RimWorld

RimWorld

Callouts
74 Comments
Head May 3 @ 11:40am 
I like this mod a lot, it adds a lot of flavor to the game!
Pol Mar 30 @ 7:08am 
Norway?
Profligate  [author] Mar 18 @ 3:41pm 
You can remove it half-way, all-way, nor-way and any other which way you'd like.
(≡◉‿‿◉≡) Mar 18 @ 10:10am 
Can I remove this halfway?
Candy Pirate Mar 5 @ 8:39pm 
Yep, this worked with SpeakUp for me at least, there's should be no worries there! They don't seem to conflict, and I've used both at the same time along with 100+ mods without getting any issues
Hustler One Feb 10 @ 7:21pm 
Does this work with SpeakUp?
ak47andshovel Dec 8, 2024 @ 5:35pm 
nahh jit freaky
octogiraffe Nov 4, 2024 @ 2:54am 
Is there a way to make masochists moan yet or
TheLastThrumbo Sep 29, 2024 @ 10:27pm 
Haven't had this mod for that long, but I've enjoyed it ever since I've had it. Thank you!
Holgast May 13, 2024 @ 6:02am 
Also - I would love to have an extra constant that is the inverse of the ones we have now. like, there are constants for the pawnkinddef/thingdef of the pawn calling out, but I'd like to have different callouts in response to different enemies
Holgast May 13, 2024 @ 5:02am 
agree with Dani - most egregiously, several callouts are missing ending punctuation (full stop or exclamation mark), and I was pretty sure that used to be there. also, opening capitalisation is missing for, say, all the animal ones. that said, it's an easy local edit so I can just fix it on my end if it's annoying enough.
Dorito DeVito May 5, 2024 @ 12:49pm 
Sorry for double-post but if you have a ko-fi or some other donation option, I'd love to show my thanks for your work!
Dorito DeVito May 5, 2024 @ 12:47pm 
If possible, would you be able to push your latest changes to github? I'd love to see how everything works and potentially make some personal additions.
Profligate  [author] May 2, 2024 @ 1:23pm 
Yo i'll be properly gone for about a week or two but if i remember afterwards i'll take it into consideration.
DaniAngione May 2, 2024 @ 11:21am 
I really like this mod but some of the callouts just throw me out completely due to being very meme, meta or just reference very out-of-character or universe things; Also some of them have really bad grammar like non-capitalized "I", no punctuation whatsoever and things like "thats" instead of "that's"; Now I know this might be a bit picky, but people seek different levels of immersion in games and that's ok, the mod is extremely fun and cool half of the time and awkward/frustrating the other half, in my experience.

I wonder if it would be possible, through settings, to be able to "control" the list of callouts and such. Controlling which ones can appear or not, or maybe even allowing users to add their own through some sort of settings list or simple-to-edit file could allow people to customize the mod to their preferences!

That's my suggestion :) Thank you for the good work in keeping it!
Leaf Apr 16, 2024 @ 6:08pm 
thank you!! :)
Paper Angel Apr 16, 2024 @ 5:45pm 
Gotta say this is probably the most underappreciated mod on my list. It has given me so many big laughs and it always seems to have something new. Profligate you are a gentleman and a scholar for providing this amazing piece of work.
Profligate  [author] Apr 16, 2024 @ 5:54am 
popped it up to 1.5, should work
tommy731 Apr 16, 2024 @ 3:37am 
oh yeah~~~
(≡◉‿‿◉≡) Apr 16, 2024 @ 2:19am 
why it shows up as 1.4 in rimpy???
Leaf Apr 15, 2024 @ 11:19pm 
please update :)
byevisu Apr 12, 2024 @ 10:58am 
pls 1.5
Bosh Apr 9, 2024 @ 8:13am 
1.5?
Violonic Mar 6, 2024 @ 8:39pm 
Aye hottt3, i've been using both of these mod together for a while now.. like years... They seem to be working fine
seabazian Feb 15, 2024 @ 2:10am 
it would be neat if there was an update that added different callouts for killing different enemy types, i.e. mechanoids and insectoids
hottt3 Oct 24, 2023 @ 9:18pm 
Thanks for the mod! Is it compatible with Interaction Bubbles https://steamcommunity.com/sharedfiles/filedetails/?id=1516158345 ?
Cool galactic nova Sep 16, 2023 @ 10:00am 
ok thanks for the quick response, if i ever get into modding rimworld i might add addition to this mod as its one of my faviorites!! (sorry for bad english)
Profligate  [author] Sep 16, 2023 @ 8:33am 
It's primarily a port, with some added functionality. I'm honestly no longer interested in modding rimworld.Those who are interested can fork the github repo and PR back in, i'm sure i'll merge at some point
Cool galactic nova Sep 16, 2023 @ 4:46am 
do you plan to add any more or is this just a port? i understand if you just wanted to port this to 1.4 which is perfectly ok!
turDucken Aug 24, 2023 @ 6:30am 
Thanks for updating it- will try it out
G~ Aug 22, 2023 @ 11:19pm 
I don't know if anyone's suggested this already, but I think Team Fortress 2 taunts would fit this mod perfectly. Getting taunts from all the different characters would ensure a fair amount of diverse personality, too, but I don't know if that's a great thing, as it could make characters sound schizophrenic lol. Maybe if the mod were to attempt sorting callouts by general personality types, and assigning types to pawns? I don't know, just brainstorming.
Anyway, here's the list of Scout taunts, for example. I can see pretty much all of those as callouts. https://wiki.teamfortress.com/wiki/Scout_taunts
Profligate  [author] Aug 19, 2023 @ 5:13pm 
The 'p=someInteger' is a part of the default Rimworld Rule_String implementation. Similar parameter operators are 'priority', 'tag', 'requiredTag', 'uses', 'debug' and of course any constant constraints.

The 'p' param modifies the weight of the rule - if there are two applicable rules and one has a weight of 1, the other a weight of 10, the latter will be 10x more likely.
Priority and uses are similarly straightforward, - a random applicable rule with the highest priority is always chosen, and uses limits the amount of uses. (i haven't tested this)
Meanwhile, tag/requiredTag/debug are not relevant for callout rules. (tags are ideo-related)

For constant constraints, any sort of comparison operator (==, !=, <, >, <=, =>), can be used to compare the constant with the given name to any value.
Profligate  [author] Aug 19, 2023 @ 1:56pm 
You're right, the wiki is still at pre-merge standards. I'll update it
Fluffolio Aug 19, 2023 @ 11:04am 
turns out the example on the wiki was wrong
it's saying it's<CalloutsExpanded.CalloutConstantByThingDef> but the correct term to use for a patch is <CM_Callouts.CalloutConstantByThingDef> weird
Fluffolio Aug 19, 2023 @ 10:40am 
So err i tried to input the call out example for the cougar and it doesnt seem to work at all
Fluffolio Aug 19, 2023 @ 9:08am 
Oh yeah another question what does the p= do in a sentence
Fluffolio Aug 19, 2023 @ 7:48am 
woah thanks for the quick response
Profligate  [author] Aug 19, 2023 @ 7:03am 
You can have callouts limited to specific pawntypes via a CalloutConstantByPawnkindDef. Check the wiki [github.com] for details.
Fluffolio Aug 19, 2023 @ 6:37am 
is there a way to make a specific animal or pawntype call out?
Elgate Jun 19, 2023 @ 10:30am 
Thanks ;-) The author of the BlueMage mod also answered, it seems they also fixed it on their end though I am not sure how they did it. Thanks for the info and have a wonderful day
Profligate  [author] Jun 18, 2023 @ 11:56pm 
Yeah, it's caused by the web trying to adjust the severity of a hediff which no longer exists (cause the clutchmother's dead), and one Captain Muscles' old patches is missing a nullcheck. I'll go quickly add it, it's not a hard fix
Elgate Jun 18, 2023 @ 3:25am 
If someone suffer the same fate, using the kill command on the acidic web destroys it and stop the log spam.
Elgate Jun 18, 2023 @ 3:24am 
Found an issue. Looks like an interaction between callout and the acidic web from the blue mage (RoM). I'm going to post it as well on Callout's mod page. I used the acidic web on a clutchmother then killed it. I wonder if I didn't kill it while the projectile was in flight, losing a target. Pastebin for that particular log
https://pastebin.com/9r9nFW5N

And hugslibs for everything. Careful, I use cursed mods. A lot of them.
https://gist.github.com/HugsLibRecordKeeper/e301fb3fb8311fbf36fe8ab266e048cc
veil Jun 11, 2023 @ 12:38pm 
how low character of you to make that comment but you wouldn't spend hours learning to code to make your own mod to share
this is why we still need father figures
сэр Суер-Выер Jun 1, 2023 @ 5:16am 
How low of character can one be to stop caring about a mod you uploaded to the world wide web and that people saw. You're more of an author of this mod than the original dev. Simply mind numbing how some people behave without ever thinking of others. Thats why we still need wars.
χø£¡Ŧ|ź <(´= w =`)> Apr 2, 2023 @ 6:47am 
This mod is incompatible with Damage Indicators [1.4], resulting in a Clash To Desktop at the start.
GVLT Mar 25, 2023 @ 3:53am 
Patch for Zombieland please.
roko711 Mar 16, 2023 @ 5:01pm 
I wish this worked for Interaction Bubbles
Profligate  [author] Feb 20, 2023 @ 6:22pm 
No, i guess there was some miscommunication, but i'll go add it
NoKind Feb 20, 2023 @ 5:01pm 
Hi, was the extension add on for this mod included on this update?
The one here
https://steamcommunity.com/sharedfiles/filedetails/?id=2449104349