Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Kraka Drak: the Norse Dwarfs
492 Comments
JazzMonk 21 hours ago 
The Age of Reckoning is delayed for the first 20 turns . Is that intentional? Apologies if this is mentioned somewhere and I couldn't find it.
Tag_Ur_It--> Jul 15 @ 11:16pm 
Any tips for campaign start? I'm at turn 50 and any attempt to fight my enemies north has been met with wave after wave of enemies so I just end up selling the land for some peace agreements. What directions do people usually expand to at the start?
Cataph  [author] Jul 13 @ 12:34am 
same as before, test without other stuff
LilGoose Jul 12 @ 9:33pm 
game is crashing when I try to move a unit of storm-bringers in the pre-battle phase. Just clicking on them crashed the game. Also I noticed that when you upgrade the runesmith building (the one that lets you recruit storm and wardbearers) at higher tiers you lose the capability to recruit them. It may be a mod conflict but I am not sure.
Walt The Why Jul 8 @ 7:29am 
I guess i need access to basic dwarfs to play this mod? or can i play them wihout it?
Drewdat72903 Jul 4 @ 11:37pm 
@Darkwolf Did you figure out which mod was causing the crash, having the same issue but can't seem to figure out which mod it is. I have a bunch installed but none that affect the dwarves
Cataph  [author] Jul 3 @ 1:20pm 
I kinda get the feeling that they poked something in the area. I'll check when I can.

as for the rest, no promises. Like I said, I have pretty much no interest in the new dwarf mechanics.
Orthranus Jul 2 @ 10:57am 
I've been having a blast playing the Kraka Drak campaign but as the prior commenter said Malakai's start was weird. It didn't look like he was at war with the Norscans so he sorta just stood there for a few turns. The deeps worked well with the playstyle but one of the buildings, the brew hall requires some technologies that obviously can't be researched. I would also love to know your stance on potentially allowing some normie dwarf units to be recruited once Malaki is confederated through his ship. Irondrake+Frostdrake armies have been so fun to play with.
原野追逐 Jul 2 @ 1:46am 
Malakai was originally born at sea, and in the first round, he couldn't even attack the settlement, wasting the turn.
Cataph  [author] Jun 30 @ 11:53pm 
test without other stuff
Darkwolf Jun 30 @ 2:39pm 
Game Crashes when i try to move the Huskarls in battle.
Cpt_Doritos Jun 20 @ 11:18am 
So where do they start off now that Malakai is around?
Bareback Hussein Obama Jun 8 @ 10:13am 
Understandable Cataph. I’ve been playing KD for years and it worked much better but with settler units, it’s hard to RP northern dwarves when have OP units you can easily recruit with half the upkeep. Still enjoy the mod
I was really pissed when they replaced my bois with Malakai. Glad your mod, as it was a decade ago, did right to our northern fellas. Thanks for everything
Cataph  [author] Jun 7 @ 1:46am 
I don't have plans to tweak frostdrakes at the moment. The whole grudge update pushed me away from playing dwarfs as a whole and most of those settler units are OP.

if you don't want to use Braves or unlock Orgi's Blades that's your choice.
Bareback Hussein Obama Jun 6 @ 1:56pm 
as much as i love this mod. there is zero incentive to use the KD units early game because they are much more expensive than longbeards. you dont end up using the KD units until mid/late game. needs to have price balance.
Bareback Hussein Obama Jun 4 @ 11:29pm 
frostdrakes need to be buffed. zero use to put these in an army when the grudge settler version is so easy to get and 100x better
Bareback Hussein Obama Jun 4 @ 11:07pm 
can we make t his comptible with dwarf runic upgrades oathgoald scrap style?
Cataph  [author] May 25 @ 11:41am 
no it doesn't, go fish in your mod list

