Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Tech-Tree
121 Comments
Mar 26 @ 6:05pm 
Me again:
Mod is flawless, even with Radius (as stated bellow) ! ! !
That "self un-checking" in mod-load fixed by itself.
- did some "verify integrity, and Registry check, thus it was at my end...
:steamhappy:

Perfection !
:steamthumbsup:
Decky  [author]
Mar 19 @ 3:47am 
@BayBootBanger: pls try as standalone with no other modactivated. Look at the comments other people play with the mod ;-)
Mar 18 @ 1:49pm 
tech tree not working
Mar 14 @ 7:32pm 
Decky :steamhappy:

Perfect mod !
I use it with Radiuos for couple month already.!
However, in the past few weeks, only this mod is un-checking itself from the Launch Option list of mods ...
I have to re-enable it again each time I play the game.
So it works.
But why the self un-checking ?
Stay AWESOME ! ! !
Mar 14 @ 2:47am 
Hey great mod, but i think the "Tank and Longrifle" active ability is bugged. When activated it 2x the missile damage and overall damage is buffed by 2.5 -3x. Dont know if thats intended but still fun to delete units with 1 volley
Feb 27 @ 2:40am 
Failed to execute loaded mod file [script\campaign\mod\decky_emp_tech-tree_ancs.lua], error is: [string "script\campaign\mod\decky_emp_tech-tree_ancs.lua"]:152: attempt to index global 'ore' (a nil value)
ore:add_listener is in script
you miss a C
it is
core:add_listener is in script
Feb 17 @ 2:59am 
will this have an sfo submod at some point?
Feb 13 @ 1:37pm 
Hi sorry to bother. This used to work with SFO, but suddenly it doesn't mesh any more. Im guessing because SFO did something to the tech tree?
Decky  [author]
Jan 23 @ 11:16pm 
@mattia.sport97.mm: According to your information, these are technologies that include ancillaries (banners & items). These are also the only scripts in the mod. The technology “decky_nur_tech-tree_ancs” does not exist in the tech tree. Maybe it used to be there... I first introduced the banners at nurgl, hence the “_nur_”. If this error existed, it has long since been corrected. Please try uninstalling the mod and then reinstalling it. This will delete the mod and then download it again. Then try the first 10 rounds (you can click through the rounds) with only this mod and no others.
Jan 22 @ 9:45am 
Hi Decky, i really don't know.
I tried to search in my mod but i dont find any mod that alter the research.
Thanks anyway, i really liked your mod but i don't know why in turn 4-5-6 the game crash with this error, i tried the single faction the compilation and i have no clue.
even with other faction and their specific research mod i found this time of error
[Error captured with pcall] [string "script\campaign\mod\decky_nur_tech-tree_ancs.lua"]:152: attempt to index global 'ore' (a nil value)
Jan 22 @ 8:27am 
Hi, I made korean trasnlation submod. And Thx for your great work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3651613447
Jan 21 @ 1:47pm 
ooh okay, no worries tysm!
Decky  [author]
Jan 21 @ 9:32am 
I tried it out for me all banners and items work fine... i played as elspheth. I changed the ancillarires from faktion all to faktion wh_main_emp_empire. But the script works... the cript does only one thing to spawn the item or banner. (a Banner is a item too)
Decky  [author]
Jan 21 @ 9:01am 
The Elspeths amethyst units doenst bee affted by all other tchs from ca too. I don't know why but they can only bee improved to the faction skill. Thats CA's decition
Decky  [author]
Jan 21 @ 8:59am 
Hi mattia.sport97.mm. The mod has ony scipts for the banners and items. Try to research a other tech. A normal no item or banner pls and give me a feedback.
Jan 21 @ 1:45am 
hi, i found this error after the game crashed a few time
[Error captured with pcall] [string "script\campaign\mod\decky_emp_tech-tree_ancs.lua"]:152: attempt to index global 'ore' (a nil value)

