Total War: WARHAMMER III

Total War: WARHAMMER III

OP Skaven
66 Comments
Kekec  [author] Jul 27 @ 3:39am 
Updated to 6.2.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Cyberpunk_HUN May 11 @ 3:21am 
Awesome mod! Plz make one for nurgle too. :D
Kekec  [author] Apr 12 @ 7:26am 
Updated to 6.1.2 :steamthumbsup:
If you love it, you may buy me a coffee :D (link in mod description)
Blue Apr 5 @ 10:50am 
aaaaaaaaaaaaaaaaaaaa
demon xenomorph1987 Mar 27 @ 7:14am 
thanks
Kekec  [author] Mar 26 @ 10:56pm 
PSA: I'll be updating everything over the weekend. Hold tight.
Coffees will make me faster.
Blue Mar 26 @ 8:06pm 
Any news on a new update? Loved your mod ;-;
Kekec  [author] Dec 16, 2024 @ 7:25am 
Updated to 6.0 :steamthumbsup:
Coffees appreciated :D (link in mod description)
tuffalmighty Dec 14, 2024 @ 6:33am 
Just give Deathmaster Snikch 1000 weapon strength is all I ask :steamhappy:
Kekec  [author] Nov 16, 2024 @ 10:32am 
Updated to 5.3.1 :steamthumbsup:
Coffees appreciated :D
Kekec  [author] Sep 1, 2024 @ 10:21am 
Updated to 5.2.2 :steamthumbsup:
djluigi Aug 28, 2024 @ 9:33am 
please! update!
REITERPALLASCH Aug 3, 2024 @ 2:14pm 
Thanks dude
Kekec  [author] Jul 14, 2024 @ 4:15am 
Updated to 5.1.1. :steamthumbsup:
Coffees appreciated :steamhappy:
olekjaer86 Jun 6, 2024 @ 1:43am 
Its does what it says on the can:steamthumbsup: (OP) - it would be cool if there could be a "Slightly" OP version .
crassus101 May 18, 2024 @ 5:24am 
could you make a mod that just doubles the skaven unit sizes exept for single entitys?
Bigger en arder May 12, 2024 @ 9:03am 
can you do the same for greenskins?
Kekec  [author] Mar 4, 2024 @ 1:53pm 
Just tested it - works fine for me. Screenshot here [ibb.co].
Probably something on your end unfortunately. Usually either change mod load order, disable other mods or re-subscribe. Hope that helps!
dimas.lacey Mar 4, 2024 @ 10:29am 
my computer tank when i try to open the build screen. anyone have the same issues?
Kekec  [author] Feb 29, 2024 @ 11:06am 
Updated to 4.2 :steamthumbsup:
Kekec  [author] Jan 7, 2024 @ 5:54am 
@Knight-du-Lys: This affects all Skaven factions whether you're playing as one or not. It does buff the AI skaven factions as well.

