RimWorld

RimWorld

Consistent Gene Inheritance
94 Comments
♥-Goldie-♥ Apr 18, 2024 @ 3:55am 
Dallas Dog Apr 17, 2024 @ 6:01pm 
@Shariul it looks to me like it does more than this but also a little differently. It lets you customize the metabolism cap that is used when creating a child. Idk if either effect the metabolism cap when creating a xenogerm at the workstation. Also now if both parents have a gene, the kid will have it. This mod has a link at the end for a companion mod that does that.
Shariul Apr 16, 2024 @ 11:45am 
Please, can some one revive this mod? This vanilla mechanic is utterly retarded.
Shariul Apr 16, 2024 @ 11:44am 
'Zee Kat, you sending to the mod that specificly doesnt do what this mod does(did, when it was working).
Catbot1310 Apr 14, 2024 @ 12:59pm 
last update was 22 Nov, 2022, and the author has made no comment on this or their other mods

this mods probably dead

maybe someone else will rez it?
Ŧгєєzє Apr 12, 2024 @ 1:12pm 
1.5
how bikers eat there sketty Apr 12, 2024 @ 7:28am 
the thumbnail looks like a big turd
also, update?
EvilNecroid Apr 11, 2024 @ 8:41pm 
need update
the scrimblo Apr 11, 2024 @ 7:27am 
any 1.5 versions or will this be updated?? or does 1.5 fix the inheritance?
0river0blood0 Apr 5, 2024 @ 5:17am 
Will this be updated to 1.5?
Oldman Mar 9, 2024 @ 12:42pm 
Tested this out and it DID NOT allow characters that would normally not be able to make a baby to make a baby. It just removed the warning text "failed pregnancy" while not actually allowing them to get pregnant.
Oldman Mar 8, 2024 @ 6:16pm 
So, let me get this straight. My pawns will be able to have babies without a system message coming down and saying, "failed pregnancy due to genes exceeding metabolic limits"? Because I hate that message. My little deity character should be able to have babies. If Zeus can screw a human and make Heracles, then why can't I?
Ixcatl Feb 16, 2024 @ 10:07pm 
didnt know this was even an issue until i saw this mod. thank you
Belicto Jan 11, 2024 @ 4:26pm 
For some odd reason, this mod causes children to be born with a random xenotype's genes in the xenogene section but it's probably just conflicting with some other mod, anyone else have this issue?
Snoop Dogg Wearing Funny Hats Jan 8, 2024 @ 11:27pm 
thank you for this mod, I'm here to play the genetic version of the Morrowind potion-crafting exploit and not Tynan's ludeonarriative losing-is-fun design
RyonGasling Jan 4, 2024 @ 10:17pm 
Not to shit on the mod creator for no reason, but that is just a picture of fecal matter. Not to say I hate it, it just looks like a turd
Dallas Dog Oct 2, 2023 @ 9:43pm 
@BloodMoons I would expect it likely is, it is a very small change to a calculation for a very specific action.
BloodMoons Oct 2, 2023 @ 10:58am 
Is this mod multiplayer compatible?
Z4G x-Tream Sep 26, 2023 @ 12:09am 
It does look like poop.
toradrow777 Aug 22, 2023 @ 8:29pm 
@Waxwheel To be fair, even though I know it's suppose to be a DNA strand, it still looks like poop.
Kuiperling Aug 16, 2023 @ 6:27pm 
Thank you for fixing the game. Seriously, who the fuck thought up the vanilla inheritance system? Were they high?
Waxwheel Aug 15, 2023 @ 9:52am 
What's with all these guys getting on gene mod creators for their icon pics? Not an isolated occurrence. If you hate it so much, make them a better icon, sheesh.
lXoloDl Aug 8, 2023 @ 8:38am 
Yo man. you litteraly have a pic of shit as your icon :D
Dallas Dog Apr 7, 2023 @ 12:31pm 
@BraceLittlePiggy like Muad'dib said: Sanguophage genes are 100% Xeno-gene. They are not inheritable unless you have a mod to make it that way. Now if what you're saying is you have a non baseliner couple, example: a Yttakin and an Impid, they will inherit between those germline-genes but ignore the fact that either is a Sanguophage UNLESS you have a Xeno-gene inheritance mod. This mod originally made the genes shared by parents guaranteed like Muad'dib described. That was patched in to be normal so now it just removes the Metabolic Efficiency cap that you're describing as 225% while it runs the inheritance calculation. Without this mod, the game will roll genes and when you get to a -5 Metabolic Efficiency (225%) it will stop inheriting genes. note: going above -5 ME doesn't make the 225% go up, its just a deficit when trying to bring it back down.
Muad'dib Apr 7, 2023 @ 11:59am 
@BraveLittlePiggy the fact that you're even having sanguaphages having kids and getting sanguaphage genes means you have multiple mods going on because those genes are not even inheritable normally.

