Stormworks: Build and Rescue

Stormworks: Build and Rescue

M1905 6in. 'Disappearing Gun' Coastal Battery Emplacements [Enviroment Mod]
255 Comments
lkobrien23 Aug 9 @ 8:47pm 
I love this so much
GERUNIMO  [author] Mar 27 @ 9:41am 
ajmarston, oh gotcha!
Well they have icons visible on the map but also I provided a map above in the screenshots.
Hope that helps!
peepergamer4112 Mar 27 @ 1:29am 
what i mean is were are locations from A-H on the artlillery battery
Shad0w_real Mar 26 @ 4:39pm 
Ok, thank you very much!
GERUNIMO  [author] Mar 26 @ 1:29pm 
ajmarston; Howdy, I don't really understand your question. Static/Environment objects don't require electricity (besides a source) they use infinite electricity by default.
What do you mean by; "like a to H"?

Shad0w_real, if you want to post your work I don't mind you reusing my stuff, I don't really get 'bent out of shape about that'.
As to the gun itself, (timer permitting) I can try and remove it for you but I designed it specifically for the purpose it is currently used.
Re-engineering it to be a solitary gun platform might take some time to do, but I can try.
Shad0w_real Mar 26 @ 12:00pm 
I just really like the gun, I tried removing the bunker myself but I couldn't figure out how to remove it and still keep the gun functional, also just a FYI I never planned to release anything with the gun, I was tho hoping to put it onto some of my own creations (not to be posted on workshop)
peepergamer4112 Mar 26 @ 11:12am 
were are all the batterys?(like a to H
GERUNIMO  [author] Mar 26 @ 1:34am 
Shad0w_real, I suppose so.
The problem is that it uses the bunker to hide/contain its ammunition stores, also these particular weapons were land based in fortified positions.
I'm curious, what would you need such a weapon for without the bunker?
Shad0w_real Mar 24 @ 2:15pm 
Could you make a creation with just the gun and without the bunker?
GERUNIMO  [author] Mar 13 @ 10:39am 
tinath64, yes.
It is an 'Addon', so you can check the box for it in the addon list when you start a new game.
Hope that helps, have fun!
tinath64 Mar 12 @ 2:52pm 
is there a way to pawn all of the at the same time?
GERUNIMO  [author] Nov 13, 2024 @ 8:40am 
Mr.Timéo, glad you fixed it! Have fun!
Pinko Nov 13, 2024 @ 7:04am 
nevermind, i fixed it because i always put inf ammo by accident! :steamthumbsup:
Pinko Nov 13, 2024 @ 6:51am 
when i hold the key of the breech to open it it doesn't work?
ChewyBlaster Nov 2, 2024 @ 11:11am 
thanks
GERUNIMO  [author] Nov 1, 2024 @ 1:45pm 
ChewyBlaster, second room down the hall on the right, the doors are all labeled.
Hope that helps!
ChewyBlaster Oct 31, 2024 @ 2:52pm 
I can't find the orderly room.
GERUNIMO  [author] Oct 3, 2024 @ 8:43am 
ShadowLord_45, glad you figured it out!
I'm curious, what was it you did to fix it?
ShadowLord_45 Oct 2, 2024 @ 3:36pm 
Quick update, I was able to fix the problem, thanks so much for the advice!
ShadowLord_45 Oct 2, 2024 @ 1:46pm 
I did point the gun towards the target and I fired it several times, but the scribe just stood there doing nothing the entire time. Is there a way to mark a target for the scribe?
GERUNIMO  [author] Oct 2, 2024 @ 10:03am 
ShadowLord_45, sorry you are having trouble.
Are you pointing the gun (you don't have to raise it) towards the target?
The "Scribe" uses direct beam radar ranging to determine target distance, if there is no target present and the gun isn't facing the direction of the target the Scribe won't write a range on the chalk board.
Keep in mind also that he updates the range every so often, and not constantly.
Hope that helps, let me know if you have further trouble.
ShadowLord_45 Oct 1, 2024 @ 7:06pm 
The range scribe isn't doing anything, even when I have the Fire Control Direct phone enabled and infinite ammo off
GERUNIMO  [author] Sep 11, 2024 @ 2:00am 
ieatdonutsfordinnerrr, sorry you are having trouble.
Do you have the "Magazine Elevator" breaker on and the gun breech open?
Also, insure you have 'infinite ammo' turned off in your options screen.
Aderlane7 Sep 10, 2024 @ 10:43pm 
the ammo cart isnt appearing
GERUNIMO  [author] Jul 10, 2024 @ 10:07am 
ghullison, sorry you're having trouble.
You can either spawn them in individually as a mission or load in them in at the start of a new game via the 'addon' menu.
Once you've done they should be visible on the map, provided you used the addon menu.
Otherwise if you're spawning them individually use the map above.
Hope that helps!
prob not two squid in trenchcoat Jul 10, 2024 @ 7:48am 
i am unable to find them
Misery Jun 27, 2024 @ 2:59pm 
no thanks im good without it it looks perfect
GERUNIMO  [author] Jun 27, 2024 @ 9:07am 
Misery, sorry you are having trouble.
Can you explain why you are having trouble? Maybe we can get you going.
Misery Jun 26, 2024 @ 11:33am 
very cool i injoy it but i cant fire it but i see that alot of people use it good job
GERUNIMO  [author] Dec 12, 2023 @ 3:22pm 
Theoddball972, sorry your have trouble. The scope does not adjust along the vertical/ranging axis. Ranging is gained via the information provided by the Range Scribe. Who in turn (in the real world) would have received that information from Spotting Emplacements/Towers.

