Sid Meier's Civilization VI

Sid Meier's Civilization VI

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7 Comments
Obb May 21, 2024 @ 12:22pm 
Indeed, adapting to the base game was pretty straightforward, simply removing the dependency from the info file and now it works fine. But so, I don’t really understand, why the need to link it to a dependency then ?

Anyway, it’s really great, having the possibility to clean the UI is a pleasing luxury !
Being able to hide the world tracker too, since I did not find how to make a keybind to collapse / unroll it, this will be a good workaround enough ! Thanks much.
twi Mar 10, 2023 @ 3:51am 
If anyone wants to change the hotkeys, go to line 85 in ...\Steam\steamapps\workshop\content\289070\2875365127\InGame.lua to find the hotkey strings.
Kornstalx  [author] Oct 18, 2022 @ 9:48pm 
I've created a second version of this mod specifically for CQUI. I had to configure it to use different hotkeys because CQUI is already using some of the ones here. I will upload it tonight or tomorrow.
Yome NetSan Oct 18, 2022 @ 9:50am 
@Kornstalx I brute-edit the CQUI InGame.lua and it worked !
Yome NetSan Oct 17, 2022 @ 12:49am 
@Kornstalx
Thanks for your answer!
I found the two ingame.lua and added both on my mod. I guess my problem is about priority or something. But I didn't actually tried to edit directly the files in CQUI. I'll try that to see if it works.
Kornstalx  [author] Oct 16, 2022 @ 2:44pm 
@Yome:
CQUI has both versions of InGame.lua in its package, you need to edit the correct one (or both of them). The Gathering Storm version is in ...\289070\2115302648\Assets\Expansion2\Replacements, the other is in ...\289070\2115302648\Assets\UI.

If you took my few lines of code out of the single file in this mod and stuck them inside both versions of InGame.lua contained in CQUI, it would work fine (until CQUI is updated, that is).
Yome NetSan Oct 16, 2022 @ 2:01pm 
Hi there !
I'm starting to have a go at modding this great game, trying to make basically this exact mod for a week now and I found yours only now >_<.
I look at your code and that's pretty much how I made mine.
The only issue I have is that both don't work with Gathering Storm + "CQUI - Community Quick User Interface" as this one replace the inGame.lua completely.
I even tried to base my inGame.lua out of CQUI's one (so my mod would be CQUI dependent but that's fine with me). Still it doesn't work and I don't understand why. I actually have it works with standart and Rise&Fall rules (with the standard CQUI inGame.lua), but not with Gathering Storm + CQUI.
Do you plan on making your mod compatible with CQUI ? Or do you have a hint of why it wouldn't work simply on editing the inGame.lua ?
Thanks !