Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
127 Comments
HAVOC5150 Oct 11, 2024 @ 7:07pm 
haven't seen it implemented for nuln elspeth yet
Myxameno  [author] Jul 7, 2024 @ 10:52pm 
@Zelsaard, basically what RexJayden said. Strat is out for quite a while and his mods are not being updated, so I would not expect any of them to work properly until he's back.
RexJayden Jul 7, 2024 @ 1:25pm 
Zelsaard, Stratovarius (Rotblood mod author) has been MIA for quite a while and many of his mods are not working now) - - lots of folks are hoping that he comes back and updates his AMAZING mods. :croc::critical:
Zelsaard Jul 7, 2024 @ 12:38pm 
Correction to my previous comment, it seems to only happen with specific settlements/factions? I'm not really sure, not enough information yet, so I'm just guessing.
Zelsaard Jul 7, 2024 @ 12:32pm 
Having a problem playing Rotblood Tribe (had the same problem with Black Sun Fleet before it was included in this compatibility patch too), when I take a settlement, I only have the option to subjugate/vassalize (it's the same option repeated around 8 times across the UI at the bottom of the screen).

Using PJ's WH3MM, so the load order should be fine. Any help would be greatly appreciated!
Myxameno  [author] Jun 22, 2024 @ 7:06am 
@Hell Brothers, you can, they are doing different things.
Hell Brothers Jun 22, 2024 @ 6:31am 
hi can use building slot extended minor stttlement 6 and the extra race 6 minor both ?
Myxameno  [author] Jun 12, 2024 @ 1:00pm 
@sigmars_disciple, I'll fix the link but Lost didn't change his settlement DB codes last time I checked, so it should work fine. As for outdated mods, having compatibility for them without actually using those mods won't affect the game, those changes just won't do anything.
sigmars_disciple Jun 10, 2024 @ 7:33pm 
Hey, I know it's not your "duty" to be up to date here in all regards to the factions (because e.g. the Estalia x Cataph patch looks like it's pretty out of date, so I wouldn't recommend using that right now - I assume this might also affect the submod)

But there's a 404 when clicking the link for We'z Speshul

That mod has a new, modular structure now, have a look and update info accordingly. <3 Thanks!
sigmars_disciple May 3, 2024 @ 7:51am 
And YES, I am STUPID and have found the 20 Slots mod again, I forgot it was hosted on CheesyRamen's workshop. Mea culpa for the essay <3 HAHA
sigmars_disciple May 3, 2024 @ 7:38am 
1.) Is that possible?
2.) The Major 20 Slots mod has disappeared from my WH3MM and it seems Steam too. Is it gone for good or will it be back at some point for 5.0? For playing a fully modded-to-the-brim EMP/KSL campaign, with all LM mods and 2-3 mods that add building options (like Johnny's or "Balanced Economy Buildings") it even still retains some puzzle factor

But if I have to say Goodbye now with 5.0, I will!!! *meek sobbing*

And a personal remark: I dunno why anyone would prefer 3 Rows over 6 Slots for Minor - the latter looks SO CLEAN AND NICE <3 (Some brownnosing to close things out...)
sigmars_disciple May 3, 2024 @ 7:38am 
Hey Myxameno! First of all, thanks for the updates and the addition of more modded factions. I got 2 questions: For quite some time I have used 20 Major, 6 Slots minor - I combined it with @Ragnarok's "Tier 4 For All" and his "Man The Ramparts" overhaul for T4.

But I could SWEAR I always avoided the mod versions containing the words "only" - which means I ran this submod without one of its requirements, and I'm pretty damned sure everything was working fine.
Myxameno  [author] May 2, 2024 @ 7:19am 
@all
Added compatibility support for Huatl, Tlaxtlan, Zlatlan, and Xlanhuapec from Obsidian's Lustria Rises.
Myxameno  [author] May 2, 2024 @ 2:28am 
@all
Added compatibility support for the following mods:
- Nakai's settlements from Obsidian's Lustria Rises.
- Mortrau's Black Sun Fleet.
Myxameno  [author] Apr 30, 2024 @ 9:05am 
@all, updated for patch 5.0.
Myxameno  [author] Apr 23, 2024 @ 12:56pm 
@all, Albion now have 14 slots in Konquata, on par with other special settlements.

