Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Bannerboard
88 kommentarer
Eadgar  [ophavsmand] 10. dec. kl. 10:39 
Yeah I'm on the free development instance, it has a low bandwidth limit, it resets every 6 hours.
Digi 10. dec. kl. 10:36 
Ohh I see. Ouch. Thank you though. Will it reset for free in 6 hours?
Your mod is so nice imo. Really nice work
Eadgar  [ophavsmand] 10. dec. kl. 10:15 
The site has hit its bandwidth quota. It will reset in about 6 hours. I'll have to move hosting or start paying for it. 😭 I'll see what I can do in the next few days.
Eadgar  [ophavsmand] 10. dec. kl. 10:04 
Thanks, I'm looking into it now...
Digi 10. dec. kl. 9:17 
Hey - blue screen on web page
Eadgar  [ophavsmand] 6. dec. kl. 10:24 
That sounds useful, nice :)
Stickells54 1. dec. kl. 17:59 
@Eadgar I forked the git and added trading + self hosting. Feel free to integrate natively as I wrote 0% of this and just had Claude Sonnet sloppily build this for my own use. It works fine though. Appreciate all your work creating this mod from the ground up! https://github.com/Stickells54/Bannerboard_trading/tree/Bannerboard-with-Trading
Stickells54 1. dec. kl. 13:58 
You can install .NET SDK and run net server locally to access it. Dont even need to change the mod files or anything
Eadgar  [ophavsmand] 30. nov. kl. 6:16 
It might be possible to cache all the WebAssembly files for offline usage somehow, but I have no idea whether that's possible.

You could check out the code and start the dashboard app that way. You'd need the .NET SDK and use the dotnet command line or do it via Visual Studio or VS Code.
Enrico 27. nov. kl. 8:54 
Any way to host the webpage locally?
Eadgar  [ophavsmand] 26. nov. kl. 12:48 
v0.5.1 just released

Fixes:
- v1.3.4 compatibility

Changes
- Limited prosperity widget chart to 10 towns due to licensing
Eadgar  [ophavsmand] 24. nov. kl. 12:13 
v0.5.0 just released

Fixes:
- Fixed an issue with moving and resizing widgets past a certain point

Improvements:
- Prisoner count in party widget
- Switched dashboard to .NET 10 and updated libraries, should be faster
RAM 12. okt. kl. 18:44 
Works on 1.2.12
Eadgar  [ophavsmand] 20. apr. kl. 15:40 
Good idea, will consider adding it.
Dratan 20. apr. kl. 5:50 
Number of prisoner would be useful
Eadgar  [ophavsmand] 15. juni 2024 kl. 13:08 
I haven't heard anyone having conflicts with other mods. It mostly uses basic game API functionality, nothing crazy.

Please try opening the developer console in the browser with F12. Check if there are any errors in the console tab after it says in-game that a client has connected.
NEMESIS 15. juni 2024 kl. 13:05 
i tried disabling all antipopups and ads, didnt fix problem, i have like 20mods and more, may that be problem???
Eadgar  [ophavsmand] 15. juni 2024 kl. 13:01 
Depending on which browser you're using it might be blocking the connection. Check for any messages about this.

Do you have any extensions that might be blocking the connection? Some people have had issues with adblock.
NEMESIS 15. juni 2024 kl. 1:34 
it doesnt want to connect wqith game, but when i start campaign it sazs its connected
Eadgar  [ophavsmand] 12. juni 2024 kl. 12:29 
Works fine for me with v1.2.9. Are you getting any error message? Have you tried Ctrl+F5 in the browser?
NEMESIS 11. juni 2024 kl. 8:30 
doesnt work, pls update
Eadgar  [ophavsmand] 21. jan. 2024 kl. 7:31 
Some old data might be cached, there was an update recently, it happens sometimes. If that's the case there are errors in the developer console (F12).

I suggest hard reloading with Ctrl+F5 a couple of times, might work after that.
Digi 20. jan. 2024 kl. 11:28 
Hi, When I try to launch the website with my game open, it keeps saying loading.. Even after 1 hour.
Eadgar  [ophavsmand] 14. jan. 2024 kl. 9:00 
Updated the mod, it is now compatible with 1.2.8, they made some town prosperity API changes.
Omelyanenko 25. nov. 2023 kl. 14:59 
ok it works, I just forgot to turn off adblock
Eadgar  [ophavsmand] 15. nov. 2023 kl. 8:43 
Just tested, works for me with v1.1.6
Eadgar  [ophavsmand] 15. nov. 2023 kl. 8:36 
I'm not sure whether the localized versions have any differences that would break the mod.

