Crusader Kings III

Crusader Kings III

Nomadic migration
27 Comments
Jack  [author] Apr 21, 2024 @ 12:34pm 
You are right, I forgot to update the mod. When I coded, hunts were decisions and not activity. I will do asap
Dicktator Alligator Apr 21, 2024 @ 10:58am 
This mod is great, but unfortunately it buggs the hunting activity. It takes 1800 years to go for another hunt once you had completed one :mortis:
Jack  [author] Aug 26, 2023 @ 12:42am 
@Han id Asia expansion Project team likes my iidea, they can take it. No problem.
I'm glad that in the end my small mods were liked by the audience more than I had hoped for. Unfortunately, without a historian collaborating with me, it's impossible to continue my experience. Perhaps I'll try to create a separate submod with the casus belli, but I haven't been modding for several months, and my new job is very demanding. I need time. Thank you
Han Aug 25, 2023 @ 9:39pm 
Great mod! I really like the changes.
I wonder if you could make a small mod with only the Migrate Casus Belli part.

That way, I'd love to be able to use it with the Asia Expansion Project!
Jack  [author] Dec 16, 2022 @ 11:49pm 
yes
Sapphic Yuri Himejoshi Dec 16, 2022 @ 12:25pm 
is this save game compatible?
Jack  [author] Dec 3, 2022 @ 12:43am 
It should be compatible with new patch. So no update needed
Jack  [author] Oct 28, 2022 @ 12:49am 
You can see in images of this mod the alexiandrian duchy with tribal system
Jack  [author] Oct 28, 2022 @ 12:48am 
I did what you have described. Starting from a saharian count e doing 3 times in a row nomadic migration.
I always gain duchies with tribal authorities. I cant change other mods if you are using it. If they change political system in certain condition, it's an other thing but when you achieve the duchy with this cb this is how it works.
Jack  [author] Oct 27, 2022 @ 1:23pm 
Thank you but if you download the mod you can see I didnt overwrite anything. Cb and New legacy are new code lines.
TurtleShroom Oct 27, 2022 @ 12:31pm 
You can actually duplicate the Varangarian Casus Belli and give it to your Nomads without overwriting anything.
Jack  [author] Oct 27, 2022 @ 12:02pm 
They are locked until a new Dlc will be published. There are some mods to play with them but they are old and not updated
Jack  [author] Oct 27, 2022 @ 11:58am 
Republic?! How can you play as a republic ?
silenticehunter Oct 27, 2022 @ 9:28am 
Okay so I did a new save, tried again. This time I used the nomadic cb, won a war, and stayed tribal. Then the second time I used to nomadic cb to move to alexandria I was automatically converted to a republic after the war.
Jack  [author] Oct 27, 2022 @ 12:23am 
authotity laws. If in your case after this cb you become feudal government, there is a conflict with an other mod using a cb with the same name.
Jack  [author] Oct 27, 2022 @ 12:22am 
I tried now to migrate to Constantinople duchy and i works. I dont know if you expect to have tribal buildings this is not the case. To check if you are tribal you should check authority contracts
Jack  [author] Oct 26, 2022 @ 10:37pm 
I don't know I can help you. If you have the save I can check. You can try also to load a generic save where you can switch character. Declare war to a feudal duchy, surrender and see the result.
Jack  [author] Oct 26, 2022 @ 10:29pm 
And you can see it in one of my screen here in mod page. I don't think the problem is conflict with other mod because my CB has its own space and name. You didn't nothing wrong because you should feudalize only with vanilla decision
Jack  [author] Oct 26, 2022 @ 10:25pm 
Mmm varangian vanilla CB converts to feudal but nomadic one doesn't. I tested with my own eyes in a campaign where I conquered Hellas
silenticehunter Oct 26, 2022 @ 2:17pm 
@Jack , So I was playing as a tribal, and used your nomadic cb to take over a feudal duchy. To my understanding, when using the nomadic cb, I am not supposed to convert to feudal automatically, or am I misunderstanding? Basically I wanted to stay tribal when using your cb and I was automatically converted to feudal. Hopefully this clears things up a bit. I was inquiring to see if perhaps I was just doing something incorrect on my part. Also I'm using horse lords as well.
Jack  [author] Oct 26, 2022 @ 11:23am 
Hi. I dont know if I understood your question.

If you want to use new cb, you have to be tribal. If you are talking about money and difficulties, yea passing from tribal to feudal in vanilla is a dangerous path and you should choice the right moment. But I didnt change anything atm about this topic
silenticehunter Oct 26, 2022 @ 8:35am 
so i used nomadic migration to take over a feudal duchy, but then I was converted to feudal, really put a dent in my plans. I had horse lords as one of my traditions btw. Any idea what I could be doing wrong?
Jack  [author] Oct 23, 2022 @ 10:52am 
@[Army of Two] AXIS I did my best to update mod with your tips. This is the final version I think (except for bugfix) because nowdays compatibility would be a nightmare with other mods and patches ( and it's still problematic with this version). About warscore, I dont know how to do it. I think It wouldnt be never possible because this would make AI crazy and in general this is a feudal game. If there are other modders able to do it, I'll update the pack

In general this mod is first step and I choose legacies, traditions in order to make mod compatible with other packs and patches. But I know that if you start as a nomadic tribe and then feudalize you still will have legacy and tradition bonuses.. But today without a dlc pack it's impossible to make a (little) mod and make it. So have fun and enjoy your mongol/turkic world conquest :D
soggy cheerios Oct 22, 2022 @ 12:20pm 
Good mod, always wanted to create something similar but never put time into it. Kingdom cbs would be nice but hard to balance.
Jack  [author] Oct 22, 2022 @ 10:20am 
I play today a campaign with this mod starting from a cuman count becoming steppes lord. Than I jumped to the Volga dominating Don and volga region. Then I jumped to Hellas because there was the possibility and I started a struggle with ERE.

I think it's a lot of fun.The only thing I found annoying I couldnt use kingdom invasion cb because my mod is avalaible only for dukes.

So for my taste, I think I have to design an other cb for kingdoms migrations but I mod for the players. So I'll wait for feedback
Jack  [author] Oct 22, 2022 @ 10:14am 
Thank you for your support Yea of course this is possible but I should change 3 traditions I used in this mod. This will make not compatible with other mods.

I am more sceptic about the battles request because I think I can modify it only for casus belli and not for culture. So for example I can do it easily for my new CB but not for other wars.
[Army of Two] AXIS Oct 22, 2022 @ 5:19am 
Great idea! Idea: If possible make nomad capitals give no war score to simulate that they dont have settled cities but are moving and impossible to invade, make battles count more instead and capturing nomad characters a lot harder.
This way The Romans and others like the Seljuks who eventually became less nomadic not able to just walk all over the vast steppes and conquer it..
The steppes should be wild, impossible to rule for urbanized realms and with to little to gain for them. Just a wild "barbaric" land