Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Factions & Characters]
1,079 Comments
Gabe 4 hours ago 
I was on Records Mode, and the only non 190 Expanded mod I had up was "No AI cheats in Combat", I will try with it off next time.

Thank you for your hard work.
星辰耀龙 Aug 21 @ 7:00pm 
Taoqian's MiLan,LiuBei's wife lady Mi's father MiLan
星辰耀龙 Aug 21 @ 6:59pm 
the character MiLan model had been broken,it bug and no character view
Red Panda Aug 21 @ 1:53pm 
Are there artillery focussed character&faction ?
Azza909 Aug 21 @ 7:58am 
Yeah I think there is a bug for Liu Yan because he dies way before that date for some reason.

On the Gate at Max upgrade it always has low public order even when I make no Tax on them seems odd
Ironic  [author] Aug 21 @ 6:42am 
@Azza909 there was a small tweak to gates as for Liu Yan his death time should start ticking after 194, so he either he’s dying in battle or there is some bug happening
Azza909 Aug 21 @ 3:49am 
Hey @Ironic did you do something with gate pass because it keeps getting low public disorder I have the bug fix mod installed which fixed this if I remember correctly but even with that installed the bug fix, it does not work. Also Liu Yan keeps dying on my campaigns pretty much before even turn 10 is this meant to happen
Mingles Aug 17 @ 2:55pm 
thank you @ironic
Folday Aug 16 @ 12:20pm 
Does this support Radius as well?
Ironic  [author] Aug 16 @ 11:59am 
@ViGabooo Yes new skills are being added and already been added to several new characters
ViGabooo Aug 16 @ 11:44am 
will there be an addition to the skill tree, like new skills?
Ironic  [author] Aug 15 @ 1:02pm 
@Red Panda Nobody in particular, 217 is going to be all factions on the map at the same time
Red Panda Aug 15 @ 12:48pm 
I mean. are there any similar character to Lü Bu to solo armies.

Also what is the deal with 217CE ?
Ironic  [author] Aug 14 @ 3:29pm 
@k02622 It is not implemented for Sun Ce's faction yet

@Red Panda Lu Bu is playable in 190

@Mingles Use RPFM, create an effect bundle with all of the unit cap set to -999 for the faction, then apply it to Liu Bei's faction.
k02622 Aug 14 @ 8:58am 
Hello, I have a question regarding the starting choice for the Sun Jian faction in the 190 start date.

I chose the "Sun Ce Mechanism". My understanding was that this path would allow me to follow Sun Ce's historical journey after Sun Jian's death.

However, in my campaign, the Sun Jian death event is not triggering at all. Because of this, the subsequent event chain, like trading the Imperial Seal to Yuan Shu for an army, is also not starting. I know that the Jin Wu faction remains independent in this path, and that part seems to be working correctly.

So my question is: Is this event chain (Sun Jian's death and the following Sun Ce story) for the "Sun Ce Mechanism" path currently unimplemented because the mod is still a Work In Progress? Or is this a known bug?

Thank you for your hard work and for any clarification on this.
Red Panda Aug 14 @ 8:11am 
Are there any chracter close to Lü Bu ?

Someone to solo armies and focussed on heroism.
Draco100000 Aug 13 @ 6:01pm 
Wu Kingdom area much more interesting with this mod. Im playing a Wang Sheng campaing and having a blast. Really liked his background, a guy that was capable but didnt have any ambition, unfit for the times. Lu Dai is very strong Vanguard with high Authority, great for leading the army. His unique unit, the province guards are a stalwart wall that is almost imposible to break, such a strong heavily armored unit that completely outclasses any other spear until the very lategame, very handy to deal with all the bandits in the area, and some unfilial warmongering Han governor.

