Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Extra Races Compatibility Submod
72 Comments
Nebulas_Nexusttv Jan 14 @ 10:23am 
hello, can you update yr mod, please?
Arty Aeterna Dec 26, 2024 @ 2:06am 
Could you add "Vlads dominions" mod as compatiblity?
Colithiel Sep 30, 2024 @ 5:49am 
Hey Myxameno, just letting you know SCM released a version of the Skaven Clans mod at this link. Figured if you're in the mood you could add compatibility!

https://steamcommunity.com/sharedfiles/filedetails/?id=3318719948
Nyky Sep 6, 2024 @ 5:23pm 
@Colithiel : Works fine for me
Colithiel Sep 4, 2024 @ 7:25am 
Does this need updated or is it gtg?
Myxameno  [author] Jul 20, 2024 @ 7:28am 
@Broly The Legendary Super Saiyan, most likely not. It seems they just moved it to Rhox's profile for updates, but let me know if you see any issues.
Broly The Legendary Super Saiyan Jul 20, 2024 @ 7:08am 
Nagash just got reuploaded by a different author so idk if this needs an update for it
Nedra Jul 14, 2024 @ 12:25pm 
I can live with that, thank you for the response!
Myxameno  [author] Jul 14, 2024 @ 12:53am 
@Nedra, it does. But this mod adds slots for modded factions to both major and minor settlements. So while vanilla factions will have extra slots only in major ones, modded factions will have them in both major and minor.
Nedra Jul 11, 2024 @ 3:59pm 
Does this work with Building Slots Extended (Major Settlements Only)?
Myxameno  [author] May 2, 2024 @ 7:19am 
@all
Added compatibility support for Huatl, Tlaxtlan, Zlatlan, and Xlanhuapec from Obsidian's Lustria Rises.
Myxameno  [author] May 2, 2024 @ 2:28am 
@all
Added compatibility support for the following mods:
- Nakai's settlements from Obsidian's Lustria Rises.
- Mortrau's Black Sun Fleet.
Myxameno  [author] Apr 30, 2024 @ 9:05am 
@all, updated for patch 5.0.
Myxameno  [author] Apr 23, 2024 @ 12:56pm 
@all, Albion now have 14 slots in Konquata, on par with other special settlements.

Thanks to @Zod's Snapped Neck for spotting that.
Myxameno  [author] Mar 22, 2024 @ 2:24pm 
@Tellos, everything works fine on my side with Less Red. So there is no direct conflict between it and this submod. Either you have another mod conflict, or Less Red conflicts with one of the modded factions specifically and that causes a lot of other stuff to fail.
Myxameno  [author] Mar 22, 2024 @ 2:16pm 
@Tellos, that's really weird and shouldn't be the case, but I can take a look.
Tellos Mar 22, 2024 @ 1:21pm 
Just wanted you all to know if you use the less red more Art with the Building Slots Extended - Extra Races Compatibility Submod it will overide thyis mod and you wont have the number of slots this mods provides.
Myxameno  [author] Feb 22, 2024 @ 12:01pm 
@all, updated for Patch 4.2.
Myxameno  [author] Feb 17, 2024 @ 1:00am 
@Hercules, you don't need this for LCCP, the main BSE mod is enough.
Hercules Feb 16, 2024 @ 6:46pm 
Does this mod work with Legendary Campaigns Compilation Pack (LCCP)? https://steamcommunity.com/sharedfiles/filedetails/?id=3113531421
Myxameno  [author] Jan 8, 2024 @ 10:57am 
@all, support for OVN Lost Factions: Araby is added. Enjoy!
Myxameno  [author] Dec 21, 2023 @ 12:57am 
@Red Panda, it does not.
Red Panda Dec 21, 2023 @ 12:36am 
@chopchop

Does it means we don't need this or BSE for more slots ?
ChopChop Nov 25, 2023 @ 4:14pm 
Got some news from Da Modding Den boys:
Mixer updated to 4.1:
Building slot submod has been integrated to Mixer. Thanks to ChaosRobie for making a script that hides the issues!
Added the modder factions from the thread
Frontend 3d lord viewer should now support a faction key instead startpos id.

Thank you Myxameno for all the hard work and all mods! :steamthis:
Myxameno  [author] Nov 21, 2023 @ 8:50am 
@all, updated for Patch 4.1.

