RimWorld

RimWorld

Watchtowers
160 Comments
Earl of Wessex Jul 27 @ 2:01pm 
Cheers, @Dartstriker! Really appreciate it!
Dartstriker  [author] Jul 27 @ 8:55am 
Nevermind, changed it to medieval for 1.6 and onward. Will change for older versions on demand.
Dartstriker  [author] Jul 27 @ 8:35am 
Just realized that the techLevel is still industrial. Let me know if it's a problem, @Earl of Wessex and others
Dartstriker  [author] Jul 27 @ 4:35am 
1.6 is out! Tested base functionality, but may still have quirks with DLC stuff, need a brave soul to help me test it out. Also removed tech requirements. Also it seems that biomes core 1.6 do not use pathfinding framework.
Xiphos Fraznoir Jul 23 @ 11:51am 
1.6 of this is going to be perfect
A7Ranger Jul 22 @ 9:49am 
Take your time, as long as you're still around, that's all that matters :luv:
SIGMA BOI Jul 13 @ 9:12am 
1.6 please
Earl of Wessex Jul 13 @ 3:31am 
@Dartstriker, if you decide to update for 1.6, would you also remove the industrial tech requirement so people doing medieval runs can enjoy this epic mod? Thanks!
ttty Jul 12 @ 10:33pm 
1.6 plz
Serfs Jul 12 @ 8:41pm 
Looking forward to 1.6 for this mod if possible. Good luck in the debugger!
Dartstriker  [author] Jul 12 @ 11:49am 
Compatibility is important to me, but I can't make a promise
oscarmdsh69 Jul 11 @ 1:49pm 
will it be compatible with biomes core when it updates to 1.6?
Dartstriker  [author] Jul 11 @ 3:15am 
Sorry, I couldn't make it. Hopefully it'll still work, but if not it'll be two weeks min :(
jadabandon Jul 4 @ 9:06pm 
Very interesting mod, I was wishing for something like this not so much for myself to use, but in hopes of having pawns dedicated to being on a security detail so I dont have to manufacture turrets all the time and can have use for extra pawns that dont do any work, but it looks like the pawns and pathfinding have issues with it. Oh well, I can dream for future versions of RimWorld to fix it up.
LifeIsAbxtch Jun 28 @ 1:10pm 
your welcome, keep making mods I like your creativity! May god bless you!
Dartstriker  [author] Jun 28 @ 2:35am 
Will try, yeah. Thanks for the kind words.
LifeIsAbxtch Jun 27 @ 10:53pm 
Dartstriker 1.6 update? I love this mod bro!
Dartstriker  [author] Jun 4 @ 5:11am 
Hey, thanks for figuring out which mod exactly has incompatibilities. Most likely they are replacing the method I'm modifying. I'll try to see if that's rectifiable.
Aegael Jun 4 @ 2:14am 
Seems like there's an incompatibility with Pathfinding Framework, which is a prerequisite for Biomes Core. Using both together makes it so you can't climb into the watchtowers anymore. In case anyone was using both and wondering which mod was causing the issue.
비내리는밤의달 May 3 @ 10:22am 
If a settler does not climb up the tower but sticks to it, it will shoot. In other words, 12 settlers will stick to one 3x3 tower and shoot over the wall.
DRG Engineer Mar 29 @ 9:19am 
The pawns can't even climb into it.
Dartstriker  [author] Mar 15 @ 4:10pm 
Do you use any mods that affect weapons (like Combat Extended)?
MegaTrifle Mar 15 @ 3:59pm 
Can climb into the watchtower but once a pawn is there it cant shoot over any walls even if they are in line of sight
Plaguelord Mar 1 @ 7:00am 
I'm having the same issue as below - my pawns won't actually move onto the tower anymore.
thezblah Feb 21 @ 11:10pm 
Getting a bug where i can't actually put pawns on the towers.
Tank173 Feb 4 @ 12:37pm 
No, what I mean is that he just won't let me get on the towers, sorry for my bad English, and I use the google translator xd
Dartstriker  [author] Feb 3 @ 11:50pm 
Mimics? Is that a mod?
Tank173 Feb 3 @ 10:03pm 
For some strange reason, is there a bug that mimics that can go up to the towers, some way to fix it?
Pontifex Maximus Feb 1 @ 5:20pm 
Had an issue with not being able to climb onto the watchtower. Only way I got it to work was going into the xml and changing passability to Standable from PassThroughOnly.
Ferenz1305 Jan 17 @ 1:47pm 
compatility with prisoner labor mod for like watching the prisoners?
Earl of Wessex Dec 17, 2024 @ 11:06am 
@Dartstriker Any chance you could change the tech level for the medieval enthusiasts who are not wise in the ways of rimworld modding? I'd like to recommend this to a medieval collection discord server, but I'm not sure most people there would have the mind to make the changes you've suggested.