However, they're not as effective at using these changed buildings as the player would be, as their behavior isn't modified and they won't prefer them in comparison to other skaven buildings.
Knight of Democracy Jan 5, 2024 @ 8:40am 
Is this player only or all skaven including A.I?
Kekec  [author] Nov 23, 2023 @ 12:27am 
Updated for 4.1 :steamthumbsup:
Wizard_ice Oct 9, 2023 @ 5:29am 
I know. I just wanting other people's opinions and how I could possibly fix my issue. I do appreciate the help. this is also my favorite mod when I'm playing skaven.
Kekec  [author] Oct 8, 2023 @ 9:15am 
@Wizard_ice - the mod works. If you're having the same problem with other mods, then there's a different issue with your game, not on the mod side. Nothing modders can do about that.
Wizard_ice Oct 8, 2023 @ 8:28am 
getting quite tired on this mod not working is there a way to fix games where mods should be working but that aren't? in short just about all mods aren't working.
Wizard_ice Oct 1, 2023 @ 10:45pm 
I don't exactly think it's just this mod I think it's my entire game that's having the issue because I tried joining someone else's game and it says that the version is incorrect when I had the ma they were using and the same version they were using so I think it's something to do with my game being corrupted in some aspect or whatnot
Kekec  [author] Oct 1, 2023 @ 9:57am 
@Wizard_ice: That's tough, man. Can you do a test with me? Enable only this mod in the mod manager, send me a screenshot of it. Then run a new campaign and send me an ingame screenshot of the 3 buildings mentioned in the mod description. Full screen. Might be we can figure something out together.
Wizard_ice Sep 30, 2023 @ 4:10pm 
yeah I've tried it seven times with only this mod it's not doing anything. I've also unsubscribed and resubscribe to this mod twice and I've also uninstalled and reinstalled my game twice. still no dice
Wizard_ice Sep 30, 2023 @ 3:35am 
I know what it does I've played with this mod for so f****** long it's one of my favorite mods to goof around with
Wizard_ice Sep 30, 2023 @ 3:35am 
I'm still having the same issue is there a specific way I should put it in the load order
Wizard_ice Sep 30, 2023 @ 12:32am 
...okay then why is it not working for me I'll do some troubleshooting thanks for letting me know
Wizard_ice Sep 30, 2023 @ 12:31am 
okay what I'm saying is I tested it with only this mod
Kekec  [author] Sep 30, 2023 @ 12:12am 
@Wizard_Ice: I've tested it just now and it literally works as intended with all of the buildings. With load order - what goes last is what stays in the game, so putting it first won't show the effects if another mod overwrites them.

I've tested it right now with only this mod enabled and it's working splendidly. I don't know what to tell you, maybe you need to reinstall your game but usually it's human error. Please double check the mod description so you're aware of what it actually does.

See screenshots of working mod:
https://ibb.co/S7ncL34
https://ibb.co/xjN3P4q
https://ibb.co/LPsDx3V
Wizard_ice Sep 29, 2023 @ 10:06pm 
iI just did a test with this mod only and it's not doing anything t's not modifying with the description says it's supposed to be modified
Wizard_ice Sep 29, 2023 @ 9:16pm 
the thing is this is the very first thing in the load order and it's not showing s***.
Kekec  [author] Sep 29, 2023 @ 8:41am 
Try changing the load order and see if it starts working. This is mostly compatible with everything but depending on the load order another mod that changes the same stuff can overwrite it.
Wizard_ice Sep 29, 2023 @ 6:55am 
quick question what mods are incompatible with this cuz I'm currently playing this and it's not working
Kekec  [author] Sep 3, 2023 @ 5:58am 
I've created a RESOURCE ONLY boost mod: OP Player Economy .
For those of us who want to buff the campaign but not the battles.
Kekec  [author] Aug 31, 2023 @ 11:14am 
Updated for 4.0 :steamthumbsup:

@Derimou Hopefully :D But in all seriousness, I'm not planning a vampire count mod, cause I don't play them myself but buy me a coffee and I'll make it for you :)
Derimnou Jul 26, 2023 @ 8:21pm 
:sealdeal: Hopefully we can see an OP Vampire Counts/Vampire Coast someday! Love your work!
Kekec  [author] Jun 2, 2023 @ 1:47am 
Updated.
Twiztid87 May 29, 2023 @ 7:32pm 
Hey there. Love the Mod. Looking forward to the update. :steamthumbsup::steamthumbsup:
Chopper May 25, 2023 @ 11:21am 
Thanks Kekec! Can't wait to try it!
Kekec  [author] May 25, 2023 @ 11:20am 
@Chopper It is, just make sure SFO is loaded before this one (if that doesn't work, reverse the order)
Chopper May 25, 2023 @ 1:31am 
Hi Kekek, love the idea, just wanted to ask if this mod is compatible with the Latest SFO III mod? Thanks.
Kekec  [author] May 2, 2023 @ 3:01am 
@bueferd It works if you adjust the load order, try loading it after radious.
Bueferd May 1, 2023 @ 1:02pm 
@Kekec I changed it to the highest priority and it is still overwriting. Mod manager gave the green star to Radious on that table every time no matter what I did to the load order.
Kekec  [author] May 1, 2023 @ 2:15am 
@bueferd Change the load order.
Bueferd Apr 30, 2023 @ 6:38pm 
Radious overwrites -340 discoverability on Warpstone Refinery to +25