RimWorld

RimWorld

Xenotype Randomizer
9 Comments
horologium Jul 10 @ 9:54pm 
not sure if this is a bug or not but I was running this mod on my cousin in real life and he only got the carcinogenic genes, would love to use this mod but it seems like cancer is the only path for thomas 😔
Frank Apr 5, 2024 @ 3:15pm 
Awesome mod; I agree with some of the other comments, settings for gene complexity would be wonderful, with having a lot of mods that adds genes i'm getting over 250 complexity at times lol
CTH2004 Mar 27, 2023 @ 2:29pm 
and this isn't vanilla because ?

@Antytorp
I don't know, but why? It's only useful for making custom xenotypes, which you can only due pre-game (Or with character editor, which adds something to re-desing your pawn)
however, logically it shouldn't... but do not hold me to that!
Anytorp Feb 11, 2023 @ 5:07am 
mid save?
sidfu1 Jan 20, 2023 @ 3:24pm 
needs a way to limit things. seeing it add 5 size genes is a bit off. this results in gene setups with like 3 simialr genes and some 100 long
Fleeties Nov 7, 2022 @ 7:48am 
This is great, thanks!

[REQUEST] I'd love to be able to filter individual genes, gene categories and set a min/max complexity.
Atreidi Nov 1, 2022 @ 3:34am 
Can u make one that randomizes ALL pawns that generate on the map?
The Former Oct 31, 2022 @ 3:07pm 
Was wanting this on day one, and now we have it. Wonderful work. :)
NRFBToyStore Oct 31, 2022 @ 2:30pm 
I seriously just suggested in Miles discord 20 minutes before you uploaded. You are the AMAZE! I downloaded like 200 extra genes, I just want pure MONSTROSITIES to walk the planet!

My other idea was randomizing xenotypes through out factions, sorta like a Faction Blender but with genes? Looks like 90% of factions are all baseline ATM.