Either way, this a great idea for a mod. Your disclaimer about it being OP is also exactly how I feel about mods like this one. Games are meant to be fun and sometimes that may mean they're not balanced. Cheers!
PJGG Dec 15, 2024 @ 8:34am 
Oh, it wasn't due to the technology level. The building was defined as an Industrial-era structure. I've already solved the problem. Thank you for your help.
Dartstriker  [author] Dec 14, 2024 @ 6:01pm 
Yeah, I had a brilliant idea of putting it under Complex Furniture research. If you have no way of researching it you can try removing these lines from your 1.5\Defs\Watchtower.xml file which you can find in the mod folder (accessible using vanilla mod loader under Advanced) It may help

<researchPrerequisites>
<li>ComplexFurniture</li>
</researchPrerequisites>
PJGG Dec 14, 2024 @ 5:54pm 
Is this building only unlockable during the Industrial Age? When I was playing in the Medieval Age and had removed the Industrial Age technology and items, I couldn't construct this building. However, everything is normal and it can be constructed in the original game setting.
g0jira Nov 6, 2024 @ 3:13am 
shame, i would love to have such building, but to be honest, once i played with CE there is no coming back to vanilla
Dartstriker  [author] Nov 5, 2024 @ 1:22pm 
Sadly no, CE codebase is kinda daunting
g0jira Nov 5, 2024 @ 7:37am 
did you make any progress in making it compatible with CE?
Futstub Nov 1, 2024 @ 3:27am 
Neat. Will definitely try the mod then!
And I honestly think it's not *that* overpowered. I mean it is overpowered, but not gamebreaking. This is why the allmighty Tynan lets us up the threat level to 500%. :>
Dartstriker  [author] Nov 1, 2024 @ 3:20am 
That's correct
However mod tries to emulate that people on ground have reduced cover against the watchtower
Futstub Nov 1, 2024 @ 2:04am 
Can pawns shoot back at the guy on the watchtower? They would have the same line on sight, right?
Joe Oct 29, 2024 @ 8:05am 
I don't care of it's OP. It's immersive. Watch towers is probably the oldest and most basic invention of territory defense. You're telling me that a colony capable of Space technology cannot think of a simple elevated spot from which to shoot at enemies over defensive walls? Get out of here you jokers....
Shork with a Torpedo Oct 22, 2024 @ 6:42pm 
Just a little complaint: the watch tower should be Medieval tech so it can be used in Medieval mods rundown with tech block. Since the texture is good enough for both the Medieval and Industry themes, there is no need to retexture it unless to make it more varied.

If you like to support and develop this mod future I have an idea... Let's make it like a bed and you can assign a pawn to it, they'll guard in the tower, and sleep on it, other pawns will bring them food. The entire colony, including Ally will have a mood buff something like "feel safe" and a buff "be prepared" when a raid happens, make every have a speed boost for a little of time to group or change equipment if you have a mod for it. The more towers and guards you have the more buff you got.
『King Jarman』 Oct 16, 2024 @ 9:22am 
Alright now I found something else out, apparently it treats modded walls as something you can shoot over, but regular walls you cannot.
Dartstriker  [author] Oct 16, 2024 @ 8:41am 
Yeah, currently people 1 tile around towers have line of sight above walls due to vanilla pawn leaning mechanics. Haven't fixed it yet in fears of breaking something.
『King Jarman』 Oct 16, 2024 @ 8:32am 
Ok i figured it out, vanilla pathfinding framework was what was bugging it out. however, I noticed something else. for some reason people who are on the ground can also shoot above walls, not like people on the ground shooting at watchtowers, like on the ground shooting at other people on the ground. which doesn't make much sense.
Dartstriker  [author] Oct 16, 2024 @ 7:55am 
You can post your modlist on pastebin.com or similiar and I'll look through it.
『King Jarman』 Oct 16, 2024 @ 7:44am 
Yea I did, There is no hidden conduit under the watchtower, it's just a solid object for some reason, I removed vanilla expanded, but that didn't do anything.
Dartstriker  [author] Oct 15, 2024 @ 12:37pm 
Perhaps. Have you checked MarkMcG's comment?
『King Jarman』 Oct 15, 2024 @ 12:22pm 
For some reason I cannot assign pawns to the watchtower, a mod incompatibility bug?
Dartstriker  [author] Sep 3, 2024 @ 9:21am 
That's intentional, however towers provide sandbags level protection (or even more, check settings) for shooter and lower it for attacker
(At least that's how it should work)