Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare More Tanks Submod
51 Comments
Jensehc  [author] Sep 4 @ 10:33am 
@Godlike
For some of them you will have to edtit the "Num Mounts" in the land_units_tables. They work differnt as a unit, so they will make better use of all their different guns and machine guns.
Godlike Sep 4 @ 10:21am 
Thanks for the reply, that's exactly what I thought. I edited the Num Men column in maint_units_table and the Num Engines column in land_unit_size, and while I did indeed have 8 or 12 of the smaller tanks on the battle map, the two large ones I mentioned earlier always had two. Did I miss a column? Did I edit something incorrectly?
Jensehc  [author] Sep 4 @ 9:26am 
@Godlike
You can edit the amount of tanks with the rpfm in the land_units and main_units_tables.
Godlike Sep 4 @ 5:57am 
How to change in RPFM super heavy tank and prototype P42-H1 to 4 or 8 per unit?
wdefef 페프 Jul 22 @ 9:08pm 
For those of you whose tanks explode for no reason, try leaving your subscription to another sub-mod.
wdefef 페프 Jul 22 @ 9:07pm 
Conflicts with other submods, such as ROR Unlimited Add-Ons, have been identified. It is recommended to remove any unupdated submods to use this properly.
plawarn3 Apr 15 @ 10:44am 
I have no idea how to change the loading order of mods. I searched on YouTube and found out one could change it through the launcher but it was on WIndows; I'm on Mac so... Is there another way to change the order of mods loading on Mac?
Shmunguss Apr 6 @ 6:48am 
I'm not sure whether I should add this to my game, do you think it'll make the game too unfair?
DickWizard Apr 5 @ 3:00pm 
I also found out that another the issue was my load order with the other Millennium sub mods and your mods. It looks like I fixed it since the new unit cap works in battles but I have not tested the new load order in campaign yet.
DickWizard Apr 5 @ 2:48pm 
@Jenshc

Never mind; I have tracked down the source of my issue, and it was because I was using the Millennium unit equipment upgrades mod.
Jensehc  [author] Apr 5 @ 2:46pm 
@DickWizard
Nothing that I know. It should work just fine with this setting. Does it happen in every battle, including custom battles, campaign battles,etc. or just under specific circumstances?
DickWizard Apr 5 @ 2:17pm 
@Jenshc I am currently looking at my unit size and it was already set to ultra, and I dont have any other mods affecting unit sizes. if theirs anything eles i can do or should be aware of to make the mod work please let me know.
Bruin Mar 31 @ 7:03am 
nust load above main mod
Jensehc  [author] Mar 28 @ 12:54pm 
@DickWizard
This is most likely caused by your settings for unit size. This mod is made for the Ultra option. If you have a smaller setting, the size of each unit will be reduced by 25% for each lower option. This may result in missing turrets or damaged units, since the game simply removes the autonomous riders from the tanks and therefore the turrets or guns. In the end our turrets can shoot individually, because the game handles them as single entities within the whole unit.
DickWizard Mar 28 @ 11:54am 
yeah this mod dosent work
I loaded it at the top of my load order above Millennium and the vehicles mid battle loss half their health and half the vehicles don't spawn with turrets.
tbrsim Nov 24, 2024 @ 3:53am 
I tried getting this to work: Subscribe/unsubscribe, work with the activation load order, create a local copy of the mod and loading that, edit the approbriate columns in main_units and land_units within the main mod and loading that as a locally stored mod. The last was partially successful, did work for all "mount" type tanks but not for the light tanks and vehicles. I will play on with "standard" tank numbers...

I suspect that you used a full db from an older version of the full mod and not individual tables. This f***s up things sometimes when updates (main game, main mod) happen.
Jensehc  [author] Nov 13, 2024 @ 6:17am 
@wfl00
Try to redownload the mod and try different mod load orders. The mod works perfectly fine for me.
wfl00 Nov 12, 2024 @ 10:50pm 
this is not working maybe need an update?
Tyraenez Oct 10, 2024 @ 5:39am 
Mod doesn't seem to be working for me, maybe i'm doing something wrong?
Agony The Spartan Jun 29, 2024 @ 8:14pm 
MR author we have the same profile pic lmao
Get Donked On May 29, 2024 @ 12:17pm 
ill try unsubbing and ressubbing
Get Donked On May 29, 2024 @ 12:11pm 
yep unit scale in skirmish is also set to ultra
Jensehc  [author] May 29, 2024 @ 8:28am 
@Get Donked On
Have you checked the unit size setting for custom battles? There is a separate option just for them, that is independent from your graphics settings. For me all tanks work perfectly fine.
Get Donked On May 29, 2024 @ 7:47am 
also the ones that dont move have no turrets
Get Donked On May 29, 2024 @ 7:45am 
well not to sound too rude but I read that already and i always play on ultra what ive been describing is for ultra scale and affects both the light tank platoons and the prototype p42. all thats needed to replicate it is to start a skirmish start the battle and move the tanks and youll see the heatlbar drain and only a portion of them move
Jensehc  [author] May 28, 2024 @ 8:44am 
@Get Donked On
From the main mod page:

