Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Bannerboard
88 Comments
Eadgar  [author] Dec 10 @ 10:39am 
Yeah I'm on the free development instance, it has a low bandwidth limit, it resets every 6 hours.
Digi Dec 10 @ 10:36am 
Ohh I see. Ouch. Thank you though. Will it reset for free in 6 hours?
Your mod is so nice imo. Really nice work
Eadgar  [author] Dec 10 @ 10:15am 
The site has hit its bandwidth quota. It will reset in about 6 hours. I'll have to move hosting or start paying for it. 😭 I'll see what I can do in the next few days.
Eadgar  [author] Dec 10 @ 10:04am 
Thanks, I'm looking into it now...
Digi Dec 10 @ 9:17am 
Hey - blue screen on web page
Eadgar  [author] Dec 6 @ 10:24am 
That sounds useful, nice :)
Stickells54 Dec 1 @ 5:59pm 
@Eadgar I forked the git and added trading + self hosting. Feel free to integrate natively as I wrote 0% of this and just had Claude Sonnet sloppily build this for my own use. It works fine though. Appreciate all your work creating this mod from the ground up! https://github.com/Stickells54/Bannerboard_trading/tree/Bannerboard-with-Trading
Stickells54 Dec 1 @ 1:58pm 
You can install .NET SDK and run net server locally to access it. Dont even need to change the mod files or anything
Eadgar  [author] Nov 30 @ 6:16am 
It might be possible to cache all the WebAssembly files for offline usage somehow, but I have no idea whether that's possible.

You could check out the code and start the dashboard app that way. You'd need the .NET SDK and use the dotnet command line or do it via Visual Studio or VS Code.
Enrico Nov 27 @ 8:54am 
Any way to host the webpage locally?
Eadgar  [author] Nov 26 @ 12:48pm 
v0.5.1 just released

Fixes:
- v1.3.4 compatibility

Changes
- Limited prosperity widget chart to 10 towns due to licensing
Eadgar  [author] Nov 24 @ 12:13pm 
v0.5.0 just released

Fixes:
- Fixed an issue with moving and resizing widgets past a certain point

Improvements:
- Prisoner count in party widget
- Switched dashboard to .NET 10 and updated libraries, should be faster
RAM Oct 12 @ 6:44pm 
Works on 1.2.12
Eadgar  [author] Apr 20 @ 3:40pm 
Good idea, will consider adding it.
Dratan Apr 20 @ 5:50am 
Number of prisoner would be useful
Eadgar  [author] Jun 15, 2024 @ 1:08pm 
I haven't heard anyone having conflicts with other mods. It mostly uses basic game API functionality, nothing crazy.

Please try opening the developer console in the browser with F12. Check if there are any errors in the console tab after it says in-game that a client has connected.
NEMESIS Jun 15, 2024 @ 1:05pm 
i tried disabling all antipopups and ads, didnt fix problem, i have like 20mods and more, may that be problem???
Eadgar  [author] Jun 15, 2024 @ 1:01pm 
Depending on which browser you're using it might be blocking the connection. Check for any messages about this.

Do you have any extensions that might be blocking the connection? Some people have had issues with adblock.
NEMESIS Jun 15, 2024 @ 1:34am 
it doesnt want to connect wqith game, but when i start campaign it sazs its connected
Eadgar  [author] Jun 12, 2024 @ 12:29pm 
Works fine for me with v1.2.9. Are you getting any error message? Have you tried Ctrl+F5 in the browser?
NEMESIS Jun 11, 2024 @ 8:30am 
doesnt work, pls update
Eadgar  [author] Jan 21, 2024 @ 7:31am 
Some old data might be cached, there was an update recently, it happens sometimes. If that's the case there are errors in the developer console (F12).

I suggest hard reloading with Ctrl+F5 a couple of times, might work after that.
Digi Jan 20, 2024 @ 11:28am 
Hi, When I try to launch the website with my game open, it keeps saying loading.. Even after 1 hour.
Eadgar  [author] Jan 14, 2024 @ 9:00am 
Updated the mod, it is now compatible with 1.2.8, they made some town prosperity API changes.
Omelyanenko Nov 25, 2023 @ 2:59pm 
ok it works, I just forgot to turn off adblock
Eadgar  [author] Nov 15, 2023 @ 8:43am 
Just tested, works for me with v1.1.6
Eadgar  [author] Nov 15, 2023 @ 8:36am 
I'm not sure whether the localized versions have any differences that would break the mod.

