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Mod is flawless, even with Radius (as stated bellow) ! ! !
That "self un-checking" in mod-load fixed by itself.
- did some "verify integrity, and Registry check, thus it was at my end...
Perfection !
Perfect mod !
I use it with Radiuos for couple month already.!
However, in the past few weeks, only this mod is un-checking itself from the Launch Option list of mods ...
I have to re-enable it again each time I play the game.
So it works.
But why the self un-checking ?
Stay AWESOME ! ! !
ore:add_listener is in script
you miss a C
it is
core:add_listener is in script
I tried to search in my mod but i dont find any mod that alter the research.
Thanks anyway, i really liked your mod but i don't know why in turn 4-5-6 the game crash with this error, i tried the single faction the compilation and i have no clue.
even with other faction and their specific research mod i found this time of error
[Error captured with pcall] [string "script\campaign\mod\decky_nur_tech-tree_ancs.lua"]:152: attempt to index global 'ore' (a nil value)
https://steamcommunity.com/sharedfiles/filedetails/?id=3651613447
[Error captured with pcall] [string "script\campaign\mod\decky_emp_tech-tree_ancs.lua"]:152: attempt to index global 'ore' (a nil value)
anyone know how to fix it?
Granted to Halberdiers in Land Unit Abilities Junction for some reason, pls fix :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3536471846
Happy holidays and be friendly to each other^^
I now have to study the vanilla tree again and find out what the new techs are called now. And that's today at Christmas. .so that you can play.
@all Based on information shared on the "Tech-Tree Compilation" mod page - I haven't confirmed it in game, sorry - it sounds like this mod *should* work fine with 6.0 - only OGR, GRN and KHO are problematic (and of course the compilation) until updated by @Decky
How to actually see all the tech? The tech tree is too squeezed up and doesn't show properly.
Is Radious compatible and as of November 4th, 2024 works perfectly !!!