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https://gist.github.com/HugsLibRecordKeeper/91a775c1c0f404be323ee9328bc01a51
only problem there is being unable to switch between powers (unless you put all powers into one). such as losing mangekyo abilities when awakening rinnegan.
yes intended as placeholder skill
@styanatos thx, yeah hopefully will be able to make it, need a lot learning on code.
@karasu planned for the future
@myf thx, will try to see fix the issue
Also I wanted to show you a little problem, the Byakguan's eye position is different to the Sharingan's when Colonists are turned to the side, while it isnt a HUGE problem, I just wanted to see if it was an easy fix on your end
https://imgur.com/a/OX9cp7r
The link is a picture of two pawn's turned to the side, one with the Sharingan and the other with the Byakugan
Thanks.
Gene requirement is for mod i working on. so basicly to learn sharingan skill tree you need to have sharingan gene, for rinnegan tree you nee sharingan & senju gene. etc.
@Teknikal Arkitekt
yup i am on progress now developing new mod with skill tree. it's new mod cause i decided to use vanilla psycast expanded as the framework. when i more exprience i will update this mod with it own chakra system so there will be 2 version.
after finish all skill tree etc, maybe i will add on animal as you say, and maybe bijuu and jinchuriki system if the mod realy popular, .
well currently working for:
skill tree for current kekkei genkai,
as for one for miner hmm i will check if any suitable for it.
Bloodline traits like sharingan could start weak, and develop as your ninja level develops until you become a sage.
You can add naruto based monsters that you can only tame by "feeding" them ninja scrolls with a ninja, instantly bonding that tame with that ninja and giving them the ability to summon it to them, and dismiss it to a special summon circle
The possibilities are limitless if you have the free time for it and I can't wait to see how this mod develops
Thanks for considering some vanilla options. I don't expect it because this is your mod and I respect your vision.
By the way, to be clear about what I meant for vanilla eye variant. Custom textures are fine, it's just that these are very high resolution in comparison to vanilla. It would be a challenge to make eyes visually distinct in a vanilla style though.
I just really love the idea of genes that link phenotype expression with special abilities or other traits. Sure the Biotech fur and tails do this, but those aren't as cool as the stuff you're doing.
It would be cool to see a vanilla version of this. The eyes would be a lot less visually compelling, but I suspect it would be quite popular.
it already give some passive benefit but mostly for combat. except the ketsuryuga and senju
senju increase plant work speed, and yield. ketsu rise sucess on surgery.
so far finished the artwork for the skill patth, i share the image in the discussion section.
now is building skill tree for hyuuga: byakugan.
btw if anyone have experience in C# and want to help will be nice. since i don't have much experience here. currently i am figuring out to make skill put new eyes texture
@Gortunga @dripp @embe thx for the support
hmm probably i will add medium regeneration, some immunity and healing abiliites. rather than stamina i think will add extra age trait since they live longer