Total War: WARHAMMER III

Total War: WARHAMMER III

NO LONGER SUPPORTED
231 Comments
MightNight Jan 26 @ 1:03pm 
Surely somebody is going to update this mod...surely
彩蝶saiya Dec 31, 2024 @ 10:56am 
I think you might need an update, I had a crash while using Iron Claw to recruit the greenskins through the mod's features
彩蝶saiya Dec 31, 2024 @ 7:22am 
Does he need an update? Loved this mod
sigmars_disciple Dec 27, 2024 @ 1:42am 
@iDk Probably Faction Unit Cards III (was just updated too) <3
Wouldn't expect an answer unrelated to a mod with the title "Unsupported" but I guess I'm here now, haha

Faction Unit Cards III is generally nice with some races, not so great with others... The overall concept is very gorgeous, of course. The cards aren't necessarily resembling too closely how the units actually look on the battlefield though.

For the Empire for example, Middenland looks gorgeous with Faction Unit Cards III....
Then again, for some Elector Counts I dig "Alternative Unit Cards" ' new cards quite a bit. if you happen to don't want EMP/BRT these but all the rest then there's a submod to remove EMP/BRT card changes... Have fun.
[iDk] 獳砯 The Rise 慲敭 Dec 1, 2024 @ 4:14pm 
@chris0 What is the mod for individual coloring (depending on the color of the clothing of the units of the faction) of the squad cards inside the owner's army?
Pootsie Sniffins Nov 27, 2024 @ 12:01pm 
o7 chris0 this was a pog mod, thanks for the early game archer stacks :p
Maxwilbub Nov 20, 2024 @ 8:09pm 
do you think someone will reupload this?
Rustic "Kalessin" Citrus Nov 11, 2024 @ 1:21pm 
I loved getting lucky on the 10% chance to get a blessed stegadon on turn 5 or something <3 I just started to love, and will miss this mod as I was only introduced the other day!

Thank you for your efforts and hard work <3 :WH3_clasp:
ChopChop Nov 11, 2024 @ 10:59am 
o7
Dairak Logrus Nov 4, 2024 @ 11:04am 
@chris0 hope no but patch around ogres and etc i think need it
harduwu  [author] Nov 4, 2024 @ 9:43am 
Is it broken?
Dairak Logrus Nov 4, 2024 @ 1:48am 
not need update?
harduwu  [author] Oct 21, 2024 @ 7:49am 
no
Alastor Moody Oct 21, 2024 @ 12:46am 
Do I need to enable both this and unlimited version at the same time? Unlimited one seems havent been updated for a while
Jack Smythe Oct 19, 2024 @ 3:42pm 
I've yet to figure it out lol, but let me tell you it was really hilarious entering the battlefield to realize my entire archer cohort had vanished. I guess it's accurate to real mercenaries lol
harduwu  [author] Oct 14, 2024 @ 1:41pm 
:D I can only guess, there's absolutely no reason why they should vanish since they're just the game's units.
Jack Smythe Oct 13, 2024 @ 9:43pm 
Hired a bunch of beastmen mercs, they vanished when I initiated combat. Is that a quirk of not having their DLC or a bug?
harduwu  [author] Oct 12, 2024 @ 11:33am 
If the original units can be buffed then mercenaries are the same.
赛博路人 Oct 11, 2024 @ 9:58pm 
So I used a mod what can recruit other faction legend lord, does the mercenaries can get buff from their original faction lords red line?
harduwu  [author] Sep 9, 2024 @ 10:27am 
It's ok i get paid enough, which mod are you using?
DeathNote Sep 7, 2024 @ 4:04pm 
Unfortunately this mod doesn't adjust with the unit size mod I use. All the recruit-able units from this mod are vanilla sizes. You don't have to play the game to fix the mod in RPFM? I could pay you some money to put all the units recruit-able to 2x size. It would probably take an hour. I could give you $30-40 for your time.
harduwu  [author] Sep 7, 2024 @ 4:46am 
Hey, I am no longer playing WH3 :) but if you use mods that change unit sizes for vanilla units it should reflect that in game.
DeathNote Sep 6, 2024 @ 11:02pm 
@Chris0 Can you make a version that has 2x unit sizes?
harduwu  [author] Aug 21, 2024 @ 5:33am 
metoo
iDon'tSpeakRussian! Aug 21, 2024 @ 12:57am 
can't imagine how happy I that this mod is ready for 5.2 :D
martybell34 Jul 28, 2024 @ 12:56pm 
ok np thanx 4 the reply
harduwu  [author] Jul 28, 2024 @ 12:51pm 
I'm not playing WH3 or adding to mods anymore, just patching if anything breaks. But you're free to make a submod and add anything you like.
martybell34 Jul 28, 2024 @ 6:46am 
any chance of mercs for chaos dwarfs ?
joshs5724 Jul 10, 2024 @ 5:06am 
Can you please update to 5.1.1?
Darlus May 21, 2024 @ 3:12am 
Can you update the unlimited version ?
Dunadd May 12, 2024 @ 9:24pm 
Thanks for making this. Is there any chance you'd do a version or patch for compatibility with Cataph's Southern Realms?
thomasant467 May 7, 2024 @ 11:21am 
Any plans to add mercenaries for Chaos Dwarfs or the Monogod Factions?
SZLFH May 3, 2024 @ 3:06pm 
the mod will crash the game
Bop May 1, 2024 @ 6:47am 
Thanks ffor the update! But