(there goes my monthly due diligence campaign load)
Potaschlemki May 24 @ 4:14pm 
crashes when trying to load in in the end when starting a campaign
Cataph  [author] May 3 @ 12:19am 
- if by updating the tech tree you mean powercreeping it for no reason, no
- not really
- not really
LilGoose May 2 @ 3:52pm 
Do you have any plans to eventually give some TLC to this mod? Such as updating the tech tree and adding in some of formations? or going over the age reckoning units?
awpanda1 Apr 13 @ 2:00am 
sir, respectfully, i don't wish to troll, i would just like to understand their roll in the dwarf army, i am sorry for any misunderstandings i may have perpetrated.
Cataph  [author] Apr 13 @ 12:46am 
k, go troll someone else
awpanda1 Apr 13 @ 12:28am 
nvm they act as front infantry right?
awpanda1 Apr 13 @ 12:27am 
so slightly armored slayers then.
Cataph  [author] Apr 13 @ 12:26am 
uhhhhh, they use the same animset? aside from that, not at all
awpanda1 Apr 12 @ 10:52pm 
so are braves just an armored version of slayers? asking for modding reasons, not critiquing.
Dragon32 Apr 12 @ 6:39pm 
@MVGkaiser
Why? What's not working?
MVGkaiser Apr 12 @ 12:33pm 
update please!
Dragon32 Apr 6 @ 11:55am 
@ᚹᛟᛞᚨᚾᚨᛉ
That generic Lord is generally the sign of a script break.
https://tw-modding.com/index.php/Troubleshooting
ᚹᛟᛞᚨᚾᚨᛉ Apr 6 @ 6:43am 
Please update. My lands were transferred to Malikai and my legendary lord is a clone lord.
Chiviarly_Stonks Mar 29 @ 4:17pm 
Is there a sub mod for Keroling Champions as non regiment of renown like in 2?
Leondegrance Mar 26 @ 12:10pm 
Thanks for the quick updates to your mods, as usual, Cataph. They are essential for me.
Cataph  [author] Mar 26 @ 6:29am 
redownload
Private Godfrey Mar 26 @ 6:28am 
I'm getting a CTD with just this and mixer running.
I'm guessing it's to do with the latest patch.
Cataph  [author] Mar 26 @ 6:16am 
unless it's some super obscure hardware thing, I'll still call it a false positive. Obviously I always play with it on, and so do others, without crashing. It's not like it does anything weird under the hood, or anything non-vanilla with audio especially (related to that specific suspicion).

either way I would have no idea how to repro or fix it if it was even actually this mod.
RexJayden Mar 26 @ 5:29am 
Thanks for updating your mods, Cataph! Side note...HazardHawk may be on to something, as I finally had to remove this mod I've used for years from my load order because I noticed a link between it and crashes. Pulled it (still use your other mods), and no more crashes. :Monokuma2_DGR::critical:
ᚹᛟᛞᚨᚾᚨᛉ Feb 24 @ 6:44pm 
malakai makaisson is also in the same northern location. Can you make it possible to use this guy's unit composition?
Cataph  [author] Jan 29 @ 12:01pm 
yes because it's the best compromise I had, and I have never seen him die soon.
Dr Faisal Jan 29 @ 10:25am 
So when I use this mod malakai makaisson ends up starting off without a settlement and at sea.
is this intended?
He just gets killed early on now...
Cataph  [author] Jan 3 @ 6:07am 
oh I didn't, it was just a brief reply in the way of "it's 99% not this mod actually doing it", cause I really never heard of that before.
HazardHawk Jan 1 @ 4:39pm 
Cataph, before you take offense, I only noted there is a conflict. Out of pure curiosity after going through everything yesterday just to make sure nothing had slipped through just before when I was digging and tracing, dropped in a fresh primary drive, loaded fresh, loaded my mod list, same results.

I am more tech than gamer so an error at that depth is a fresh "game" to puzzle through from my perspective. Even already created a manual mod backup set that will not get updated to keep tracing it even if the mod combination changes it effect when something updates.

Only got as far as narrowing to an audio connection worth following. It is only information sir
Cataph  [author] Dec 30, 2024 @ 9:50pm 
I'd repair your game before thinking it's the mod, or I'd have heard that one more than literally once.
HazardHawk Dec 30, 2024 @ 9:07am 
I add a lot of faction mods no matter which race/faction I am playing. Here is a new one for you, with this mod loaded, when it comes this factions turn somewhere between half a dozen turns and a few dozen, I get a system ntdll.dll crash in windows freezing WH3. Considering I get random dual voices talking (especially with Skaven Clans) while this mod is loaded, thinking it has to do with audio especially as my second screen playing a movie loses sound as well when this mod freezes. Remove it and no more issues.
Hathiar Dec 28, 2024 @ 10:40am 
Can anyone tell me how this faction interacts with other dwarves? Can they recruit the new units? Can you get the units through alliance outpost? Thanks :)
oceas Dec 28, 2024 @ 8:26am 
someone tested if multi works?
Rustic Clover Dec 21, 2024 @ 1:56am 
@Seb
I do believe that's the point.
Seb Dec 10, 2024 @ 12:40pm 
Is there any way to increase Master Engineer capacity besides the conditional negative public order building? It seems like they will be in very short supply otherwise.
Cataph  [author] Dec 5, 2024 @ 7:49am 
the cost of 1 should be only visual (and like 0.1 in actuality) unless they changed it again. I need that to make the new runes show up on the right dock, cause CA used some hardcoded kludge for theirs.

Nothing I can do there.