Granted, his range data isn't always the most accurate based on how the game handles ranging data from radar. But it is accurate enough to get you close, at which point you can start "bracketing" you target. By firing rounds long, then short, and progressively narrowing the actual range down to a hit.

Sounds complex, but it's easier then you think and also accurate to how real artillery operates, even today.

Hope that helps!
Theoddball972 Dec 11, 2023 @ 2:55pm 
Good mod, but I can't get the vertical aiming system to work in my favor. Could you add a telescope to the lower part of the cannon so it is easier to see if I am on target vertically?
GERUNIMO  [author] Sep 28, 2023 @ 9:59pm 
starbuckcolin, glad you got yourself fixed up! Also very glad you are enjoying it!
Have a nice day!
starbuckcolin Sep 28, 2023 @ 7:01pm 
also really like this addon. great job man.
starbuckcolin Sep 28, 2023 @ 6:07pm 
my physics was indeed set to low. thank you very much
GERUNIMO  [author] Sep 27, 2023 @ 2:49am 
starbuckcolin, sorry you're again having trouble. My initial guess is your physics is set to 'low', try 'medium', or preferably 'high'.
Hope that helps!
starbuckcolin Sep 25, 2023 @ 3:09pm 
apparently the counterweight only really trips when I am on the ladder leading up to the platform..?
starbuckcolin Sep 25, 2023 @ 3:02pm 
ok so, it seems at random times, it appears to either not fully load OR the counterweight just doesn't really want to flip but after a bit it ends up working
GERUNIMO  [author] Sep 24, 2023 @ 10:52pm 
starbuckcolin, glad you figured it out.
Let me know if you have further troubles.
ENJOY!
starbuckcolin Sep 24, 2023 @ 7:40pm 
nvm I got it to work somehow
starbuckcolin Sep 24, 2023 @ 7:31pm 
oh also the counterweight release stuff doesn't quite want to work
starbuckcolin Sep 24, 2023 @ 7:24pm 
I keep using the firing dynamo but it just doesn't fire and I followed all the instructions. I have search and destroy
MK18Enjoyer Aug 31, 2023 @ 11:04am 
Gerunimo, ahhh okay. that'll explain why I can't fire it lmao
GERUNIMO  [author] Aug 30, 2023 @ 7:04pm 
charliedknight3121, sure is.
MK18Enjoyer Aug 29, 2023 @ 1:41pm 
Wait, is the search and destroy DLC required?
MK18Enjoyer Aug 29, 2023 @ 1:36pm 
Gerunimo, I'll have a look for it, I was probably just being blind..
GERUNIMO  [author] Aug 28, 2023 @ 9:33am 
charliedknight3121, thank you for the nice comment and I'm sorry you're having trouble.
Can you identify the 'Electrical Firing Dynamo' in the screenshots? That's why fires the gun.

Hope that helps!
MK18Enjoyer Aug 28, 2023 @ 7:17am 
Gerunimo, ah okay.
It's cool decoration though.

When it was my first time using it I spe like 5 minutes thinking the ammo cart was in it then when I got back to the surface I got jump scared by the man 🤣

Hopefully my last question, how do I fire it exactly?
I'm not that smart when it comes to this stuff heh..
GERUNIMO  [author] Aug 22, 2023 @ 3:37am 
charliedknight3121, nope sorry. Didn't really see a need to be in there. I'm not proud of it, its the first time I've ever blocked the player from going somewhere in a build I made. :steamsad:
MK18Enjoyer Aug 21, 2023 @ 11:26pm 
Geronimo, sure will!
Is there a way to open the like gated door thing in the bunker?
GERUNIMO  [author] Aug 20, 2023 @ 11:00pm 
charliedknight3121, awesome! Glad you figured it out!
Have fun!