Still crashing but it might be conflicting with some other mods on mine.

I did redownload the pack file and even deleted the old one and triple checked this part, so I definitely got the updated pack file.
harduwu  [author] May 1, 2024 @ 6:19am 
updated
Bop May 1, 2024 @ 3:22am 
just an fyi this doesn't work with 5.0, this is one of my most fav mods :D
Tyflo Ren Apr 14, 2024 @ 2:25am 
Sorry if this has already been answered but would this or the Unlimited version be compatible with OVN Lost factions? I would love to have this option available for factions like Araby or Albion, even if they can only recruit from the base game races that you listed.

Thank you for taking the time to make this mod work-it genuinely has made my playthroughs more interesting and made me think strategically on whether to pay extra for instant recruit mercenaries or wait a turn for normal recruitment
Jack Torrance Mar 6, 2024 @ 3:21pm 
solved with unsubbing and deleted the mod files in data folder. Resub and worked
Jack Torrance Mar 6, 2024 @ 3:10pm 
@[TGU]SOL i tired your solution still crashes :( very strange
Jack Torrance Mar 6, 2024 @ 3:06pm 
I have about 80 mods. all worked fine after 4.21. Only this one and another mercenaries related mods seems to have issue. Not sure it's just me or
[TGU]SOL Mar 6, 2024 @ 12:40pm 
@jack had the same issue , but i unsubbed then resubbed , works fine now
Jack Torrance Mar 6, 2024 @ 11:58am 
still getting crashes after 4.21 with only this mod enabled. 4.20 worked fine
Boldor Mar 6, 2024 @ 9:04am 
It's not crashing. Using it right now with 100+ other mods without problems :) Thanks for the update chris0! Question: do you plan to maintain the Unlimited / Guns of the Empire submods?
Dairak Logrus Mar 6, 2024 @ 8:02am 
thx all moders for work and who up mods)))):akanelaughing:
harduwu  [author] Mar 6, 2024 @ 7:05am 
Updated
justKarnage Mar 6, 2024 @ 6:27am 
Unfortunately getting a crash from this mod. I worked my way up my mod list turning off mods one at a time and when I turned this one off it didn't crash. So I am pretty sure it is this mod. I have no mods that conflict with this one.
Jack Torrance Mar 5, 2024 @ 3:47pm 
sir not work anymore, pls fix sir <3
MrWinkel Feb 3, 2024 @ 9:04pm 
Adding chaos dwarves and making it compatible with immortal empire extended would be great. and the unlimited version the same
NorscanWarlord Jan 23, 2024 @ 11:55am 
To bad Chaos Dwarves doesn't work, so only my coop partner gets to enjoy it xD I play mostly Chaos Dwarves only, good mod none the less! my friend is enjoying it.
CrazyZombie Jan 14, 2024 @ 10:32pm 
Great mod, having a lot of fun with it.

Still, I have a question: I'd wish to increase recruitment costs (double them, I think) to balance the fact that it is instant conscription and also I play with SFO mod where cost of regular units is somehow higher than mercs. What tables should I edit for this in RPFM (I have only experience of translating mods with it)?