Thanks to @Zod's Snapped Neck for spotting that.
Myxameno  [author] Apr 23, 2024 @ 12:50pm 
@Zod's Snapped Neck, I don't think it's intentional. IIRC OVN changed Konquata to a special settlement later. I'll take a look.
Zod's Snapped Neck Apr 23, 2024 @ 11:50am 
Also, Albion is missing the extra slots for Konquata (only has 10 as opposed to 12). Not sure if that's intended.
Myxameno  [author] Apr 23, 2024 @ 10:29am 
Yeah, @CheesyRamen will update his mod when he'll have time and our mods will work fine together with the default load order after that.

Thanks @Zod's Snapped Neck for spotting this!
Myxameno  [author] Apr 23, 2024 @ 10:19am 
Or the easier way would be to ask Ramen to set his priority higher I guess XD
Myxameno  [author] Apr 23, 2024 @ 10:17am 
@Zod's Snapped Neck, yeap, this is exactly the issue. I think I will fix this by moving minor settlements to the separate tables with higher priority so Ramen's mod would override my major settlements table but no the minors. Then it will work properly with the default load order.
Zod's Snapped Neck Apr 23, 2024 @ 9:54am 
@Betrezem are you still getting 20 slot capitals as custom races with that setup?

@Myxameno; I think I found the problem; this submod and the 20 slot version of BSE conflict because the tables have the same names, hence why Betrezem wasn't getting 6 slots on custom race minors with the default load order. So you get either 20 slot majors or 6 slot minors with them, but not both.
Betrezem Apr 7, 2024 @ 12:18am 
I'm afraid there are too many of them to list :D
Nevertheless, I hope - if the standard version does not help someone, mine will come in handy
Myxameno  [author] Apr 7, 2024 @ 12:15am 
@Betrezem, glad to know you've sorted it out! Loading order shouldn't matter in this case, I use the default one and it works fine for me. I wonder if there is another mod you use that can possibly intervene.
Betrezem Apr 6, 2024 @ 10:06am 
The answer came by itself and if someone needs help, I did the following procedure:
-MCT
-Mixu's Unlocker
-BSE (6 slot minor extra race)
-BSE (6 slot minor)
BSE (20 slot)
-Ovn Araby
-Nagash
Betrezem Apr 6, 2024 @ 2:51am 
Author, thank you for such a wonderful mod!
But could you help a little?
I have mods in the following order:
-Mixu's Unlocker
-MCT
-BSE (20 slot)
-BSE (6 slot minor)
-Ovn Araby
-Nagash
-BSE (6 slot minor extra race)
Unfortunately, in the minor settlement of Araby and Nagash, there are still 4 slots built. Maybe I have some kind of wrong order of mods?
Lisan al Gaib Mar 15, 2024 @ 5:43am 
Yes, can confirm it is working flawlessly with the submod. It was my silly mistake to completely miss out on the sub mod. Can start a Dawi campaign now if you know what I mean xD. Thank you so much for the help, much appreciated.
三月雪 >.< Mar 15, 2024 @ 4:03am 
thx you answer !love :steamhappy:
Myxameno  [author] Mar 15, 2024 @ 3:59am 
@三月雪 >.<, doesn't really matter, it shouldn't cause any issues and the default load order works fine so I would leave it at that. If you insist on changing the load order still then it would be submod first and then the mod.
三月雪 >.< Mar 15, 2024 @ 3:55am 
Myxameno ,load order:first mod then compatibility submod or first compatibility submod then mod ?
Myxameno  [author] Mar 15, 2024 @ 3:02am 
Yeah, I know which one you're talking about. I have submod for it to work properly - https://steamcommunity.com/sharedfiles/filedetails/?id=2872645933 . Could you please try a fresh campaign with it as well?
Lisan al Gaib Mar 15, 2024 @ 2:59am 
This is the one am talking about..
https://steamcommunity.com/sharedfiles/filedetails/?id=2792284475&searchtext=tier+4