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .
Get Donked On May 28, 2024 @ 4:31am 
seems the light tanks are also affected idk why but theyre missing their turrets
Get Donked On May 26, 2024 @ 7:00pm 
one of the prototype p-42 tanks seems to spawn in destroyed for some weird reason this was in skirmish so idk how it is in campaign but id assume similar issues. also the super heavy tank has 3 models despite the unit card saying 2
DankasaurasRax May 21, 2024 @ 6:02pm 
Does this still work? With the new TW Millennium update?
Grim_Reaper Apr 13, 2024 @ 12:58pm 
do tanks get buffs from the normal tanks? and same goes for artilary
Jensehc  [author] Nov 14, 2023 @ 6:07am 
@2507621618
The 2x Unit Size Submod is not developed by us, so I can't guarantee any campatibility. You will have to try it yourself.
2507621618 Nov 12, 2023 @ 6:21am 
Dear sir

If using this mod:TW Millennium 2x Units Submod

except light tanks,2 per unit

Is it Not compatible?

thanks:steamthumbsup:
Chinese Ship Defender Oct 31, 2023 @ 9:36pm 
That worked, thank you so much @Jensehc!

Also, any chance we can get double or a triple artillery mod/planes from you? This is epic and I personally feel double or triple the artillery would be even more epic as well. Thank again, this is one of my favorite mods.
Jensehc  [author] Oct 31, 2023 @ 2:28pm 
@ThunderShades
Try to put the main mod below all the sub mods. This mod should be the highest, the recruitment mod the second highest and the main mod the third highest in the load order.
Chinese Ship Defender Oct 31, 2023 @ 12:20pm 
Hi @Jensehc, I'm having the same issue as Check, I moved this mod above the recruitment mods and under the regular imperium mod but I'm still only getting one tank unit instead of 3 per unit.
Jensehc  [author] Oct 1, 2023 @ 7:58am 
@CHECKxURxPANTS
Try to change your unit size in the settings to ultra.
CHECKxURxPANTS Sep 30, 2023 @ 9:51pm 
For some reason 1/3 of tanks in any unit spawn with no weapons (like the turret on the tank is missing) and the unit loses the health of the bugged tanks
Daz Jun 30, 2023 @ 2:39pm 
Still works for me but vehicles still get absolutely wrecked in autoresolve how can I resolve this
Nameless Jun 4, 2023 @ 10:57pm 
update Plz T^T
sigmars_disciple Apr 18, 2023 @ 7:41pm 
Thanks for the update. You should link to the (IMHO by far most balanced) new recruiting mod here
Helion Halion Apr 16, 2023 @ 8:19pm 
This does need an update
mathias00 Apr 16, 2023 @ 6:59pm 
Crash..
AzoorFox Apr 14, 2023 @ 3:38pm 
UPDATE WHEN?????
PhilosopherKing Feb 26, 2023 @ 7:42pm 
just a small note, this submod changes the T1 recruitment mod changing it to require the imperial academy
jackyjames Feb 11, 2023 @ 7:40pm 
The imperial heavy assault tank does not seems to be working fully. It only uses the machine guns not the flamethrowers
Kaiborg92 Jan 3, 2023 @ 3:01am 
Does this buff the vehicles in a big way, or are things like health just redistributed, not buffed?
2507621618 Nov 12, 2022 @ 5:21am 
Dear sir the light tank still have 6 per,but the medium and heavy tanks only have 1per.could you guide me?thanks:steamthumbsup:
Bizarro Nov 10, 2022 @ 2:27pm 
@Parsival, move the mod up in your load order so it's ABOVE the modern warfare mod. IE, if Modern Warfare is at #30 in your load order, you need this mod to be at #29.
Parsival Oct 24, 2022 @ 11:13am 
I use the mod , but there is still only 1 heavytank in a unit
Inquisitor Fish Oct 21, 2022 @ 8:01pm 
You are a GOD!