I'll test the version I have now since I haven't played in a while, but without specific error messages it will be hard to determine why it doesn't work for you.
Omelyanenko 13. nov. 2023 kl. 10:59 
it doesnt work for me, for a some reason
Omelyanenko 13. nov. 2023 kl. 10:56 
does it work with Russian version of the game?
Zalek 28. apr. 2023 kl. 16:38 
Really cool use of Blazor :winter2019surprisedsnowman:
Eadgar  [ophavsmand] 16. apr. 2023 kl. 9:04 
I've updated a bunch of backend things on the dashboard. Chart performance should be slightly better, but it's probably not noticable. You might need to Ctrl+F5 if you're getting an error when opening the dashboard.
Danjio 4. mar. 2023 kl. 9:28 
Ah shame :l Yeah it doesn't keep track of the party anymore on 1.0.3 but the rest seems to be fine. Anyway thanks for your help :)
Eadgar  [ophavsmand] 4. mar. 2023 kl. 9:08 
Dashboard is separate from the mod because it's hosted online, the current dashboard supports the latest stable release. Looks like the previous mod version doesn't fully work with the current dashboard, the data models changed. I don't try to keep it compatible with older versions, it's a lot of hassle, sorry. So looks you either have to update the game or live without some of the features.
Danjio 4. mar. 2023 kl. 8:46 
https://i.imgur.com/XWg8rHs.png It seems the dashboard is still on the newest version. Anything I have to do on my end?
Danjio 4. mar. 2023 kl. 7:26 
Appreciate your speed :) Hmm really? For me it just appears to be a normal chang elog without a download button there
Eadgar  [ophavsmand] 4. mar. 2023 kl. 7:23 
@danjio Added the previous version to "old files" on Nexus. But it can also be reverted to on Workshop from the Change Notes tab as far as I understand.
Danjio 4. mar. 2023 kl. 7:09 
I see. Well it doesn't work with 1.0.3 anymore so downgrade it is :) Could you upload the previous version on Nexus? Would be really appreciated
Eadgar  [ophavsmand] 4. mar. 2023 kl. 7:01 
@danjio I haven't tested, I mostly only try to keep it compatible with the lastest stable version.
Danjio 4. mar. 2023 kl. 6:39 
Does it affect 1.0.3 or is no downgrade needed?
Eadgar  [ophavsmand] 4. mar. 2023 kl. 6:32 
It's been fixed, the current version is compatible with v1.1.0 now.
There were some changes in the party data API, but I was able to get all the same data as before.
There were also changes in the character location API, I can't get the information age anymore, only the last known location, the hero tracker widget has been updated accordingly.
Eadgar  [ophavsmand] 4. mar. 2023 kl. 4:13 
The mod is currently incompatible with v1.1.0, I am working on a fix.
Eadgar  [ophavsmand] 3. mar. 2023 kl. 13:13 
@Danjio Yes, press the "reload" button in the Stats widget.
Danjio 2. mar. 2023 kl. 19:59 
Is there a way to reset the layout to standard again?
Eadgar  [ophavsmand] 8. jan. 2023 kl. 2:06 
@God in a Barrel Thanks, I'll consider that when I get the inspiration to work on the mod next time.
Barrel in a God 7. jan. 2023 kl. 22:15 
I just tried the mod a few minutes ago and I really appreciate the utility of the widgets you've chosen. They're helpful for me atm because I'm currently trying to compare overall kingdom strength, so I looked at the number of lords and number of men, but I wish there was a widget which tracked total fiefs controlled by a kingdom. My current campaign is going quite strange, as the WE is fighting Battania and Vlandia and losing fiefs, yet the number of lords it has still outnumbers Battania, Vlandia, and even SE which has almost double the troop strength. Seeing the exact number of fiefs would be helpful in assessing the long-term potential and economic strength of each kingdom.

I also think an aggregate prosperity widget would also be nice, where it shows each kingdom's total prosperity.
Eadgar  [ophavsmand] 18. dec. 2022 kl. 3:39 
@hardbrocklife Bannerlord lets mods load pretty much any DLL so I loaded a WebSocket library and send data through it. The game has events like an hourly in-game time tick that can be subscribed to when most of the widgets send data to the client. I haven't tried measuring any performance, but to a person it feels immediate. I don't read from any game files.
hardbrocklife 16. dec. 2022 kl. 11:31 
This is a super cool concept. I work in telemetry so all my applications and platforms are quite remote and use TCP, but this concept of creating a local server that actively ready from game files and displays data in a browser is pretty cool. What is the overhead like for an application like this?
Eadgar  [ophavsmand] 3. dec. 2022 kl. 0:54 
@EyeRuvDumprings Sorry to hear that. I just checked and it works for me. Try clearing the browser cache? Also you could check the developer console, see if ther are any errors.
Osium 30. nov. 2022 kl. 11:33 
Last few days it's stopped working. Not sure why. The client app won't load. Just spins and then times out.
Tagaris 29. nov. 2022 kl. 8:58 
Nice, thank you!