anyone know how to fix it?
Jan 20 @ 6:16am 
I'm guessing there would need to be a submod for this to work correctly with The Old World mod? I'm playing as one of the minor factions and the techs seem to be fine, but the item research doesn't seem to work... I researched the recruitment banner and it didn't appear. I also use the Equipment mod, and I was able to see that the banner said it was restricted to "empire", which doesn't include the Cult of Morr I guess. :) Just an observation! Great mod, I love how much extra playability it gives the empire!
Jan 19 @ 9:00pm 
Nvm just confirmed the upgrade does not affect Elspeths amethyst units, possible bug?
Jan 19 @ 8:55pm 
Circle lances and extended circle unit upgrades are not available for the Amethyst outriders? Though I cannot tell if the bug is just visual and if it still affects them.
Decky  [author]
Jan 3 @ 1:47am 
@WhiteRice 2: pls more information. thx
Dec 28, 2025 @ 1:03pm 
Longrifle Improvements: decky_unit_contact_shieldbreaker
Granted to Halberdiers in Land Unit Abilities Junction for some reason, pls fix :D
Decky  [author]
Dec 21, 2025 @ 11:02pm 
The techs are awailable for the AI to. The same as Unit Mods.
Dec 21, 2025 @ 11:28am 
Does the tree also have an influence on the AI, making it stronger or weaker?
Dec 2, 2025 @ 9:52pm 
Just wanted to say that I love your mod man thx for making it
Oct 29, 2025 @ 2:53pm 
A patch for Sigmar's Heirs would be much appreciated
Oct 3, 2025 @ 2:30am 
im probably misreading something or not understanding it but for the research armor plates does that affect all units
Jul 28, 2025 @ 1:41am 
Thanks for the mod! I've made a German translation. Feel free to link to it! Keep up the good work.


https://steamcommunity.com/sharedfiles/filedetails/?id=3536471846
Decky  [author]
Jun 19, 2025 @ 2:41am 
I updated all tech trees. but they have still worked.
Jun 18, 2025 @ 2:03am 
pls up 6.2🙏
Mar 26, 2025 @ 5:36am 
pls up 6.1🙏
Jan 15, 2025 @ 6:29pm 
where is the local militia research?
Dec 25, 2024 @ 8:19am 
Just a plug for the mod and Happy Holidays!
Decky  [author]
Dec 24, 2024 @ 8:23am 
Thank you all, and Merry Christmas.
Happy holidays and be friendly to each other^^
Dec 24, 2024 @ 8:07am 
Thank you for your hard work! I wish you a happy holiday
Decky  [author]
Dec 24, 2024 @ 5:20am 
The mod has been updated.
Decky  [author]
Dec 23, 2024 @ 11:53pm 
@sigmars_disciple : thx for your informations. CA changes the names of the Vanilla Techs of GRN. How can a developer do something like that?
I now have to study the vanilla tree again and find out what the new techs are called now. And that's today at Christmas. .so that you can play.
Decky  [author]
Dec 23, 2024 @ 11:46pm 
I dont play with radius so pls try it an write it down here. I have so many mods here and in other gamesx that i have not much time to play.
Decky  [author]
Dec 23, 2024 @ 11:45pm 
@mrfatbard : I want to create a tech-tree for daniel but I can't. Because it was deaktivated von CA. I wrote them many time but got no help or answer. So its not possible for me to creat Daniels Tech-Tree
Dec 22, 2024 @ 6:14am 
@Ultimatum Pretty sure what you're describing is related to other (incompatible) mods that you're using. Make sure you always verify problems you encounter with a minimal test setup with just essential mods (like Mixer or MCT). My apologies if you already have :)

@all Based on information shared on the "Tech-Tree Compilation" mod page - I haven't confirmed it in game, sorry - it sounds like this mod *should* work fine with 6.0 - only OGR, GRN and KHO are problematic (and of course the compilation) until updated by @Decky
Nov 20, 2024 @ 8:41pm 
OK, I asked before and got no answer, but I'll ask again.

How to actually see all the tech? The tech tree is too squeezed up and doesn't show properly.
Nov 4, 2024 @ 6:55am 
OK
Is Radious compatible and as of November 4th, 2024 works perfectly !!!
:steamthis: :steamthumbsup:
Oct 9, 2024 @ 8:39pm 
i know its not entirely related, but could you do a tech tree for daniel? he literally doesnt even have one at all and i need him to be playable lol
Sep 1, 2024 @ 12:39pm 
Radious Compatible ?
:steamhappy:
Aug 29, 2024 @ 6:20am 
Would this be compatible with Sigmar's Heirs? Did someone test it whether bonuses are applied to custom units from that mod?
Decky  [author]
Aug 25, 2024 @ 8:01am 
updated
Aug 23, 2024 @ 12:17pm 
will this mod see an update at some point?
Jul 24, 2024 @ 9:36am 
the tech gets all jumbled up and pressed together, any idea how to fix that?
Decky  [author]
Jun 20, 2024 @ 8:32am 
@olekjaer86 : The mod works fine. Pls try the mod alone.
Jun 3, 2024 @ 7:32am 
@Vasily @HeavenWard As I understand it a new unit from the last DLC, the MODCreator of this mod are still be develop i think, pls give his time.
May 14, 2024 @ 8:00pm 
same technology missing for the Amethyst Outriders (Circle Lances technology)