Total War: WARHAMMER III

Total War: WARHAMMER III

Altdorf's Company of Honor, Uniforms and Heraldry of the Empire Regiments of Renown Series
109 Comments
JediLordNathan Jun 13 @ 1:58pm 
Not showing up in Old World
TanPham May 9 @ 8:32pm 
@Mora the ammo is for the officer with the pistol not the entire unit.
Mora May 9 @ 7:24pm 
The unit has ammo but no guns for some reason.
lwhのsama May 9 @ 8:07am 
中午补充注释:steamthumbsup::steamthumbsup::在选地侯行省军里面,第一回合可用
Illegal FQ Mar 4 @ 3:54pm 
update?
Zetsuji Feb 13 @ 6:45am 
Probably needs update. One of my favorite mods. Please update. :/
Herls Jan 25 @ 7:51pm 
The unit is the green ethereal Cathay shield symbols in front of them when the match starts / as they fight occasionally.
Nika Starwife Dec 31, 2024 @ 1:09pm 
hey @Cato Sicarius90. I have that same problem, I'm suspecting a mod conflict somewhere. Did you ever find out on your end? It's affecting RORs from every mod i download.
Werebearus from USSR  [author] Dec 11, 2024 @ 7:31am 
Dont know. It work 100%
Cato Sicarius90 Dec 9, 2024 @ 12:43pm 
i opened every panel possible XD is it possible that i installed a mod that bypass them in the campaign? because in skirmish i can use them and also the Darm Omen regiment, but i can't see them in the campaign too. Maybe is because i'm using Immortal empire expander?
Werebearus from USSR  [author] Dec 7, 2024 @ 10:37pm 
open special panel for state troops
Cato Sicarius90 Dec 5, 2024 @ 2:17pm 
i can use the regiment in skirmish with AI but in the campaign if i'm inside Altdorf with Karl franz i ca't recruit them, what i'm missing?
Werebearus from USSR  [author] Nov 10, 2024 @ 10:45pm 
try now
playstationricky Nov 4, 2024 @ 7:09am 
the game has update, please update this mods. please and thank you :steamhappy:
Prince Malkiel Nov 3, 2024 @ 3:29pm 
Not working
AwDiddums Aug 28, 2024 @ 11:22am 
Yeah, works now. My internet was on the blip and wasn't downloading the update and I didn't notice.
Werebearus from USSR  [author] Aug 28, 2024 @ 8:37am 
gamestopjesus AwDiddums
try resubscribe
Yan Aug 26, 2024 @ 5:15pm 
patch removed,always glad to serve
gamestopjesus Aug 26, 2024 @ 1:23pm 
it caused ctd
AwDiddums Aug 26, 2024 @ 1:00pm 
Hi, this doesn't seem to working for me, still. I'm not sure if anyone else has any issue?
Werebearus from USSR  [author] Aug 26, 2024 @ 12:11am 
Mod updated. Tnx Yan for help:steamthumbsup:
Yan Aug 24, 2024 @ 9:39am 
made a 5.21 quick patch fixing for Braganza's Besiegers & Altdorf's Company of Honor,will remove when author comes back.
https://steamcommunity.com/sharedfiles/filedetails/?id=3316228437
TanPham Aug 23, 2024 @ 7:47pm 
@Asdrubael Then don't play the game while having lunch, problem solved !
Asdrubael Aug 22, 2024 @ 1:51pm 
CTD at lunch
Lufian Aug 21, 2024 @ 4:38am 
this mod now causes a crash
AwDiddums Aug 20, 2024 @ 9:28am 
Hi, is there anyway for an update regarding this? It no longer works with the latest patch. Thanks. I receive the following:

wh3_default_land_melee_infantry_main_frontline_swords_high_qualityaltdorf_company_of_honour in table cdir_military_generator_unit_qualities_tables and pack file company_of_honour_DO.pack
Yan Aug 12, 2024 @ 7:36am 
hey mate,I just translated ur fantastic mod into chinese.

here the link is: https://steamcommunity.com/sharedfiles/filedetails/?id=3307742802

and i found a bug would like to let u know,which is in the unit and spell browser interface,the history background of the unit is sharing the exactly same description with the foot squires of Bretonnia,dont know if u will fix it next update. thx for the great mod again.
Slurpentus Aug 6, 2024 @ 8:15pm 
Could perhaps we get an Old World compatibility patch? I just tried it, didnt see em up for recruitment in Altdorf. Also, why does the unit have a lower weapon strength than normal Halbediers? They have weapon strenght of 25, normal halberdiers have 28 weapon strenght.
Werebearus from USSR  [author] Jul 25, 2024 @ 5:39am 
should be
Lampros Jul 24, 2024 @ 8:10pm 
Does this unit get general and tech buffs?
lwhのsama Jul 16, 2024 @ 6:00am 
great units:steamthumbsup: but available for ai?
Werebearus from USSR  [author] Jul 6, 2024 @ 4:16am 
вероятно выложу мод без патронов, по вашим пожеланиям на следующей неделе

