RimWorld

RimWorld

Jecs Capacity Settings [Deprecated]
28 Comments
helofriend Jul 19, 2024 @ 2:38am 
Changing the about.xml value in order to play on 1.5 doesn't work in this case sadly :(
rodolfo.milaneze Apr 25, 2024 @ 3:04pm 
V 1.5 PLEASSEEEE
Maxxmillian Apr 22, 2024 @ 11:34pm 
Do you plan to update to v 1.5? Thanks for your work modding either way.
hhh可爱的宇呦. Apr 20, 2024 @ 10:46pm 
有bug,殖民的人负重会永远卡在35KG
hhh可爱的宇呦. Apr 20, 2024 @ 10:45pm 
Defective. Colonizers are permanently stuck at 35KG
Oni Oct 18, 2023 @ 2:03pm 
Dont seem to work on my side no idea why
Killer Tamashi Aug 5, 2023 @ 8:39pm 
Not compatable with vanilla vehicles expanded, completely destroys the carry capacity of a vehicle which is a shame
Michael Bone Feb 23, 2023 @ 11:43am 
it doesn't seem to affect the ability to carry more weapons? am I missing something?
Matheryn Feb 23, 2023 @ 5:06am 
is this going to 1.4?
Igopt Jan 19, 2023 @ 5:31pm 
I have run into a bug where body size is not taken into account for the calculations, toggling the body size multiplier option on or off has no effect
StrelokHolmes Nov 30, 2022 @ 4:17am 
Oh Jecrell is back ! Its been years !
mingxdeng2 Nov 18, 2022 @ 3:36am 
Nice mod. Configurable carrying capacity is more realistic than giving a x10 boost. Thank you!
FatalCharm Nov 9, 2022 @ 12:06am 
Body size multipliers don't seem to work. Anyone else having this issue?
Ryoma  [author] Nov 8, 2022 @ 2:16pm 
@Victor: That mod seems to only affect colonists and transport pods. This mod affects everything, so it should work with alien races and what not.

I also added the tooltips you requested. Hope that helps!
Ryoma  [author] Nov 8, 2022 @ 2:09pm 
Jecs Capacity Settings Update
v1.0.0.2 (11-08-2022)
====================

Added tooltips to show calculations and tooltips for the body size multiplier
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/74052121
- GitHub: https://github.com/jecrell/Jecs-Inventory-and-Carrying-Capacity
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2882781894
Discuss the mod on...
- Discord: https://discord.gg/AaVFA7V
- Ludeon forums: https://ludeon.com/forums/
Victor Nov 6, 2022 @ 10:46am 
There's a blank tooltip on the "Use body size multiplers?" option.
Also, could you make it so the final calculated value is displayed? Thanks
Ryoma  [author] Nov 6, 2022 @ 9:04am 
@Wes Wyleven: Thank you kindly fellow rimdweller *tips hat*
@Evono: Has it improved with the new update?
Ryoma  [author] Nov 6, 2022 @ 9:00am 
Jecs Capacity Settings Update
v1.0.0.1 (11-06-2022)
====================

Efficiency fix from AmCh that improves performance of the carrying capacity mod
Chazz Hazzard Nov 3, 2022 @ 2:14pm 
good to see you around, Jercell. Big fan of your mods.
Evono Nov 3, 2022 @ 3:24am 
to add more info , under Harmony patches its allways around 1-1,7MS while similiar mods take 0,3MS
Evono Nov 3, 2022 @ 3:18am 
This seems to have a high MS stating from the Dubz anaylzer , aka it needs some performance Optimizations.
Blazerik Nov 3, 2022 @ 12:18am 
In terms of suggestions, integrating all the fixes/features of the other capacity mods as options would save on having to choose between semi vague mods. It's also very helpful to include in the description the full functionality and how it works with mods of this vein
Vorenus_L Nov 2, 2022 @ 5:20am 
Nice, thanks ! If you are taking suggestion, I would say that a manipulation scaling would be cool also.
VelxraTV Nov 2, 2022 @ 4:07am 
highly helpful for custom playthroughs where it makes. (supersoldiers/hulks/etc etc)
katbarf Nov 1, 2022 @ 3:37am 
Awesome thank you!
Solzucht Nov 1, 2022 @ 12:38am 
Thank you for your continued work :)
Proxyer Oct 31, 2022 @ 7:25pm 
Nice works! :Emo_5_Trophy: