RimWorld

RimWorld

EPOE 1.6 Update (Expanded Prosthetics and Organ Engineering)
162 Comments
Yippo the Clown Jul 28 @ 9:18am 
Oh, I didn't realise you weren't actively updating, my bad. Thanks, I'll take a look at the forks.
elStrages  [author] Jul 28 @ 1:21am 
I have no idea, and also I'm just updating it to the current version of rimworld. I am not looking to fix or change anything. I would say use the forked version if you want to see any meaning change. links in the description.
Yippo the Clown Jul 27 @ 10:26am 
Bit of a bug with a couple of the implants added in this mod - a couple of the implants (for example, the various auxiliary AI implants) are replacing body parts rather than simply being installed into them - so to install an aux AI (diplomatic) you have to... remove the pawn's brain. That also has the side effect of making them mutually exclusive with other implants.

I'm getting the same bug with a few of the bionics in RBSE as well, so not sure if it's a common cause or some kind of conflict.
elStrages  [author] Jul 21 @ 7:52am 
Only English. As there have been no additions, there is no need to update, however i dont know how complete the translation was in the first place, if at all.
Jenth Belzebut Jul 19 @ 2:59pm 
Does this version maintain support for Spanish? Or only English?
elStrages  [author] Jul 13 @ 11:21pm 
replace
deleted_scenes Jul 13 @ 10:52pm 
does this require, or replace the original?
Variel V Jul 12 @ 7:35am 
THANK YOU FOR THE UPDATE, I LOVE THIS MOD ALMOST AS MUCH AS THE WARCRIMES 2.0
fuzzzbutt Jul 12 @ 5:12am 
awesome, thanks!
NanoBlack Jul 12 @ 12:38am 
Thanks for the quick update.:)
Right Behind U Jul 11 @ 11:14am 
we need 1.6
elStrages  [author] Jul 11 @ 11:11am 
I will aim to.
SAHIB Jul 11 @ 9:27am 
Thank you for the updates up until 1.5. Will you update this for 1.6 Odyssey?
SupremeLOLKA Jul 3 @ 1:29am 
это работает с форк версией?
DJCharlie Jun 28 @ 4:45am 
@Gender Bender for some reason it can only be installed on natural eyes
Gender Bender Jun 22 @ 5:20pm 
why can't i install tactical cornea implant on bionic eye?
Joe4913 Apr 13 @ 11:50pm 
Anyone else not able to install more than one rib?
Spicy Apr 11 @ 7:25am 
@DarkMagic you dont need to craft it. The peg leg is just a log so you only need to add the bill for the surgery and they take the nearest wood.
3AMpuke Jan 3 @ 4:34pm 
is it possible to install more then one rib because i was trying to and i didnt see the option
DarkMagic Dec 2, 2024 @ 1:40pm 
Unable to craft peg leg with basic prosthetics unlocks, Says you can craft it but does not have the option. Not a mod conflict as I loaded a game with just this mod and still nothing.
elStrages  [author] Oct 13, 2024 @ 3:03am 
this is a direct port, that is 75% changed
GamerCake Oct 12, 2024 @ 8:32pm 
elStrages  [author] Sep 29, 2024 @ 2:40am 
Fixed the vanilla body parts not being able to be installed
elStrages  [author] Sep 29, 2024 @ 2:18am 
on the note of painstopper and joywire.
<!-- Painstopper -->
<!-- Was not craftable in vanilla, made craftable by research in Royalty -->
It seems royalty DLC overrides this mod because both became craftable. As its a vanilla part now even though a DLC i will remove.
elStrages  [author] Sep 29, 2024 @ 2:02am 
Bionic Legs and Eyes are both Vanilla Parts they are not changed in this mod, so if they are low then its because of something else, if it was just jaws hands and feet etc i could understand the issue. What other mods do you have installed that effect or install body parts?
Lily-Sand Sep 28, 2024 @ 11:11pm 
Is it just me or are *all* bionics just making pawns worse? I have a Bionic Leg on a pawn, which should make movement better (113%, iirc), but it instead makes it worse. My pawn's movement was reduced to 59%. Is this a mod conflict or did the mod's programming get borked?
Greven Sep 26, 2024 @ 10:34am 
Hey, Congrats!
Take your time, RL over RW.
People will understand if you have other stuff on your plate.
elStrages  [author] Sep 19, 2024 @ 3:30am 
No you don't need the original at all,
Also sorry all I've had a new kid and been super busy with work, I will get round to looking at this again to sort possible issues
Greven Sep 17, 2024 @ 9:55am 
New guy here. Do i need EPOE.13 ( the original mod) for this to work?
is there an order to put them?
thank you
Kallystoo. Sep 15, 2024 @ 6:40am 
ottima mod, ma ho dei problemi con il painstoppers e il joywires
Vincenzo___ Aug 17, 2024 @ 10:17am 
After researching advanced brain surgery I still can't make painstoppers and joywires at the tissue printer
Windows XP Aug 9, 2024 @ 9:32am 
does anyone else have an issue where none of the vanilla body parts can be installed in pawns in 1.5? The issue is the same on this mod and also the other epoe mod for 1.5. I can't add an arm to a pawn without an arm for example because the bill for it is missing,
omer_kahveci78 Jul 6, 2024 @ 12:29pm 
ı cant find happy implant and painkiller
elStrages  [author] Jun 21, 2024 @ 9:35am 
found and fixed. old code overlap with vanilla
GULÉ🏠 May 27, 2024 @ 12:16pm 
For some reason installing a leg (normal natural leg) requires 2x medicin + 3x medicine + leg??
Proxyer May 8, 2024 @ 11:37am 
Thank you for fix work!
elStrages  [author] May 8, 2024 @ 11:13am 
thank you. Fixed and updated, this was not the only instance so i have sanity checked all Hediffs. This may have been a long standing error, even before my update but unsure. Let me know if you find anything else
Proxyer May 8, 2024 @ 7:24am 
Hello elStrages.
Thank you for keep update.
I noticed one thing so I'll report it.

1.5\Defs\HediffDefs\HediffDefs_BasicProsthetics.xml

The 5th line of the above file is

<HediffDef Name="addedPartBasic" arentName="AddedBodyPartBase" Abstract="True">

has become,

I think the correct is ParentName="AddedBodyPartBase", so please check this part.
Thank you.
elStrages  [author] May 4, 2024 @ 6:17am 
well this an exact updated copy of the original form the original creator, and the forked version is a rewrite completely i believe.
Metal LED May 4, 2024 @ 2:58am 
What is the difference between this mod and another epoe mod?
elStrages  [author] Apr 29, 2024 @ 10:25am 
there isn't for me. so i don't know. it may be a mod conflict.

@Tenemo i cannot figure out this stranger thing. bodies are fine, Man in black code doesn't seem to limit anything so i have no idea.
undeadVisage Apr 26, 2024 @ 7:19pm 
For some reason, there are two versions of the basic prosthetics (Steel arm/eyepatch/ear bandage) available in the crafting spot.
Tenemo Apr 23, 2024 @ 4:55am 
FYI, tactical cornea implant also cannot be implanted into the "Stranger" pawns from 1.5.
elStrages  [author] Apr 19, 2024 @ 5:35am 
@Tenemo I will look at the pawn html as see if the bodies code was altered, it wouldn't show a red failure until playing the game for a while.
elStrages  [author] Apr 19, 2024 @ 5:33am 
You do not need the original this isnabcomplete update. And its compatible with all versions. You're good to go.
Zalfir Apr 19, 2024 @ 12:30am 
Wait, do I install this alongside the old mod, or just on its own?
Still using 1.4 because I have a long term game going, but I've been missing the original since the 1.4 update and have added a lot more other mods since. Hoping all goes well but want to do it right.
Tenemo Apr 18, 2024 @ 2:22pm 
There is a bug related to the "strangers" in 1.5, the pawns that ask to join you and later start dying or turn aggressive. If recruited, you cannot put Auxiliary AI mods into them. Every single other mod works, but those cannot be implanted. They work for normal pawns, just not the 1.5 ones.
L2 Apr 17, 2024 @ 6:00pm 
mod option to remove the requirement of the last product just a little more work times and material if you could.
elStrages  [author] Apr 14, 2024 @ 2:02pm 
No worries