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https://steamcommunity.com/sharedfiles/filedetails/?id=3318719948
Added compatibility support for Huatl, Tlaxtlan, Zlatlan, and Xlanhuapec from Obsidian's Lustria Rises.
Added compatibility support for the following mods:
- Nakai's settlements from Obsidian's Lustria Rises.
- Mortrau's Black Sun Fleet.
Thanks to @Zod's Snapped Neck for spotting that.
Does it means we don't need this or BSE for more slots ?
Mixer updated to 4.1:
Building slot submod has been integrated to Mixer. Thanks to ChaosRobie for making a script that hides the issues!
Added the modder factions from the thread
Frontend 3d lord viewer should now support a faction key instead startpos id.
Thank you Myxameno for all the hard work and all mods!
As always, wait for Mixer and its submod to be updated before using.
Note: you can see some weird things happening with slots in Jade Pirates' starting province. This is because Reu uses scripts to assign settlement buildings at the start of the game, and didn't update those scripts when CA moved major settlement from Beichai to Fu-Chow with 4.0.
The workaround for it is to abandon and resettle those settlements (you can use console mod to speed that up).
As always, wait for Mixer and its submod to be updated before using.
Hey bro, let me ask you, does this work with the Building 'Slots Extended - minor settlements only' ?
Note: all other TEB factions work even without this submod.
Note: Altdorf is currently bugged for Mousillon, this is an issue from Mixu's Mousillon mod and not caused by BSE.
Note: You may possibly encounter some issues until the Mixer is updated. These issues would be related to un-updated Mixer, not BSE.