Total War: WARHAMMER III

Total War: WARHAMMER III

Glacier Maw Ogres
93 Comments
Pwner1  [author] Jul 24 @ 2:56am 
Perhaps a bit? They are intended to be be powered up versions of base units barring the hunters, no point in making them otherwise. But you still take decent losses when you fight powerful enemies.
Voodooozo37 Jul 23 @ 5:27pm 
Is it just me or are those guys a little too op?
Guts The Black Swordsman Feb 25 @ 6:49pm 
@Pwner1 some units like the gorgers and the crushers do not show up for recruitment if the building chain is fully upgraded.
Axios2002 Jan 21 @ 9:30pm 
@Avery Storeslem´s Ogre reskin mod has a tyrant model with the same ice weapons and armor.
War0797 Jan 1 @ 11:58pm 
Awesome!
Pwner1  [author] Jan 1 @ 12:57pm 
Oh and expect another ogre mod soon.
War0797 Jan 1 @ 7:09am 
@Pwner1 Thank you. Have a good day.
Pwner1  [author] Jan 1 @ 4:02am 
I forgot to include them for kislev, will fix
War0797 Dec 31, 2024 @ 9:55pm 
@Pwner1 Awesome mod. I want to ask where do I recruit the new Snowhorn for Boris faction? Can it only be found in the main Kislev settlements like Katarin or a special building?
Avery Dec 31, 2024 @ 5:23pm 
very nice mod man. Any chance of adding like a generic lord that matches this theme? Or maybe a hero?
LuckyJack Dec 31, 2024 @ 1:40pm 
You're a frickin boss! Happy new year!
Pwner1  [author] Dec 31, 2024 @ 5:14am 
Done. Happy new year.
LuckyJack Dec 30, 2024 @ 8:25pm 
I appreciate it, love this mod!
Pwner1  [author] Dec 30, 2024 @ 7:12pm 
I'll check later
LuckyJack Dec 30, 2024 @ 4:53pm 
Not seeing these guys for Golgfag campaign, are they tied to a specific location?
Pwner1  [author] Dec 30, 2024 @ 2:05pm 
New unit. Snowhorn, consider it a "we have Thundertusk at home" unit, has ranged attacks.
1946424244 Dec 13, 2024 @ 11:14pm 
Passive regeneration failure,need fix
1946424244 Dec 13, 2024 @ 10:18pm 
update pls
Lee Perry Sep 18, 2024 @ 9:38am 
Update pls
Annomaander Rake Aug 20, 2024 @ 9:21pm 
@TumorLizard its a shame too cuz i was about to start a norsca campaign and i was hoping to use this mod, it looks awesome.
TumorLizard Aug 20, 2024 @ 4:41pm 
This seems to have some conflict with the new update, hope it gets fixed soon. big fan of the mod
TumorLizard Jul 31, 2024 @ 12:47pm 
Unsure if this has been mentioned but for some reason Mother Ostankya's Faction doesn't have access to recruit these even though she has the same building that the rest of kislev recruits them from. Is this intended? They would fit her faction just fine anyway.
Pwner1  [author] Jul 4, 2024 @ 8:05am 
Fix't it was remnant of the old rampage attribute.
callmebug Jul 3, 2024 @ 7:59pm 
werid bug, but ive found that glaicer maw bulls(duel wepons) rampage at the start of every battle? is this supposed to happen or is there another issue?
Pwner1  [author] Jun 30, 2024 @ 6:39pm 
Finally I fixed that.
Bionix Jun 30, 2024 @ 4:20pm 
The Big Boys of the North can be recruited level 1 which make certain AI factions way too OP. I have Throgg and Boris running around grabbing up land left and right unopposed because no one can deal with those 4 Big Chunguses.
tongmaster Jun 28, 2024 @ 6:04am 
Thank You!
EzUNreal Jun 23, 2024 @ 2:02am 
Does this need an update?
RandomEdits Jun 13, 2024 @ 5:45am 
Will there be a lord to go along with this?
Pwner1  [author] Apr 9, 2024 @ 12:22am 
Oh , I see. For uniqueness there's the hunters and scouts, and the ironguts and Crushers have great weapon and iron fist, giving them defense without sacrifing offense.
