RimWorld

RimWorld

Bill Doors' Weapon Jams!
73 Comments
Arlington Sep 28 @ 6:13am 
i would greatly appreciate if you updated this to 1.6
So interesting
crockett Sep 24 @ 3:18pm 
Is a 1.6 update coming by chance?
Tf2NoobPlayer64 Aug 23 @ 10:35pm 
1.6
FranknKitty Aug 7 @ 6:09pm 
would love an update, this mod is awesome
тетеря, блин Jul 30 @ 6:24am 
🙏
Azerbaijan_Technology Jul 1 @ 12:00pm 
Consider updating for 1.6
Doc May 24 @ 8:16pm 
I'm VERY surprised to say that this mod actually works right out the box with Rimworld Multiplayer lol. Synchronized perfectly! Great mod, makes the game more dynamic!
turkler Jan 11 @ 11:45pm 
I can't play without this mod, thank you for maintaining it!
Arlington Nov 30, 2024 @ 1:35am 
i agree that partial jams are good like in CE it half jams firing at half speed, half damage and half AP
Red Hawkfield Nov 27, 2024 @ 2:25pm 
I see apparel have a jam chance as well but it really doesn't seem to affect anything.
Videogameplayer Nov 12, 2024 @ 4:57am 
Hello, firstly, great mod! I'm seeing an issue though of non-weapon items like apparel displaying a 'chance to malfunction' in the info window. Have you seen this before and do you know how I can fix it? Thanks!
blackrave Nov 10, 2024 @ 2:02pm 
Hold on, this is NOT cooking mod that allows manufacturing delicious fruit spreads using weapons
Reported 28 times for false advertising >:(

P.S. But on serious note- how it works with Yayo's Combat?
诺亚酱 Oct 14, 2024 @ 11:43pm 
很棒的模组
Church.exe Aug 15, 2024 @ 11:10pm 
I have no idea how possible it'd be, but it'd be interesting if the food poisoning mechanic from vanilla RW could be repurposed here. For instance " Say My Name's weapon jammed, cause : incompetent ammunition loading " or " ShaiLeBuff's weapon jammed, cause : dirty loading bench ".
Depending on if the vanilla system allows it, it might even be cool if there were other types of jams, like firing but doing reduced damage and failing to cycle or "partial jams" that reduce accuracy but still shoot fine, so a better crafter quite literally makes better, match-grade bullets. The vanilla system only has to track food poisoning though, so I'm not sure it could scale up to that.
turkler Jul 30, 2024 @ 1:28am 
thank you so much for the update!!!
Narlindir Jul 7, 2024 @ 1:54pm 
for anyone having the same issue
in the bug thread we confirmed that gorehulk raids resut in an error spam and lag of death
dont use with anomaly until fixed
Alex Kersar Jul 1, 2024 @ 4:52am 
CE 1.5 is out now, I hope this mod can shine even brighter now.
StonyM Jun 7, 2024 @ 5:24am 
同下下下 血棘巨人攻击时报错
此猪八两重得名朱重八 May 11, 2024 @ 12:03am 
你好 mod列表看不到图
Pet Mudstone May 1, 2024 @ 12:17pm 
There's a similar issue with the Nociosphere.

https://gist.github.com/HugsLibRecordKeeper/fab88f875d9f660aec8154904471e678

When it activates it can only attack once if something is around it then it just sits around attempting to attack while spamming countless red errors every second.

It's a shame too, cuz this is honestly a pretty damn wonderful mod! Adds a lot more considerations to weapon quality and condition, especially combined with LTS Maintenance. Can't maintain weapons you don't have researched and that means they break down more and more! It's a nice balancing lever.
fallenscion Apr 25, 2024 @ 9:19am 
There is currently (April 25, 2024) a game-breaking bug with fleshbeast spike launch abilities that causes red error overflow when using this mod.