All this mod does it makes it so if Mom and Dad have same gene then child should guarantee to get it. If one parent has gene then it has a 50% chance to get the gene.
BraveLittlePiggy Mar 11, 2023 @ 10:35am 
So, I'm confused about this. Does this mod make it so that if I, say, have two sanguophages, they would then guarantee a sanguaphage child? If so, that isn't happening and I keep getting kids with like half the traits making their metabolic efficiency at 225% every time.
Dallas Dog Feb 22, 2023 @ 5:50pm 
That's actually super neat, thanks for sharing.
hottt3 Feb 21, 2023 @ 7:08am 
@Daisuke There is such a mod (but I didn't tested it): https://steamcommunity.com/sharedfiles/filedetails/?id=2884110898
Daisuke Feb 21, 2023 @ 6:57am 
Would it be possible for you to perhaps make a gene that makes children inherit all genes of the mother and only the mother and vise versa?
hottt3 Feb 9, 2023 @ 10:27am 
Thank you for the mod! Will this mod be compatible with Better Gene Prerequisites mod https://steamcommunity.com/workshop/filedetails/?id=2925432336 ? Thanks)
Уединение Jan 14, 2023 @ 3:40pm 
This mod works great thanks. My pawn couldn't get knocked up. She has the oviparous gene (egg layer) due to ridiculous metabolism restrictions.
Rhunin Jan 2, 2023 @ 8:54pm 
@Rocketsocks88 The Alpha Genes mod has that feature, it adds several factions that have all Xenohumans in it (that I know of) and almost every raid I've gotten in the beginning has had atleast one member of a custom race I've made

I'm unsure if you're hunting for that feature or are just curious if this mod has that feature, but the more you know ^_^
Dallas Dog Dec 25, 2022 @ 11:14am 
@test sort of. The original intent of this mod was added. "Consistency". But now it just removes max metabolism value systems restriction. afaik.
test Dec 23, 2022 @ 7:10am 
was this added to vanilla?
Dallas Dog Dec 13, 2022 @ 7:14pm 
@Rocketsocks88 It shouldn't. Outside the scope of the description. I also have not noticed that happening in my game either.
Rocketsocks88 Dec 12, 2022 @ 9:18pm 
Does this mod make random pawns spawn with custom xenotypes that i made and saved?
Dallas Dog Dec 8, 2022 @ 5:50pm 
Not statistically true. I believe the game starts top left of the gene list and goes sequentially through the genes left to right, top to bottom. It rolls the 50% coin flip for each. Since it would roll either of the good/bad gene first before the other, that means the second one has a lesser chance to be inherited AND working. But it might be inherited as suppressed. Not sure how the rules on conflicting genes both working at once works. 50% chance each, not either.
Sera Dec 5, 2022 @ 8:37pm 
ok so if i am reading it right if one has bad cooking and one has good cooking but both have blue hair it's going to be a blue hair kid with a 50% chance to be good or bad cook?
Dallas Dog Dec 3, 2022 @ 3:41pm 
@Nouvi I don't know how the math of "Xenogenes now breed true" rolls. It could just check and then auto pass them all. Regardless, this would affect Hybrids most if only b/c the system that rolls their max ME potential is increased from 1-3 at the most to the new total of 5 every time. You won't get screwed on inheritance by the new pawns potential being capped. Assuming I read the text right.
Nouvi Nov 27, 2022 @ 4:15am 
Though, if I were to guess, this mod would probably allow other genes than just xenotype ones be inherited properly as well... which would sorta make sense...
Nouvi Nov 27, 2022 @ 4:12am 
@D Dog, The latest cross-integration patch states xenotypes now breed true, "passing down genes completely and reliably", at least for xenotype genes. I'd assumed that is pretty much what this mod tried to fix in the first place, and by the wording of the official update that's basically the same deal.

Could be wrong, but by the wording of it reading it, it sounds very much like the official game now fixed the issues this mod sought to fix, which is why I asked.
Dallas Dog Nov 26, 2022 @ 6:08pm 
@Nouvi if I'm reading this right, pawns could roll a 1, 2, or 3 on total +/- of metabolic efficiency (ME) when the inherit algorithm starts before this mod. Now it is just a 5 every time instead of your pawn maybe rolling a 1 and therefore being unable to even attempt to inherit higher ME cost genes. If that isn't how this works, I would definitely like a mod to do that. I think the roll at the start which determines the max value of the ME is dumb and I don't want it.
Nouvi Nov 26, 2022 @ 1:33am 
So, seems like this is basically integrated into the game proper with this update to the base game now? Not sure if that renders this mod obsolete, or if there's still things it offers...
turkler Nov 23, 2022 @ 10:04am 
still great mod, thank you op
Spacemonkey Nov 22, 2022 @ 11:47pm 
Thanks for explaining the update. I really appreciate that.
DeathDisciple Nov 22, 2022 @ 1:59pm 
Appreciate the explanation, I was wondering what exactly they changed. And thanks for the great mod and timely update!
vibrating kitty  [author] Nov 22, 2022 @ 9:36am 
Updated for the latest patch now! Please tell me if there are any issues!

FYI, the latest patch changed the logic in the base game. Instead of the range { -1, 1 }, metabolism is now between the range of { -5, 5 }. In an attempt to resolve the order issue, instead what they do is this: if the genes don't fit into the metabolism limit, shuffle them, do the inheritance chance then reroll again, up to 50 times. Of course, this mod complete changes that by removing the limit entirely. Just thought that documenting the change in base game behaviour might be useful.
Rainoa Nov 21, 2022 @ 3:16pm 
seems a update hit today and i get 3 errors when loading
https://gist.github.com/169fa7a83eb511c74b6ce65c3a7b7d48
overgrown palico Nov 21, 2022 @ 12:08pm 
looks like error on startup with the most recent update Ludeon pushed out. Possibly has to do with changed gene inheritance chance. Might be worth looking into.