11:22am 
Can you add an option to prevent AI to use the homeland decree ?
Bluee Feb 28, 2023 @ 1:14pm 
This mod has from my experience broken getting government legitimacy from votes. Quite literally unplayable
Kilasm Feb 20, 2023 @ 12:13pm 
quick question: Can I assimilate every culture with cultural exclusion ?
Benzombie Jan 1, 2023 @ 9:31pm 
No need to rush, take the time you need to update. We can wait.
R Dec 26, 2022 @ 2:02pm 
Xi here. I am touched by your idea. Please accept my red award envelope. This policy of yours converted China and our African colonies into Han! Can't wait for the update!

What about religions? :steamhappy:
森林  [author] Dec 26, 2022 @ 7:31am 
Everyone, sorry for such a long hiatus, I shall release a new update in around 24 hours!
Heisenberg Dec 19, 2022 @ 6:46pm 
Be aware that if you use this mod with any the "Cultural Indiversity" mods it will cause small countries to depopulate (as in reaching 0 population) because those mods alter the cultures/homelands.
Dsingis Dec 15, 2022 @ 10:19am 
Your mod causes issues with 1.1.2 new legitimacy system. It makes all governments severely less legitimate.
p0xus Nov 30, 2022 @ 5:08pm 
As for homelands, I have not been able to have the target culture be dynamic. Static cultures are possible, but I havnt been able to make it work like I did for culture conversion.
p0xus Nov 30, 2022 @ 4:30pm 
@Kitsu Also, Ive been working on some stuff of my own, and if in an event, in the immediate section have:

every_scope_pop = {
limit = {
pop_has_primary_culture = yes
}
culture = { save_scope_as = primary_culture_testing }
}

You can then have the option apply the following effect:

every_scope_state = {
every_scope_pop = {
limit = {
pop_has_primary_culture = no
}
change_pop_culture = {
value = 1
target = scope:primary_culture_testing
}
}
}

Hopefully the formatting of this isn't too bad. Steam isn't great with that.
p0xus Nov 30, 2022 @ 12:53pm 
@Kitsu - You seem to be overwriting vanilla files to apply your changes. You can make your own files that do the changes that you need to and only overwrite the specific things you want - and not the entire file its in.
cheeser_71 Nov 27, 2022 @ 4:32pm 
You can also increase mortality from discrimination by "state_mortality_discrimination_mult =", but this doesn't even have localization, so I don't think it's used at all by the game.

Also, for others like myself who don't(/didn't) quite understand how assimilation works: the pop has to be non-disriminated against, that is, they have to be *accepted* (not necessarily primary though), in a province where it *doesn't* have a homeland, and the state in question has to be *incorporated*. Then assimilation works like a charm, it took me a few tries to understand all this.

So basically, you can't assimilate *at all* when you have the "Ethnostate" law, only other primary cultures with "National Supremacy", other shared heritages (like all Europeans) with "Racial Discrimination", and then non-heritage assimilation goes with "Multiculturalism".