Fished through court some Xiognu generals here and there, also some of the new tribesmen, really liking all the new content. Cao Cao decided to die (maybe executed?) just when he reached Duchy, and his incapable son was taken in by Yuan Shao. I wonder if the Koreans or Ma Chao will form the three Kingdoms alongside Yuan Shao.
Mingles Aug 13 @ 3:30pm 
can you tell me how to remove the unit cap i'd like to have it for personal use. i am modding savvy i can do it myself but if you could explain, and also his "unique units" since i have all the units unlocked for all characters arent as good, the unit sizes are tiny (i play at 480 unit sizes) the biggest unit size you have is 60-90 so taking away another 480 man unit from me isn't a fair trade, please dont unit cap any other units as i at least have the imperial sword guard units i can use unrestricted, I dont care for your balancing personally I like to play these my own way, just tell me how to remove the unit cap in RPFM or AK and I will do it myself.
Ironic  [author] Aug 13 @ 1:41pm 
@Mingles It is apart of his mechanic, Path of Unity. He gets access to other unique units of factions, in order to balance, the unit cap is applied, that is why there is a unit cap for Liu Bei. This is intended.
Mingles Aug 13 @ 1:00pm 
i will get a full list of units that are capped, but that isnt for you to decide, and if you are, making the option to have an uncapped version should be accessible, a regular uncapped unit mod is 50/50 if it will work because it doesn't take into account that your mod is also running.
Mingles Aug 13 @ 12:59pm 
so yes its liu bei and why is there a cap on those units? please make a submod for no capped units, i also have other capped units besides those.
Ironic  [author] Aug 13 @ 10:48am 
If it Liu Bei, and you are getting caps on the Imperial Guards and Imperial Defenders, this is intended. Imperial Guards =/= Imperial Sword Guards, consider it you getting early Imperial units. The regular Imperial units are not capped.
Ironic  [author] Aug 13 @ 10:29am 
@Mingles Are you playing alternative for the unit cards, what is your mod order, what units are getting the caps?
Mingles Aug 13 @ 9:41am 
also TONS of missing unit cards and character faces that aren't showing up still
Mingles Aug 13 @ 9:37am 
i need you to take a look at your mod, I have been asking the people on the korea 190 expanded submod because they wont just take a look at there mod, and its either them or you guys that keep adding unit caps on some very random units, this isn't how i like to play and a regualr get rid of unit cap mod wont do the job, i need you to remove this i dont care if its for balancing or something this shouldn't be forced upon the player (id like to continue to use your mod) if you could check and remove this or just make a submod that gets rid of the unit caps this would be appreciated.

i have tested this several times now it is definitely the 190 mod that is causing this, i know what i am doing when testing this I would just appreciate you taking a look at your mod instead of fighting me on this, thank you.
Ironic  [author] Aug 8 @ 10:22am 
@Red Panda 190 is the most complete, the others are still work in progress. And you do not need to wait until 100% done.
Red Panda Aug 8 @ 2:04am 
Is every start dates are playable ?

Also should I wait until 100% complete ?

What is left to done ?
NeutronStarGaming Aug 7 @ 10:45am 
Can't wait for the Korean factions to be fleshed out would love to do a Korean conquest
Ironic  [author] Aug 6 @ 7:33am 
@xavieroutes94 What options did you select in the starting options
xavieroutes94 Aug 6 @ 4:47am 
There is 2 Lu bu. One as a faction and other as a member of Dong Zhou
Lain Aug 4 @ 10:05pm 
@lambertjr24:
Part of the campaign setup process, it pops up after the Lu bu\Sun Ce confederation choices.

If it does not, you're not on the right version and may have to force steam to update the mod.
lambertjr24 Aug 4 @ 9:36pm 
Hi, I saw the update talking about the new total War Mode, how do I activate this new starting option?
vilzhem Aug 2 @ 7:49pm 
Will the yellow turbans get new characters?
Ironic  [author] Aug 2 @ 1:44pm 
@Gabe You have a mod that is interfering with this mod then, Liu Yan only starts ticking for his death when he is 63 year old with this mod (aka 194)
Rewan  [author] Aug 2 @ 1:39pm 
Are you playing on Records mode ?
Gabe Aug 2 @ 11:53am 
I keep having Liu Yan die 1-3 turns in, making it quite difficult to achieve anything at all.
Lain Jul 31 @ 1:03am 
@b.rianwu: No
b.rianwu Jul 30 @ 6:19pm 
Is this compatible with Wu Kingdaissance?
Lain Jul 30 @ 9:37am 
@Red Panda:
It'll take Ironic a long time to 100% the mod so i wouldn't wait. The mod is absolutely playable.

I'll leave Ironic to answer whats missing outside fleshing out some of the southern factions, korea and nanman tho.
Rewan  [author] Jul 29 @ 2:20am 
Iirc we do not support the "alternate" unit cards
Mingles Jul 28 @ 4:20pm 
I will go back and get exact units. its quite a few, but go play a campaign as Liu Bei and you will see.
Mingles Jul 28 @ 4:19pm 
tons of unit cards that are blank, tested with the required 190 mods running, playing 190 playing
Liu Bei
Ironic  [author] Jul 23 @ 9:32am 
cpep3302 Jul 23 @ 2:29am 
what's new for the 21st update?
Muja Jul 22 @ 1:05pm 
For 190 start as Lu Bu, victory against Dong Zhuo doesn't register with this mod. Just notifying and if anything can be done would be awesome!
Rewan  [author] Jul 15 @ 11:42pm 
Not our priority.
sam47125 Jul 15 @ 11:32pm 
I hope the character skills can have different changes.
Ironic  [author] Jul 15 @ 2:10pm 
@Daggerbild Not made by me, but if someone wants to create one they are more than willing. I believe someone is.
Daggerbild Jul 15 @ 1:53pm 
Hello, will there be a skill overhaul for characters? Like, Havie Expanded Skill Tree?
Rewan  [author] Jul 10 @ 11:40pm 
@Naturath : It's intended as it's meant to represent that even if you get rid of the bandit faction, there's still going to be bandits in there. I reckoned the lil bit of flavour outweighted the penalties (even if yes, it's frustrating to have a building giving you only negatives you can't get rid of - I absolutely understand and I'm looking into that)