As always, wait for Mixer and its submod to be updated before using.
Colithiel Oct 26, 2023 @ 6:58am 
wow, I totally read over the description and I was looking for something that started with "Legions" and skimmed right over the "Teams". My apologies, I do read descriptions before I comment LOL! Thank you!!!
Myxameno  [author] Oct 25, 2023 @ 11:39pm 
@Colithiel, it is already part of this mod.
Colithiel Oct 25, 2023 @ 1:20pm 
Can support for the Legions of Nagash mod be added?
Myxameno  [author] Sep 21, 2023 @ 4:07am 
@all, support for BasedMeme's Champions Of Undeath: Conquest Of The Blood Dragons is added. Enjoy!
Ganon Cannon Sep 9, 2023 @ 4:56am 
Thanks man will do, I use console command all the time so thanks of heads up. Also thanks for the update.
Myxameno  [author] Sep 8, 2023 @ 11:57pm 
@all, added compatibility support for Reu's Yin-Yin, the Sea Dragon: Jade Pirate Submod.

Note: you can see some weird things happening with slots in Jade Pirates' starting province. This is because Reu uses scripts to assign settlement buildings at the start of the game, and didn't update those scripts when CA moved major settlement from Beichai to Fu-Chow with 4.0.
The workaround for it is to abandon and resettle those settlements (you can use console mod to speed that up).
Myxameno  [author] Sep 7, 2023 @ 7:01am 
@Ganon Cannon, can you point at what exactly doesn't seem to work?
Ganon Cannon Sep 7, 2023 @ 4:55am 
I believe this requires an update as of 9/7/2023
Myxameno  [author] Aug 31, 2023 @ 8:30am 
@all, updated for patch 4.0
As always, wait for Mixer and its submod to be updated before using.
Myxameno  [author] Jul 29, 2023 @ 3:28am 
@Blyckert, it does not. Look at the main mod's description, there is a list of factions that work without a submod in the F.A.Q. section.
Blyckert Jul 29, 2023 @ 3:06am 
Does it need support for Stat's Skaven Clans?
Myxameno  [author] Jul 18, 2023 @ 11:39pm 
@Liu, it works, just mind that modded races will get extra slots in both major and minor settlements.
Jupiter Jul 18, 2023 @ 9:34pm 
@ Myxameno

Hey bro, let me ask you, does this work with the Building 'Slots Extended - minor settlements only' ?
Myxameno  [author] Jun 26, 2023 @ 12:47am 
@all, support for Team Nagash's Legions of Nagash mod added. Enjoy!
Myxameno  [author] Jun 11, 2023 @ 12:10am 
@Zbigniew, thank you for notification! Now it will have 14 slots similar to Skavenblight.
Zbigniew Jun 10, 2023 @ 11:26pm 
@Myxameno, Hey bro, noticed another missing settlement :D Actually, Cataph added a new settlement called teb_tylos_settlement which replaces skavenblight. Currently, teb_tylos_settlement has only 10 slots and not 13 like their counterpart.
Myxameno  [author] Jun 10, 2023 @ 12:18pm 
@SilentObserver, likewise! Thanks for the great work you've done on making these two fantastic mods work together!
SilentObserver Jun 10, 2023 @ 12:03pm 
Hey, thanks for added support for Red/Cataph's Estalia patch. I Appreciate it! )
Myxameno  [author] Jun 10, 2023 @ 10:30am 
@all, support for SilentObserver's Estalia from Cataph's TEB x Red's Estalia Compatibility Patch added. Enjoy!

Note: all other TEB factions work even without this submod.
Myxameno  [author] Jun 5, 2023 @ 1:58pm 
@all, support for Mixu's Mousillon added. Enjoy!

Note: Altdorf is currently bugged for Mousillon, this is an issue from Mixu's Mousillon mod and not caused by BSE.
Myxameno  [author] May 27, 2023 @ 1:57pm 
@all, also made a small update to Extra Races submods to support new Tor Elyr settlement from Alshua's Ellyrion mod.
Ashram May 27, 2023 @ 1:51pm 
Wow... Damn man you work fast. Thank you.
Myxameno  [author] May 27, 2023 @ 1:42pm 
@all, compatibility support for Tinitt Four-Eyes from We'z Speshul mod added to Extra Races submods. Enjoy!
Myxameno  [author] May 25, 2023 @ 1:19pm 
@all, updated for 3.1
Note: You may possibly encounter some issues until the Mixer is updated. These issues would be related to un-updated Mixer, not BSE.
Hell Brothers Apr 19, 2023 @ 10:03am 
ok thx to you