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"local vow_agents = {
["wh_main_brt_paladin"] = true,
["wh2_dlc14_brt_henri_le_massif"] = true,
["wh_main_brt_damsel_heavens"] = true,
["glf_brt_grail_recluse"] = true, <-- added
["glf_brt_stag_knight"] = true, <-- added
["wh_dlc07_brt_damsel_beasts"] = true,
["wh_dlc07_brt_damsel_life"] = true
}"
all the other lines in your !wh_dlc07_vows.lua are unchanged.
"cm:add_first_tick_callback(function()
if not vow_agents then
core:add_listener(
"VowsPatchDelayed",
"ScriptEventAllModsLoaded",
true,
function()
if vow_agents then
vow_agents["glf_brt_grail_recluse"] = true
vow_agents["glf_brt_stag_knight"] = true
end
end,
false
)
else
vow_agents["glf_brt_grail_recluse"] = true
vow_agents["glf_brt_stag_knight"] = true
end
end)"
then you can add your heroes without overwriting the base game script. and it becomes compatible with Agent Hero Forever - The Green Knight
Loading mod file [script\campaign\mod\2_glf_hero_expansion_defeated_traits.lua]
Failed to load mod file [script\campaign\mod\2_glf_hero_expansion_defeated_traits.lua], error is: cannot open 2_glf_hero_expansion_defeated_traits: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module 2_glf_hero_expansion_defeated_traits from file 2_glf_hero_expansion_defeated_traits:[string "script\campaign\mod\2_glf_hero_expansion_defeated_traits.lua"]:6: '}' expected (to close '{' at line 1) near '['
db/agent_culture_details_tables
db/campaign_character_art_sets_tables
db/faction_agent_permitted_subtypes_tables
https://steamcommunity.com/sharedfiles/filedetails/?id=3549813793