Thanks for the mod!
Sempai Nov 21, 2022 @ 10:03am 
This mod is great and bad in same time. Good: as Japan i can clean 0,5% of pops in Kyushu and delete useless opium from market.
Bad: Forced conversion works only for specific ratio of accepted culture to non accepted. Example:
Kyushu with 99,5% japanse have double pop grow thx to decree, so for 1k han i got 15k japanese.
Hokkaido with only 9% japanse is making mass extermination ainus so i got almost nothing from assimilation.
I still looking for mod to simulate ainus conversion to japanese.
bawwyWRLD Nov 20, 2022 @ 5:33pm 
Does the AI use these or no?
VivarBolivar Nov 20, 2022 @ 6:17am 
Chudbros we won
CoolD Nov 16, 2022 @ 7:04pm 
why in launcher mod is called "GENOCIDE and forced assimilation"? :steammocking:
a̶c̶e̶ Nov 13, 2022 @ 10:36am 
is there a way to make death rate applies based on cultural acceptation instead of homeland?
King Zog Nov 11, 2022 @ 6:48am 
finally
Watterzold Nov 6, 2022 @ 3:44pm 
Good
thegreatrevan Nov 6, 2022 @ 5:49am 
do you have any idea to remove foreign homeland and adding your own culture homeland in your newly conquered state, because that our homeland part will kill your own primary culture migrant
森林  [author] Nov 6, 2022 @ 3:13am 
@Jayshua_Lyn
And yea, I am aware of that you can do it, but as I said, it was a private quick fix for myself to play, I uploaded it only because I did not find any other mod solutions for the same problem in the workshop, I made a seprate version at first but it was turning off achievments and iron mode by doing so, the problem I still do not know how to solve. Bear in mind that I am not a coder, but a peasant 3d artist, so I am working with what I can deduce from the gamecode itself.
森林  [author] Nov 6, 2022 @ 3:13am 
@Jayshua_Lyn
Back to these 4 modifiers you have looked at (which are not even used in the decrees, as I said), the problem with them, is that the game does not comprehend them even if you do something like state_non_accepted_birth_rate_mult = -1000, which is within the vanilla concept files. For example, the state_non_homeland_mortality_mult modifier works fine, despite it never being referenced in the code anywhere with only "homeland" being in the game concept. Following the example of this modifier, however, yields zero results, with even state_homeland_mortality_mult failing to work as a testing. You are free to test it all and upload a better mod version all by yourself, which you are clearly capble of, judging by your comment, It will be much easier for me, since I only want to enjoy the game with the working functionality, not the broken mess of a assimilation mechanic devs offered us at the release.
森林  [author] Nov 6, 2022 @ 3:13am 
@Jayshua_Lyn The 4 you spoted is me working on new custom modifiers, they just slipped in the udpate because they are in the same local mod folder,they are not used in the mod AT ALL at the current state, and it works only on vanilla modifiers, so your claim about it not doing what it does is wrong - current decrees do exactly what I want them to do - they either get rid of non-accepted pops or slowly replace these pops with accepted pops.
perrinravkaross Nov 5, 2022 @ 8:03pm 
LETS GOOOOO just the mod i was looking for
Jayshua_Pixel Nov 5, 2022 @ 8:01pm 
You do realize this doesn't actually do ALL that much? You can't NAME your own modifiers and expect the game to use them... You added 4 that the game has no idea what they are therefore NOT used at all...

Also for future reference when crafting a mod from game files you can rename the file and only list in the file your changes instead of ALL of the vanilla file as to work better with other mods and only mess with what you want to mess with...
☦Kojá☦ ⋰Ẍ⋱ Nov 5, 2022 @ 12:16pm 
Thx for the reply
森林  [author] Nov 5, 2022 @ 12:04pm 
@Lakrites Nope, only against all non-accepted
☦Kojá☦ ⋰Ẍ⋱ Nov 5, 2022 @ 11:48am 
Can I use it against one specific population ?
森林  [author] Nov 4, 2022 @ 12:59pm 
@GreekWarrior850 AI uses only non-homeland population one when it gets too overcrowded with cultures.
ΧΡHΣΤΟΣ850 Nov 4, 2022 @ 12:57pm 
i wish ai doesn't use this
森林  [author] Nov 4, 2022 @ 12:49pm 
@aumat4000 I can, but why? Without it, in 1900s the sheer amount of different cultures in regions slows down the game
Ghost Warrior Nov 4, 2022 @ 8:58am 
can you deativate it for the AI?
Artybloc Nov 4, 2022 @ 3:41am 
@Kitsu ok then it's WAYYYYYYYYYYY more slower than it used to be ^^ I used to have 1M pop turn over in about 1 month
森林  [author] Nov 4, 2022 @ 3:13am 
@aumat4000 AI uses only non-homeland population cleansing decree from time to time to reduce lag in the late game.
Ghost Warrior Nov 4, 2022 @ 3:07am 
Dose the AI use these decres?
森林  [author] Nov 4, 2022 @ 3:02am 
@Artybloc Just checked it, this is the result of around 10 days with the forced assimilation decree
https://prnt.sc/qPrKbD6gcIct https://prnt.sc/G2fCUlIw9tDd
It is slowly replacing population as intended.

Ethnostate decree 10 days result for comparison
https://prnt.sc/EYAQRQw-u8f5 https://prnt.sc/qvUOPLMXf-H4