Without it, 6 slots in minor settlements.. with it, it becomes 5 slots.
Myxameno  [author] Mar 15, 2024 @ 2:55am 
@Drunk Newbie, did you try it with my tier 4 submod ? It worked before and should still, unless Alarayn changed something on his side.
Lisan al Gaib Mar 15, 2024 @ 2:39am 
Fresh High Elves campaign, when I have Alaryon's tier 4 minor settlements on, it gives only 5 slots in total. However, if I disable Alaryon's mod, this one works fine as stated (6 slots). So can't have them both.
Myxameno  [author] Mar 15, 2024 @ 2:32am 
@Drunk Newbie, please be more specific? What race are you playing, on which campaign map, is there only 5 slots from the beginning or starting from tier 4?
Lisan al Gaib Mar 12, 2024 @ 2:25am 
If I use Alaryon's Tier 4 minor settlements, 6 slots become 5.
Myxameno  [author] Feb 22, 2024 @ 12:01pm 
@all, updated for Patch 4.2.
Sean Jan 11, 2024 @ 9:25pm 
Yup, worked like a charm :)
Myxameno  [author] Jan 11, 2024 @ 1:06pm 
@Sean, works on my side. Maybe Steam is having a stupid, try to unsubscribe/resubscribe.
Sean Jan 11, 2024 @ 1:27am 
May just be me, but doesn't seem to be working for Araby. Works for other OVN mods tho
Myxameno  [author] Jan 8, 2024 @ 10:57am 
@all, support for OVN Lost Factions: Araby is added. Enjoy!
Myxameno  [author] Nov 21, 2023 @ 8:50am 
@all, updated for Patch 4.1.

As always, wait for Mixer and its submod to be updated before using.
Myxameno  [author] Nov 12, 2023 @ 5:23am 
@三月雪 >.<, yeah that looks fine to me.

Just note that for some modded races, like Fimir or Albion, Ragnarok has to add support on his side as well, because if he doesn't, those specific races just won't have tiers 4 and 5 at all.
三月雪 >.< Nov 12, 2023 @ 5:05am 
@Myxameno Thx ❥(^_-) Is this right ?need to make changes ?
1.IEE
2.MIXER
3.MCT
4.BSE
5.Six Building Slots
6.Any number of the supported extra races mods.
7.Extra Races Compatibility Submod
8.tier 4/ tier 5 submod
9.Ragnarok mods T 4/5
Thanks again
Myxameno  [author] Nov 12, 2023 @ 4:38am 
@三月雪 >.<, tier 4 / tier 5 submod should be compatible with Minor Tier Four All and Minor Tier Five Four All, unless Ragnarok didn't follow CA's naming convention for the new tiers.

So you can use together BSE, 6 slots submod, extra races submod, tier 4/ tier 5 submod, and both Ragnarok mods. I also believe that the default load order should work just fine.
三月雪 >.< Nov 12, 2023 @ 4:28am 
@Myxameno https://steamcommunity.com/sharedfiles/filedetails/?id=3071058075 Minor Tier Five Four All ;this mod support Tier 4 / Tier 5 Minor Settlements Compatibility Submod?
三月雪 >.< Nov 12, 2023 @ 4:19am 
@Myxameno this mod support Tier 4?I want :Building Slots Extended and Six Slots and Tier 4 / Tier 5 and Extra Races Compatibility ,Tell what should I do,please !!!Do I need to use “Tier 4 / Tier 5 and Extra Races Compatibility”2 compatible submods? How to order?
爸爸 Oct 23, 2023 @ 2:33am 
You are right, the problem is not this mod. Ty for the checking
爸爸 Oct 23, 2023 @ 2:14am 
My game can play for around 15 turns, and it usually crash randomly from turn 15 to 20. I will test it again with just those two mods to see and let you know.
Myxameno  [author] Oct 23, 2023 @ 1:56am 
@dota2 little boy, just launched and played a couple of turns in Walach's and Vlad's campaigns, no issues on my side. So probably something else causes a conflict on your side. There is a troubleshooting F.A.Q. in the main mod's description, you can try following it to be sure.

On a side note: BSE is basically a bunch of DB edits, so it shouldn't ever cause a CTD. Worst case scenario you just won't get any additional slots.