I'll test the version I have now since I haven't played in a while, but without specific error messages it will be hard to determine why it doesn't work for you.
Omelyanenko Nov 13, 2023 @ 10:59am 
it doesnt work for me, for a some reason
Omelyanenko Nov 13, 2023 @ 10:56am 
does it work with Russian version of the game?
Zalek Apr 28, 2023 @ 4:38pm 
Really cool use of Blazor :winter2019surprisedsnowman:
Eadgar  [author] Apr 16, 2023 @ 9:04am 
I've updated a bunch of backend things on the dashboard. Chart performance should be slightly better, but it's probably not noticable. You might need to Ctrl+F5 if you're getting an error when opening the dashboard.
Danjio Mar 4, 2023 @ 9:28am 
Ah shame :l Yeah it doesn't keep track of the party anymore on 1.0.3 but the rest seems to be fine. Anyway thanks for your help :)
Eadgar  [author] Mar 4, 2023 @ 9:08am 
Dashboard is separate from the mod because it's hosted online, the current dashboard supports the latest stable release. Looks like the previous mod version doesn't fully work with the current dashboard, the data models changed. I don't try to keep it compatible with older versions, it's a lot of hassle, sorry. So looks you either have to update the game or live without some of the features.
Danjio Mar 4, 2023 @ 8:46am 
https://i.imgur.com/XWg8rHs.png It seems the dashboard is still on the newest version. Anything I have to do on my end?
Danjio Mar 4, 2023 @ 7:26am 
Appreciate your speed :) Hmm really? For me it just appears to be a normal chang elog without a download button there
Eadgar  [author] Mar 4, 2023 @ 7:23am 
@danjio Added the previous version to "old files" on Nexus. But it can also be reverted to on Workshop from the Change Notes tab as far as I understand.
Danjio Mar 4, 2023 @ 7:09am 
I see. Well it doesn't work with 1.0.3 anymore so downgrade it is :) Could you upload the previous version on Nexus? Would be really appreciated
Eadgar  [author] Mar 4, 2023 @ 7:01am 
@danjio I haven't tested, I mostly only try to keep it compatible with the lastest stable version.
Danjio Mar 4, 2023 @ 6:39am 
Does it affect 1.0.3 or is no downgrade needed?
Eadgar  [author] Mar 4, 2023 @ 6:32am 
It's been fixed, the current version is compatible with v1.1.0 now.
There were some changes in the party data API, but I was able to get all the same data as before.
There were also changes in the character location API, I can't get the information age anymore, only the last known location, the hero tracker widget has been updated accordingly.
Eadgar  [author] Mar 4, 2023 @ 4:13am 
The mod is currently incompatible with v1.1.0, I am working on a fix.
Eadgar  [author] Mar 3, 2023 @ 1:13pm 
@Danjio Yes, press the "reload" button in the Stats widget.
Danjio Mar 2, 2023 @ 7:59pm 
Is there a way to reset the layout to standard again?
Eadgar  [author] Jan 8, 2023 @ 2:06am 
@God in a Barrel Thanks, I'll consider that when I get the inspiration to work on the mod next time.
Barrel in a God Jan 7, 2023 @ 10:15pm 
I just tried the mod a few minutes ago and I really appreciate the utility of the widgets you've chosen. They're helpful for me atm because I'm currently trying to compare overall kingdom strength, so I looked at the number of lords and number of men, but I wish there was a widget which tracked total fiefs controlled by a kingdom. My current campaign is going quite strange, as the WE is fighting Battania and Vlandia and losing fiefs, yet the number of lords it has still outnumbers Battania, Vlandia, and even SE which has almost double the troop strength. Seeing the exact number of fiefs would be helpful in assessing the long-term potential and economic strength of each kingdom.

I also think an aggregate prosperity widget would also be nice, where it shows each kingdom's total prosperity.
Eadgar  [author] Dec 18, 2022 @ 3:39am 
@hardbrocklife Bannerlord lets mods load pretty much any DLL so I loaded a WebSocket library and send data through it. The game has events like an hourly in-game time tick that can be subscribed to when most of the widgets send data to the client. I haven't tried measuring any performance, but to a person it feels immediate. I don't read from any game files.
hardbrocklife Dec 16, 2022 @ 11:31am 
This is a super cool concept. I work in telemetry so all my applications and platforms are quite remote and use TCP, but this concept of creating a local server that actively ready from game files and displays data in a browser is pretty cool. What is the overhead like for an application like this?
Eadgar  [author] Dec 3, 2022 @ 12:54am 
@EyeRuvDumprings Sorry to hear that. I just checked and it works for me. Try clearing the browser cache? Also you could check the developer console, see if ther are any errors.
Osium Nov 30, 2022 @ 11:33am 
Last few days it's stopped working. Not sure why. The client app won't load. Just spins and then times out.
Tagaris Nov 29, 2022 @ 8:58am 
Nice, thank you!