RimWorld

RimWorld

DA Cosmetic Genes
21 Comments
girk Sep 9 @ 4:10am 
updots
DeathTomato Jul 16 @ 12:20pm 
Any chance for a 1.6?
Techmago Aug 5, 2024 @ 8:40am 
I cant belive no one took over this already.


im doing it myself.
unofficial port is here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3303499264
gh0stashes Jun 15, 2024 @ 7:22pm 
Still praying for that 1.5 update... I miss having elf ears that don't look ugly!
JayleeVT May 12, 2024 @ 2:58pm 
My bunny girls need to experience anomaly! Pls for a 1.5? :D
Phrozehn Apr 27, 2024 @ 7:27pm 
Desperately awaiting an update for 1.5 One of my most used cosmetic packs!
Ms. Leaf the III Apr 15, 2024 @ 11:17pm 
please update! :))
Phrozehn Nov 13, 2023 @ 10:52am 
Just wanted to say that your orc and goblin noses are my 2 favourite cosmetic genes PERIOD. I'd love to see more facial pieces done. YOu're very talented!
/Dreamcatcher Feb 7, 2023 @ 7:20pm 
hello can you make a tiefling tail ? compatible with rjw if possible
A n e m o i a Jan 12, 2023 @ 2:38am 
THIS IS THE BEST ♥ Thank you!
Starcaller Nov 27, 2022 @ 2:41pm 
I'm not a modder myself, so I don't know if it's possible, but if you figure out how to do black splotches around the eyes (to simulate pandas!) I would give you my firstborn and also a lot of money.
Drillidrive  [author] Nov 2, 2022 @ 10:35am 
alright: kinda relieved that i didn't mess sth up. <.<

will check out the framework. thx
B3rik Nov 1, 2022 @ 9:22pm 
Part#2
Again, i believe thats just how the gamedesign sadly works. As long as nobody sets up a new per pawn artistical editor so we can place each part per hand or at least configure a certain amount of offset for each part i don't believe there is a satisfying solution to that "problem".
A possible workaround i imagine would be to swap out the head form with an altered version for each gene combination, but the thought alone is quite daunting. Than there is that topic with mod-compatibility :steamfacepalm:

Something like this i believe goes in the right direction https://steamcommunity.com/workshop/filedetails/?id=2880940958
I guess what my naive brain is asking for is a full fledged custom character editor which the DLC tbh really could have accomplished in the first imo.
B3rik Nov 1, 2022 @ 9:22pm 
Sorry for the wall of text :steamsad:
Part#1

I have no clue when it comes to modding Rimworld, but afaik it isn't an error of your mod. Sadly it's just how the system works i guess.
It concerns the "sideview" of the orc nose i'm trying to use, ears, horns work fine, haven't tried the tails yet. Having the "strong chins" gene for example makes the head bigger so the nose is to far to the center of the head.
While testing certain combinations in the Character Editor as well as ingame, it only looked acceptable with the standard average heads. Narrow- or wide heads from the standard, scaled and fur version just look not very pleasing.
Drillidrive  [author] Nov 1, 2022 @ 5:39pm 
oh. thanks for letting me know! wasn't testing it diligently tbh because the xml part was mostly copy-pasting vanilla code. does it apply to all pieces or certain ones?
B3rik Nov 1, 2022 @ 2:21pm 
Really love the aesthetics of this mod, well done!
Sadly i can't use them as much as i want because of clipping/overlapping with different headshapes. Not sure if its a modconflict on my end. Really wish we could nudge the different parts arounds during the game.
Drillidrive  [author] Oct 30, 2022 @ 5:11am 
fleshy parts? you mean for the anthromorphic ears? overlays are a thing but i only recently started modding rimworld so i haven't messed with that yet

there isn't a non-biotech version for this to my knowledge <.>
GeekyRaptorStudios Oct 29, 2022 @ 3:34pm 
someone said there was a non-biotech version of this mod, does anyone know if that's true. If it is please send me a link I can't find it.
DarkSlayerEX Oct 28, 2022 @ 1:07pm 
Is there a way to make fleshy parts of these match skin/hair color?
Drillidrive  [author] Oct 26, 2022 @ 11:52am 
good idea <.>
vujuha Oct 26, 2022 @ 7:47am 
Can you add some pictures of the added items?