RimWorld

RimWorld

Cuter Biotech Cat/Dog Ear Replacer
105 Comments
Shigemi Notoge Aug 27 @ 4:45pm 
THANK YOU. I have no idea who thought it was a good idea to give them flesh ears. Absolutely heinous
vovka021 Aug 7 @ 2:19pm 
nyanyanyanya
Punished Yukie Jul 31 @ 2:30pm 
nyanyanyanya
jacrispy360 Jul 26 @ 6:32pm 
nyanyanyanya
Yehoria Jul 22 @ 6:21am 
@Chris i honestly don't even remember what i had in mind back then.
SiaNKs Jul 14 @ 2:38pm 
Are there any plans for rest of the Biotech ears to be re textured? Like Canine ears?
Chris_  [author] Jun 16 @ 5:22am 
@Yehoria isnt that what mod patches are for?
Chris_  [author] Jun 16 @ 5:12am 
@AzoorFox @IDK_just_a_headless_reaper Heyo gonna update in like 3 minutes ;)
IDKJustFall9 Jun 15 @ 3:13pm 
@AzoorFox IT DOESN'T NEED ONE IT'S FINE FOR 1.6!!!!!!
AzoorFox Jun 15 @ 1:16pm 
UPDATE WHEN?????????
Yehoria Sep 22, 2024 @ 2:29am 
Also, i think i know how to make insides of a cat ear skin-colored(whatever the color of skin is)
Yehoria Sep 22, 2024 @ 2:16am 
Hey @Chris_

I am currently in the process of making a mod that adds destructible ears. The way it works is by re-attaching ear sprites to hediffs, instead of genes. It will be, for that reason, incompatible with the current version of your mod, but i'd like to work together to solve this issue.
zakuro Aug 18, 2024 @ 2:46pm 
Tynan, why would you ever think furless furry ears were a good idea?
Chris_  [author] Jul 30, 2024 @ 2:44am 
@Crumner thats my fat kitty
Crumner Jul 19, 2024 @ 11:51am 
cute cat on the second pic
Noodlebox Jun 19, 2024 @ 11:48pm 
not sure why but at the top when they're drafted I can see the ears go through the helmet like normal but on the actual model the helmet is rendered over-top of them partially
Chris_  [author] May 20, 2024 @ 10:00am 
Chris_  [author] May 20, 2024 @ 9:42am 
@Torkkar Lol i am currently working on a mod changing the highmate race will be ready in a few minutes
Torkkar May 8, 2024 @ 1:27pm 
your sir are god tier but I also use this https://steamcommunity.com/sharedfiles/filedetails/?id=2995453790 I hope they'll work together I'll post an error log if these start fighting.
Killsode Apr 28, 2024 @ 1:47pm 
Might this work with some other mods that add new ears like Biotech Expanded: mammalia?
Drakonid Apr 25, 2024 @ 5:17am 
@Chris_ Thanks!
Chris_  [author] Apr 23, 2024 @ 12:38pm 
@Drakonid no that should not be the case. Maybe it's a mod conflict or a weird load order
Chris_  [author] Apr 23, 2024 @ 12:37pm 
@Elanapoeia thanks!
Elanapoeia Apr 15, 2024 @ 9:44am 
for those coming to this mod cause they suspect their invisible/vanishing pawns might be triggered by this:

The actual culprit is "Gradient Hair", cause it seems to have issues with bald hair options in 1.5 and Genies/Yttakin are always bald. So Visitors/Caravans/Raids with those Xenotypes usually cause the issue. When 1 bald pawn is on screen, all pawns (and some other textures) become invisible.

You can either uninstall Gradient Hair or alternatively you can find any bald pawn whenever they show up and simply edit them to have hair and the error vanishes until the next bald person shows up
Drakonid Apr 14, 2024 @ 11:58am 
The color of my cat ears has changed, but the texture remains the same. Is this normal?
Elanapoeia Apr 13, 2024 @ 2:01am 
@Overlord Mickey From what I could figure out, it seems that Genies cause this. Having a genie on screen makes Pawns (also doors and some other stuff) go invisible. Killing the genie and removing the corpse solves it.