@all I'll probably post a mod without ammo, according to your wishes, next week
Werebearus from USSR  [author] Jul 6, 2024 @ 4:14am 
Barmaley в RPFM удали ему патроны просто и все
Werebearus from USSR  [author] Jul 6, 2024 @ 4:13am 
Barmaley у него стрельба как у 10 свободных компанейцев, это не мало, он за раз укладывает модель большого меча или рыцаря, при безлимите патронов. Решения как исправить неудобство с атакой я пока не нашел(

Все параметры я придумываю не из головы, чтобы не портить баланс, который заложили CA. Данный юнит имеет статы и стоимость средние между большими мечами и алебардами (не помню, брал я красный юнит или обычный, но баланс точно соблюден)
Barmaley Jun 22, 2024 @ 9:28am 
Werebearus from USSR, дружище, убери стрельбу. (Или офицер тока потому и пуляет? Сделать ему 1000000 урона по площади шоли?) И усё будет "чики-пуки".))) И да. Добавь скорости (Я не можу в RPFM, - походу скрипты.) 28 это мало. Не дварфы же.
Barmaley Jun 19, 2024 @ 1:02am 
The problem is the animation. There is no joint animation - halberd and shooting. The best I've achieved is finger shooting and fist fighting. The halberd is behind my back. Animations of Kislev's fusiliers don't work.
sins8 Jun 16, 2024 @ 4:02pm 
Hi developers, I want to suggest a few small stat tweaks. increase speed to 34 (nordland marines are 36), increase melee attack to 32, increase weapon strength to 30, add ability heroic courage and guardian. for such a legendary unit they feel just a bit weak. this is also a possible suggestion. but maybe give the whole unit pistols, my lore is not super strong but as they are an elite unit I don't think it would be inconceivable that they could all have a pistol to help blunt a charge
xxx_420_Bad_Boy [Wizard_Cum] Jun 10, 2024 @ 1:28pm 
@Werebearus from USSR love this unit but can there be a fix for it having a ranged attack toggle? the one guy with a pistol can barely do any damage, and "Toggle melee mode" is always set to OFF at the start of the battle. that means that unless the player remembers to hit that toggle every battle, the halberdiers won't engage in melee when ordered to attack.

i think you can configure the unit so that it's controlled like a normal melee unit with no ranged options. the officer will still fire if he's within range and not in melee, just without any player control of it. there's really no reason to have the ranged options which clutter the interface for one guy with a pistol IMO.
TwelveStep May 21, 2024 @ 1:37pm 
@Tingu There's a commander for the unit who uses a pistol.
Tingu May 3, 2024 @ 5:39am 
need update ,why this unit card have missle damage
Werebearus from USSR  [author] Feb 5, 2024 @ 9:40pm 
Dont know, but is 1 min 2 try. Start Reikland camp
Slurpentus Feb 4, 2024 @ 5:50pm 
Would this mod work with Old World?
Herls Dec 15, 2023 @ 10:59pm 
I've been using this mod forever now. Out of no where suddenly, these units are having the Jade Warrior blue shield thing show up in front of them. Has anyone else had this issue or is it just me?
Il_corriere Oct 20, 2023 @ 3:22am 
Thanks for this great mod! I have a small suggestion: is it by any chance possible to let the AI recruit this unit during first turn? Perhaps it's a coincidence, but during my campaigns I've never seen AI using it and that's unfortunate, since it could really help Empire AI in early game "survival mode" against Festus, Khazrak and Vlad.
Anyway, this mod is awesome! Well done!
Malanthor Oct 20, 2023 @ 2:09am 
I have no clue. I play it alot, because i rarely ever finish any campaigns and i like the faster turns and more focused gameplay.
With Mixu you get plenty of lords not normally possibly to play with, bretonia vampire counts etc. And as for the rift mechanics there are mods that make the ai auto loose inside and less of a hassle on the outside. :D
Werebearus from USSR  [author] Oct 15, 2023 @ 2:56am 
I thought no one plays it, are there any statistics?
Malanthor Sep 27, 2023 @ 12:02pm 
Would be nice if this could be used in the realm of chaos campaign as well. There is an altdorf there too. :-D
Werebearus from USSR  [author] Jul 21, 2023 @ 10:39am 
Sfo not needed
Shocktrooper 101 Jul 15, 2023 @ 12:23am 
Weird, the unit doesn't show up on my campaign without SFO, does this mod require SFO? I went to altdorf after achieving the objective but I found that its not in the normal recruitment tab nor the elector count and regiments of renown tab.
sirmicou85 Jun 14, 2023 @ 8:00am 
Great mod but one question : if it is a RoR unit, why is it not directly rank 9 ?

And the trumpet sometimes disappear in the musician hand. ;)