Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Using PJ's WH3MM, so the load order should be fine. Any help would be greatly appreciated!
But there's a 404 when clicking the link for We'z Speshul
That mod has a new, modular structure now, have a look and update info accordingly. <3 Thanks!
2.) The Major 20 Slots mod has disappeared from my WH3MM and it seems Steam too. Is it gone for good or will it be back at some point for 5.0? For playing a fully modded-to-the-brim EMP/KSL campaign, with all LM mods and 2-3 mods that add building options (like Johnny's or "Balanced Economy Buildings") it even still retains some puzzle factor
But if I have to say Goodbye now with 5.0, I will!!! *meek sobbing*
And a personal remark: I dunno why anyone would prefer 3 Rows over 6 Slots for Minor - the latter looks SO CLEAN AND NICE <3 (Some brownnosing to close things out...)
But I could SWEAR I always avoided the mod versions containing the words "only" - which means I ran this submod without one of its requirements, and I'm pretty damned sure everything was working fine.
Added compatibility support for Huatl, Tlaxtlan, Zlatlan, and Xlanhuapec from Obsidian's Lustria Rises.
Added compatibility support for the following mods:
- Nakai's settlements from Obsidian's Lustria Rises.
- Mortrau's Black Sun Fleet.
Thanks to @Zod's Snapped Neck for spotting that.
Thanks @Zod's Snapped Neck for spotting this!
@Myxameno; I think I found the problem; this submod and the 20 slot version of BSE conflict because the tables have the same names, hence why Betrezem wasn't getting 6 slots on custom race minors with the default load order. So you get either 20 slot majors or 6 slot minors with them, but not both.
Nevertheless, I hope - if the standard version does not help someone, mine will come in handy
-MCT
-Mixu's Unlocker
-BSE (6 slot minor extra race)
-BSE (6 slot minor)
BSE (20 slot)
-Ovn Araby
-Nagash
But could you help a little?
I have mods in the following order:
-Mixu's Unlocker
-MCT
-BSE (20 slot)
-BSE (6 slot minor)
-Ovn Araby
-Nagash
-BSE (6 slot minor extra race)
Unfortunately, in the minor settlement of Araby and Nagash, there are still 4 slots built. Maybe I have some kind of wrong order of mods?
https://steamcommunity.com/sharedfiles/filedetails/?id=2792284475&searchtext=tier+4
Without it, 6 slots in minor settlements.. with it, it becomes 5 slots.
As always, wait for Mixer and its submod to be updated before using.
Just note that for some modded races, like Fimir or Albion, Ragnarok has to add support on his side as well, because if he doesn't, those specific races just won't have tiers 4 and 5 at all.
1.IEE
2.MIXER
3.MCT
4.BSE
5.Six Building Slots
6.Any number of the supported extra races mods.
7.Extra Races Compatibility Submod
8.tier 4/ tier 5 submod
9.Ragnarok mods T 4/5
Thanks again
So you can use together BSE, 6 slots submod, extra races submod, tier 4/ tier 5 submod, and both Ragnarok mods. I also believe that the default load order should work just fine.
On a side note: BSE is basically a bunch of DB edits, so it shouldn't ever cause a CTD. Worst case scenario you just won't get any additional slots.