https://gist.github.com/HugsLibRecordKeeper/5ff244ff70f883f52ffd48955e2192a3

Specifically there is a nullreference at BDsWeaponJamming.HarmonyPatch+HarmonyPatches.TryCastShot_Prefix (System.Boolean& __result, Verse.Verb_LaunchProjectile __instance) [0x0000f] in <70c16bb398bf4bf99f3fc4e1586dd720>:0
Chocoroom Apr 16, 2024 @ 7:37am 
thanks for updating
тетеря, блин Apr 11, 2024 @ 12:57pm 
🙏
slurpme Apr 11, 2024 @ 12:47pm 
1.5?
HIVEMIND Jan 14, 2024 @ 7:10pm 
bruh how much destroyed fingers from bows unreal -1
Hcup Jun 6, 2023 @ 6:31am 
Just disable LTS jam and use this one.
pear May 5, 2023 @ 11:48pm 
It would be so cool to see this integrated with [LTS] Maintenance https://steamcommunity.com/sharedfiles/filedetails/?id=2803673873&searchtext=
Mycroft Apr 10, 2023 @ 6:04pm 
Raspberry.....only one man in rimworld would dare give us the raspberry. BILL DOOOOORS!
Sorcia Apr 8, 2023 @ 7:32am 
I just want that berry jam...
FoolishJester Mar 8, 2023 @ 3:39pm 
does it work for ce but with disabled ammo
Rein Mar 7, 2023 @ 10:24am 
It seem like this mod add the factor for weapon jam chance with clothing too when I look in the info card of any clothing. Don't think that is intended?
我覺得我不知道 Feb 28, 2023 @ 8:26am 
傳奇級的磁軌霰彈一直卡殼是正常的嗎?
Lemon caro Feb 13, 2023 @ 5:08pm 
for anyone who wants to use this mod
remember to turn off hitpoint dependent jam chance especially if the damage on jam is above 1
тетеря, блин Jan 23, 2023 @ 11:21am 
+1 to both Narlindir and vlad-lectur requests.
Narlindir Jan 22, 2023 @ 6:14am 
Can you make it so bows dont jam?
Or is that something Id have to do on my end?

Am having trouble hitting shit with a shortbow cuz of it
and afaik those dont jam usually
(I know form experience lol)
KingsMan_ Jan 6, 2023 @ 3:02am 
ty
lol Nov 27, 2022 @ 3:15am 
Hugslib log, for reference regarding the modlist I tested it on https://gist.github.com/403eb8c47b312cb15390cb4317e4c5cf
lol Nov 27, 2022 @ 3:14am 
After some testing:
- Feels like the "hit points factor" is way too high. It could be 4-5 times lower. Maybe configurable in options.
- "Damage weapon on jam" could be based on probability. Even on the lowest damage (-1hp on jam) it's still too high; long fights destroy weapons both on colonists and on raiders sides. So instead of a slider "1-100hp damage on jam" it could be something like "0-100% chance of inflicting 1 dmg on jam".
- The "tech level multiplier" slider seemed to not work at all? At least there was no noticeable difference between the levels set at "1.00" or "0.01".
lol Nov 26, 2022 @ 12:29am 
Seems there is a spelling mistake in mod options. Should be "Neolithic tech level multiplier"
Fnaf2ToyChica Nov 25, 2022 @ 2:36pm 
I've gotta say: this mod has been game changing
lol Nov 25, 2022 @ 12:52am 
Looks like a great mod idea. Is it safe to add/remove mid-game?
3HST有限公司  [author] Nov 24, 2022 @ 11:40pm 
@Type Writer This bug is now fixed. Thanks you for your valuable help!
@Victor Theoretically, your bug should've fixed in this update too, if my speculation that it is related to jobs is right.
Type Writer Nov 24, 2022 @ 4:29am 
I've got a reproducible bug that causes a game crash. When a pawn's weapon breaks and the firing cooldown finishes, Rimworld INSTANTLY crashes to desktop, with Windows stating that "Rimworld has encountered an error and needs to be closed." This was reproduced across three different pawns, two with shortbows and one with a pila, and happened every time their weapon broke while hunting.

Unknown why this occurs. I have six Rimworld player logs taken from the game's appdata folder after each crash, and can provide them on request—though I couldn't spot anything in them myself. I can't get a Hugslog from after the crash happens because the game closes, but I grabbed one from a SECOND before it happened again, once I knew what the trigger was, and the modlist may help you diagnose the conflict. https://gist.github.com/HugsLibRecordKeeper/734050f1fa89a08251fbda3794a4ca73

I am running Rimworld 1.3-latest, on 64-bit Windows 7.
Victor Nov 19, 2022 @ 2:14pm 
I noticed another thing: the pawn whose jammed weapon broke still acts as if he had one but it keeps failing, saying Jammed! Jammed! Jammed! as he shoots air.
Victor Nov 19, 2022 @ 2:11pm 
Oh yeah, I didn't notice the hitpoints per jam, I reduced it to 0 now
Victor Nov 19, 2022 @ 2:10pm 
Got a sudden error: Tried to destroy already-destroyed thing Gun_MachinePistol57132
Can weapon jams destroy weapons?
https://gist.github.com/HugsLibRecordKeeper/c7525f6ef18fbbbfde459830639b44de#file-output_log-txt-L5663
Line 5663
总计23662.22元 Nov 1, 2022 @ 4:22am 
贴吧里找不到这个帖子,我记得之前看过你的帖子,武器卡壳的时候好像会产出什么果冻来着?:spiffo:
RutraNickers Oct 23, 2022 @ 8:51am 
Sorry for asking lot of questions, but is it an automatic patcher that covers any random modded weapon without the need of a specific patch? Can I change configs of a specific weapon instead of changing global variables? Can I eat the weapons after they turn into jam?
Awan Oct 22, 2022 @ 8:15am 
'Weapon Jams' also sounds like a name Death might adopt in a hurry