tModLoader

tModLoader

The Depths (Hell Alternative)
439 Comments
Lion8cake  [author] Dec 17 @ 2:51am 
@Heirrock there was support before quicksilver eventually became it's own liquid earlier this year, I could possibly add support for it when i get around to updating a ton of depths content
Heirrock Dec 16 @ 3:05am 
Hey, really enjoy this mod and Biome lava, was wondering if there was and work being done for a sort of compatibility for quicksilver changing color in biomes or anything like that, would be neat to see, though i can understand, must be a lot of work
Hamsters3410 Dec 7 @ 6:18pm 
Really nice mod, though you can't make the depth items used in the silver slippers into their hell versions and vise versa, and the hit box on the boss might be a bit weird though that might just be me fighting it for the first time. Good luck on the future hope you make more biome alternatives, they're really fun! :D :steamthumbsup:
Numbers Dec 7 @ 1:02pm 
see that's a good dev right there
Lion8cake  [author] Dec 7 @ 2:47am 
@Numbers, yeah, overrall the gameplay loop of the boss kinda sucks with it being 4 times, considering making it every 1/3rd health rather than 4 quarters since an extra one feels excessive. Overrall I want to update chasme more
Numbers Dec 7 @ 2:17am 
graphically it's pretty cool but i'm playing on for the worthy legendary and the fact that you can only deal a fourth of the boss's true health before it regains it's regenerating shields is total bs it's awful
Lion8cake  [author] Dec 6 @ 1:20pm 
All up to what 1.4.5 adds
tsurugi Dec 6 @ 10:00am 
is there a possiablity of having a pylon or additonal furniture using the gemstones
Lion8cake  [author] Nov 28 @ 1:41pm 
Update calamity
Shadow wizard money gang Nov 28 @ 7:41am 
I had an update with some of my actual calamity mods in tmodloader and now I can't play depths mod. Every time when I want to open game and mods are applied I have some critical errors regarding depths mod and this is changing into off everytime. Someone have similar problem?
Lion8cake  [author] Nov 26 @ 6:54pm 
Maybe.
ShardOfUnity Nov 26 @ 6:33pm 
could you make a Depths solution that goes in the clentaminator? I really want to be able to add it into an existing world. This is an absolutely amazing mod btw.
Lion8cake  [author] Nov 8 @ 11:03pm 
both randomises which side, you can tell which side the depths is on based on the world icon in the world select screen (the side will flip when the depths is on the right side)
JesappelleChni Nov 8 @ 5:14pm 
I have a question, when "both" mode is activated, does The Depths biome always generate on the left side of the map or can it also generate on the right ? (So far, it has only generated on the left in my world)
mariofana Nov 7 @ 7:09pm 
@Lion8cake yay :D
Ostrich-Hungry Nov 5 @ 8:01pm 
it is. Amazingly interesting mod. cool aff
Ostrich-Hungry Nov 5 @ 6:32pm 
so, this works like Corruption/Crimson? It may or may not spawn?
Lion8cake  [author] Nov 4 @ 10:42pm 
@Malice im not able to replicate, what's your mod list/which fargo's mod
Malice Nov 4 @ 10:17pm 
Not compatible with fargo still. Now it gives an error when generating the world.
Lion8cake  [author] Nov 4 @ 4:32am 
@mariofana @BondofBlood @Lope_dotato the issue is all fixed now, uni has been rough so sorry for the late update
mariofana Nov 3 @ 9:01am 
not compatible with fargo bobw, only the very middle of the world is hell and everything else is depths
BondofBlood Oct 15 @ 1:07am 
When making a world that has both depths and underworld the back ground is always the depths even in the underworld part. Also when having the mod on but selecting the underworld the background is depths not underworld. Could you tell me a solution to this thank you.
Lion8cake  [author] Oct 5 @ 6:30pm 
You can change their biome type to the other using the core globe sold by the zoologist in hardmode. Make sure to remove most shale and other tiles to stop them from counting as the biome
Lope_dotato Oct 5 @ 8:08am 
and like bc we have to find some weapons and all for the gear. can we find it in the depths or only in hell:?
Lope_dotato Oct 5 @ 7:55am 
its bc we are progressing w the calamity and we not getting the demon and all
Lion8cake  [author] Oct 5 @ 7:14am 
All tiles/walls/liquids will become unloaded tiles/walls/liquids. Although everything else will revert back to normal. I’d advise not to remove the mod if already being used in a world to prevent progression soft locks (no hellforge, hellstone, etc)
Lope_dotato Oct 5 @ 5:41am 
If I remove the mod and my world has the depths in, do i risk to loose my world or it just becomes the normal hell?
ShotgunKittyCat Oct 2 @ 4:07pm 
Suddenly melee-summoner is a valid hybrid to beat wall of flesh with I love this mod
ShotgunKittyCat Oct 2 @ 3:09pm 
Thank you so much, so happy to be able to play it with my nephew! <3:)
Lore3921 Oct 2 @ 8:38am 
I love this mod.
Lion8cake  [author] Oct 1 @ 11:01pm 
Servers have been fixed, thanks for your patience
Lion8cake  [author] Oct 1 @ 10:28pm 
sorry about that, looks like the game is trying to load the new keyboard shaders on servers (obv servers cant have keyboards, so this causes the crash).
Expect a patch within the next few minutes
Lion8cake  [author] Oct 1 @ 10:15pm 
ill look into it today
ShotgunKittyCat Oct 1 @ 9:39pm 
Amazing mod but it doesn't allow multiplayer anymore. Host and play and I'm stuck and the console is flooded with errors
Lion8cake  [author] Oct 1 @ 6:40pm 
Both issues should now be fixed
Lion8cake  [author] Oct 1 @ 6:00pm 
@Ogonh I removed that just before the update, must not have actually been added before being published
nicoco028 Oct 1 @ 12:06pm 
I can't generate the world
Ogonh Oct 1 @ 11:39am 
@Lion8cake It seems that you left a debugging feature on in the most recent update.
Standing in Quicksilver spams chat with numbers starting with 1 counting up to 120.
Lion8cake  [author] Sep 17 @ 3:09pm 
Make an artificial hell
Thunderaz Sep 17 @ 9:39am 
how do i get obsidian rose since imps dont spawn in the depths?
IRBcallMeFynn Sep 14 @ 6:07pm 
@Lion8cake I am aware of being able to go over and under her, though I'm finding teleporters to be much more effective due to her size. The hands are actually very troublesome for me, especially because their positioning makes getting close enough to hit the soul with my whip near impossible. And I have noticed the soul closing after some time, though I suppose knowing it forcibly closes at every quarter health is good to know.
My issue with the fight is exclusively with how much damage she deals, which I can't do anything about without sacrificing my damage (making the fight longer), and how difficult it is to dodge her projectiles and hands. On my best attempt, I got the soul to about 300 HP, but taking over 100 damage per hit makes it very difficult to get past that.
Lion8cake  [author] Sep 14 @ 5:46pm 
Here’s some tips for chasme
1. She’s not like the wall of flesh, you can go under and above her just fine and she will circle around. Clearing out a larger arena to fight her with always helps

