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sorry for bothering you.
I'm creating an unofficial translation into Czech together with a few people
and I like this mod. is it possible that I could create a translation for that as well?
Of course with your permission.
i'm have in the log "[ERROR] the Academy trying to add null project to slot 5 "
i tryed improvising myself but i can't figuring out what is bugging with the IA and not me,
game work, resreach it work but when IA try something it crash
The final radiator, the Dynamic Dusty Plasma Radiator, has a bugged graphic on the little thumbnail image - it white out the portrait frame.
Other than that.. everything works as intended! Excellent.
Tier n: Current top-tier radiators, tin droplet and exotic.
Tier n+1: Requires magnetic nozzles.
100t/GW conventional droplet radiator (Basically tin droplet +1.)
60t/GW exotic droplet radiator (Same exotics cost as exotic spikes)
Tier n+2: Requires hybrid exotic systems, new global heat management tech
80t/GW hybrid spike radiator (Dramatically reduced exotics cost vs. exotic spike)
50t/GW hybrid droplet radiator (More exotics than hybrid spike, but less than exotic spike)
1. Drop the two highest tiers. 1.4 and 5 tons per GW is well over an order of magnitude lower than the best exotic radiators in the base game. I would consider targeting 80-100t/GW for the best conventional radiators and 40-50t/GW for the best exotic radiators.
2. Make the best of the new radiators an upgrade to the existing exotic radiator. It's okay if the best conventional radiator is competitive with the initial exotic one, but there needs to be an upgrade which makes use of exotics. Perhaps some radiators could be gated between "Hybrid Exotic Systems" and have a lower exotics cost per-ton. This would mirror the armor progression and make the earlier exotic radiator a "brute force" solution and the later radiators a more sophisticated hybrid solution.
3. The alien radiators need to be buffer to match the new top-tier human conventional/exotic radiators.
Yeah, that might be feasible, though I didn't want to create any possible conflicts with other mods by modifying the same object.
I might also add exotic versions of the added ones.
On the other hand, Alien Radiators (vanilla) work at 80t/gw so I might bump their performance also, but alien reactors don't suffer from high waste heat.