It's likely caused by some mod that is labelled as 1.5 compatible but causes issues with some genie texture that 1.5 updated or something? Currently trying to go through and figure out which one it could be
Overlord Mickey Apr 6, 2024 @ 12:26pm 
Has anyone managed to figure out how to reverse the pawns vanishing? Frustratingly I removed this mod and yet it's still happening on my save. I'm about an hour in and finally getting my base set up and I don't want to start all over just to be able to see any pawns on the map...
nyvu Mar 27, 2024 @ 3:40am 
Awesome, seems to be working, thank you!
Chris_  [author] Mar 24, 2024 @ 1:07pm 
@Nyvu new update, it's now fixed! :D seems like they renamed some classes
Chris_  [author] Mar 24, 2024 @ 12:32pm 
@Nyvu oh thats weird, i will look into it
nyvu Mar 19, 2024 @ 12:50am 
Ears don't seem to be changing color in 1.5. Getting...

[Anime Cat Ears Retexture] Patch operation Verse.PatchOperationReplace(Defs/GeneDef[defName = "Ears_Cat"]/graphicData/colorType) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2878238545\Patches\Core.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Anime Cat Ears Retexture] Patch operation Verse.PatchOperationReplace(Defs/GeneDef[defName = "Ears_Floppy"]/graphicData/colorType) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2878238545\Patches\Core.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

only in 1.5, tried with just the mod standalone as well as with my mod list, same error lines. Not sure what to do. Works fine in 1.4.
Chris_  [author] Mar 16, 2024 @ 7:18am 
Just updated to 1.5
mesi Dec 14, 2023 @ 11:56pm 
I like these ears, but there's a problem that they vanish when you zoom out a bit and the pawn is wearing a hat.

If you use the Camera+ mod, "zooming out a bit" means pretty much any normal zoom level other than ultra-zoomed-in.
THE ROACHINATOR Aug 20, 2023 @ 8:44am 
miau
jrox8 Jun 1, 2023 @ 7:01am 
RimPy says this mod depends on RimHUD. Don't know if that's a mistake.
Heckerpecker Apr 29, 2023 @ 3:49pm 
80% more Cute
Chris_  [author] Apr 11, 2023 @ 1:26am 
@❄園城寺❄ Thanks!
すし🍣 Apr 10, 2023 @ 12:29pm 
Love this!
Yomi Darnes Apr 5, 2023 @ 7:25am 
Can you add Alpha Genes ears too please?
togi Mar 18, 2023 @ 11:46pm 
doggy
cassiecat Mar 9, 2023 @ 2:03pm 
cat
Chris_  [author] Feb 13, 2023 @ 12:58pm 
@LINX that is because of vanilla game behavior. I think i can change it but i think it would be smarter to just hide the hats like you did.
LINX Feb 12, 2023 @ 3:03pm 
Really love this mod. But the ears don't follow the rule of the hat hiding the hair. The ears would stick out like the helmet of the power armor, even though I set this helmet to hide all the hair.

I'm using this mod: [CAT] Show Hair With Hats or Hide All Hats
Chris_  [author] Jan 15, 2023 @ 1:15am 
@Moonmun Thanks! :D
Moonmun Jan 14, 2023 @ 10:18am 
Pairing them up with their hair color? Perfection! Also, I love yer cat! ♥
Lazy Invincible General Jan 12, 2023 @ 1:10am 
umm, if you set it to a dependency or make a patch specifically for that mod thats in the mod files it should let you fix the problem (I think, I might have that mixed up with another game where thats a workaround)
ZombieBisque Dec 10, 2022 @ 6:49am 
@Chris_ - It looks like the problem is with the recent update to Alpha Genes, apparently the author thinks skin-ears make more sense and intentionally set it up like that for... some reason. I have two mods which fix this issue, including this one, but neither seem to be working for the xenotypes from that mod right now. I tried using only one at a time as well.
Chris_  [author] Dec 10, 2022 @ 4:40am 
@ZombieBisque do you have other mods like this installed?
Droll Dec 9, 2022 @ 4:08pm 
I should also mention I'm running Character Editor as well so that shouldn't be the problem here.
Droll Dec 9, 2022 @ 4:07pm 
@ZombieBisque It works for me no problem and I even have other hair mods. Is the log throwing any red errors related to this mod?