2. If the hands are no trouble to you, focus on the head/soul. Unlike skeletron, chasme’s stats are not effected whether her hands are alive or not

3. The soul closes up after a few seconds, forcing you to fight the head again for an additional time. Focus as much damage on the soul as it will forcible close at intervals of 1/4th health.
IRBcallMeFynn Sep 14 @ 1:38pm 
I'm finding Chasme to be significantly overtuned. I'm doing a summoner playthrough and have the best armor I can have at this point (tried with Geode and Quartz) and am consistently taking over 100 damage per hit, even with an endurance potion. It's incredibly frustrating and is making me feel very discouraged.
Lion8cake  [author] Sep 11 @ 12:10am 
@IRBcallMeFynn this is due to the recipe group system. While it may not craft anything now, adding other mods that use the ankh shield can also use the Sanctus shield too
IRBcallMeFynn Sep 9 @ 7:32pm 
I noticed the Sanctus Shield says it's a material, but both Recipe Browser and the Guide don't show any recipes
Lion8cake  [author] Aug 9 @ 9:31pm 
We have support for best of both world support just for that
Kerro-ZEN Aug 9 @ 8:16am 
can you do a side mod that allow us to make an half hell/half voide lik with the drunk seed pls ?
Kaydoom Jul 26 @ 3:33pm 
Too many pots are generating bro
Church1776 Jul 16 @ 2:43pm 
Hey ModdedNostalgia

One thing i did when I wanted to generate a world thats 25200 by 7200 (#x bigger than a large world) is do 25202 by 7202.

If you put the 2 at the end of the world height and width most of calamity's stuff goes away.
However if you run thorium and spirit alongside calamity you'll get the abyss bounds error again.

If you're just trying to generate a world with calamity and depths try using tmod ver 2025.4.3.0 and doing the 2 at the end. You could probably get it to generate a world up to 33602 by 9602.
Almost anything at 42002 by 12002 fails no matter what i do. lol

I made one world using calamity, thorium, and spirit classic but disabled the abyss then one world using only calamity and depths by itself. both worlds generated.

I used the same seed, and then using structure helper and dragon lens with the better zoom mod and copied the whole biome from one to the other.

Biggest gripe is I have to reset the chest loot but that doesn't bother me anyway.
ModdedNostalgia Jul 16 @ 12:45pm 
Oh hell yeah nice! Yeah with the biome lava mod, using the Fancy Lighting mod alongside it reveals the lava inside the mercury anyway lol - I have to compromise with good lighting versus good looking fluids atm; I look forward to the liquid update though! By having the liquid be its own thing, it'll likely solve those kinds of issues and make other new game mechanics easier to develop.