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What you want is not the increase the parents metabolic efficiency (unless it also applies to the unborn child) but instead lower the cost of metabolic efficiency of some of these genes.
Doesn't have to be 0, could be -1 or -0.5. That gives you more room for the kid to produce the traits necessary to be born.
No this mod won't help with that at all.
The way pregnancy work is that the kid rolls between -3 and 3 for their metabolic efficiency.
But the pregnancy will fail if the kids parents push it over the -5 to 5 interval.
The way that can happen is that the parents have enough different germline gene to push the positives or negatives of inherited genes beyond the +5/-5 range.
If the kid rolls a -3 and the next germline gene from the dad adds -2, then the kid is stuck with -5 and have no more space for the rest of the germline genes and can't be shaped,
All my pawns are busy raising 7 kids with 200x hunger rate due to inheriting genes
cant have pregnancy if add too many positive genes.
Please take me off of your performance shit-lists 😢.
In regards to your second and third questions, no, rimworld spawns set xenotypes. This mod is mainly for when creating your own xenotypes to spawn in or for gene manipulation during gameplay.
I thought this removed the metabolic efficiency which it doesn't and that's entirely on me. I'm just stupid and can't read.
No errors, noting