Lord Of the flies Apr 8, 2024 @ 10:24pm 
op power is not the issue, difference with uniqueness is what attracts , as same op units can be made op and different with balancing cost. now they are are cool looking copy cat stronger version of the base ones. just my opinion. as I see so much potential for these.
Pwner1  [author] Apr 6, 2024 @ 4:27am 
I planned in making separate copies of units for each faction to allow sub building reqirement but never got around it, as for the opwer, what's the point of making these if they do not outclass the base game unit?
Lord Of the flies Apr 6, 2024 @ 2:12am 
just to add more constructive feedback , your units that mirror the normal units are way overpowered. Why bother with the normal units when you have perfect vigor and physical resistance for the iron guts as an example.
Lord Of the flies Apr 6, 2024 @ 1:24am 
Hey could you spread those units to their respective building categories , eg. Leadbelchers under the regular building chain. Having these strong powerful units under one chain breaks immersion IMO. Great Mod and appreciate the timing.
Guts The Black Swordsman Mar 10, 2024 @ 9:58am 
Crushers are not showing up in campaign are they recruited from a special building ?
Pwner1  [author] Feb 22, 2024 @ 10:26pm 
Updated. Gave upgraded frostbite to gorgers, ironguts and crushers and also magic attacks and upgraded frostbite to the vanilla RoR stonehorn. Because it is glowy compared to mine.
莫邪 Feb 22, 2024 @ 6:31pm 
update,please!
jaksurf Nov 14, 2023 @ 3:57am 
Great mod, thx. On tier 4 Frostblood leadbelchers arent recruitible. They disappear.
Pwner1  [author] Oct 18, 2023 @ 10:20pm 
currently wintertooth and world walkers recruit from monster and marauder buildings
Kamora Oct 18, 2023 @ 9:22pm 
how to recruit these units as norsca?
Pwner1  [author] Oct 18, 2023 @ 11:45am 
Didn't remember this was such a mess, I'll probably update this with duplicate for norscans that they will have additional buildiong requirements.
Terickz Oct 18, 2023 @ 11:29am 
I forgot : i also changed the unit set to unit junctions because you had for example maneaters receive reload time and missile strength bonus (since they are only melee, it's not very useful). I've redone the table (at least concerning Kislev, i haven't touch for other factions)
Terickz Oct 18, 2023 @ 9:44am 
- I added maneaters pistols to kislev. I've used vanilla stats while adding them to your unit sets. I've created a custom projectile that shoot magical bullets that freeze enemies (while using the display of frost arrows). I've used your variantmeshdefinition to keep the harmony with the rest of your units.
- I've rebalanced your leadbelchers because they felt weak. I don't know how they are now as i've not had time to test it properly.
I use this just for me but i can send you the modified packfiles if you want.
I've also noticed that when i play with katarina your units use a red pallet, proably something to do with variant colors but i'm not sure i've never use it. Maybe forcing a blue color would look better ? just an idea
Terickz Oct 18, 2023 @ 9:44am 
I was just going to do a mod that adds ice ogres to kislev when i stumbled upon your mod. It's a great mod but there are things that i noticed while looking unto the packfile :
- You have references and even entire tables that are not used. I made a little clean up.
- You have very confusing naming convention xD and that's just for the tables, when i delve into the variantmeshdefinitions... oh boy, i don't know how you manage, maneaters have references to leadbelchers and the inverse... (it's not a critic just an observation)
- The vast majority of your units are not recruitable by kislev. I've redone the tables parts that concern kislev buildings and i tried to add your units where it would make sense.
Pwner1  [author] Oct 17, 2023 @ 6:14pm 
Prolly but that would deny the butcher lord of the roster.
Gleen Cross Oct 17, 2023 @ 10:44am 
If the "icy" Ogres were limited to a special landmark on Yhetee Peak, that would be perfect
Nelthar Sep 20, 2023 @ 10:05am 
can ai norsca factions get them as well
Pwner1  [author] Jul 31, 2023 @ 5:36pm 
Interesting, as I made these from vanilla materials I don't have any exclusive claim to ice themed ogre units, but if he saw this and made that lord in inspiration, then I am glad.