Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Crank Gunners
152 Comments
greenphoenix23  [author] Sep 1 @ 8:08pm 
@Ori
I might eventually make an RoR version with a crank gun.

@sephiroxical19981202 I'm planning on buffing them soon and making them a proper tier 4 unit.
Thanks for the feedback!
sephiroxical19981202 Sep 1 @ 6:02pm 
They are not worth their price right now.
Ori Aug 6 @ 10:48am 
Is it possible to make a gyrocopter variant of the crankgunners?
IronCore Apr 13 @ 4:43pm 
Thanks for receiving my feedback well. Balance is a difficult thing. I of course have my own thoughts, but I will trust to your experience. I look forward to seeing what you come up with.
greenphoenix23  [author] Apr 13 @ 4:06pm 
Thanks for the feedback!
I do plan on adjusting them a bit in future. When they first came out they were overpowered and it seems I over-corrected.
IronCore Apr 12 @ 1:46pm 
I hate to be that person, but now that I've been using the mod for a bit the crank gunners seem a bit underpowered for a tier 3 unit. Especially when compared to the Skaven tier 2 ratling guns. I know listed damage for ranged units can be a bit wonky, and that there are many other considerations than raw damage. Such as the dwarfen crank gunners being armored. I'm just having trouble finding a place for them in my armies as tier 3 is coming online and I start replacing my starting units.
greenphoenix23  [author] Mar 30 @ 11:58am 
It was hidden in a table I wasn't expecting. I had combed through all the animations and voice stuff for them and was stumped.
And then it wound up being a super easy fix lol
IronCore Mar 29 @ 9:50am 
Awesome! Can't wait to try it out. Thanks for your efforts!
greenphoenix23  [author] Mar 29 @ 7:58am 
I finally tracked down the chittering laughing sounds! I thought I had removed it before, but it was hiding in a different spot!
IronCore Mar 13 @ 6:40am 
The crank gunners occasionally make Skaven rattling gun chitter and laugh sounds.
Pappi_Rabbi Jan 27 @ 7:15pm 
please bring your skill to chaos dwarfs need some iron sworn crank guns and iron sworn great weapons
J.theos Jan 13 @ 10:04pm 
I believe the crank gunners still have the rattling gun chitter and laughing noises when they fire.
greenphoenix23  [author] Jan 12 @ 6:14pm 
Crank gunners should now work with all things thunderers do! Let me know if I missed any!
greenphoenix23  [author] Jan 7 @ 7:26am 
Thanks for the report! I can get that foxed up!
Alteren Jan 7 @ 7:13am 
Hi! as someone already stated, the crank gunners do not seem to get all the same bonuses that thunderers do, especially those from the research tree and some character items (focal lenses of morgrim) and do not appear as unit icon for those, they only seem to get the red skill line bonuses. As it stands, they are an inferior choice to thunderers mainly for lacking range bonuses and there is not really a point to recruit them in campaign
thelefthandofawesome Dec 9, 2024 @ 5:30am 
Their unit icon does not show up on the skill and tech trees that buff other gunpowder units. Are they still getting the buffs/can you make their unit card show up?
greenphoenix23  [author] Aug 23, 2024 @ 8:53am 
That is unintended! Thanks for the report!
WeaponisedMoron_2 Aug 23, 2024 @ 8:38am 
Are the crank gunners supposed to make ratling gun chitter and laughing noises? when they fire they go full skaven mode.
greenphoenix23  [author] Aug 21, 2024 @ 8:10am 
Yesh. They updated one of the tables related to units, so most unit mods broke.
Could be much worse though!
Gecko 2.6 Aug 21, 2024 @ 3:18am 
Thanks a lot! Most appreciated! You are Awesome! <3

And yeah, I hate when Devs change some base mechanic or something that a lot of mods need and thus break mods. :(
greenphoenix23  [author] Aug 20, 2024 @ 10:10pm 
Updated for 5.2!
greenphoenix23  [author] Aug 20, 2024 @ 1:50pm 
Yeah.
They changed a table so most unut mods are going to be broken.

I'll be getting fixes out asap!
Gecko 2.6 Aug 20, 2024 @ 12:13pm 
Sadly the last Update broke a lot of mods, including this one. :(
greenphoenix23  [author] Aug 17, 2024 @ 5:36pm 
Updated!
greenphoenix23  [author] Aug 17, 2024 @ 12:36pm 
Working on getting everything updating this weekend, so if it doesn't now it will soon!
Gecko 2.6 Aug 17, 2024 @ 12:27pm 
so does this one still work? :)
greenphoenix23  [author] Aug 11, 2024 @ 7:47am 
Thanks for the report!
#RevertPig'sBuffs Aug 11, 2024 @ 1:56am 
a liiitle animation issue with the gun losing the top cap thingy after finishing the rotating animation
luca.barbieri1 Jun 30, 2024 @ 6:45am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
SarmatII May 21, 2024 @ 5:22pm 
Thanks for the updates!

Dawi now just need gunners with long rifles. :) Like the Crane Gunners, or the new Hochland Rifles.
greenphoenix23  [author] May 21, 2024 @ 4:56pm 
Thanks for the report!
I might have missed them with the new techs.
I'll take a look and get that fixed soon!
Alteren May 21, 2024 @ 3:22pm 
Hello! thank you for the awesome mod! I am just noticing a small problem: it appears that the crank gunners, while receiving correctly thunderers upgrades from a lord red skill line, they do not receive thunderers upgrades from the dwarf tech tree (namely the increased range,increased damage and reduced upkeep cost reduction). Thank you and keep up with the good work!
Ladrius May 9, 2024 @ 7:15pm 
Ha, you were correct! Thanks for checking and the advice, all is working fine now.
greenphoenix23  [author] May 6, 2024 @ 8:57pm 
@Sedall
I think you are actually using an older version of the mod.
I moved them to be in the same building as the other gun infantry units rather than the building chain that will give you the Thunderbarge.

If you unsub and resub that should fix it!
Ladrius May 6, 2024 @ 9:44am 
Hey, that's fast! Thank you!
greenphoenix23  [author] May 6, 2024 @ 9:12am 
Oh, I think I know what happened. They added another tier of that building.
I fixed that in the main collection and forgot to fix it here.
I'll get a fix out tonight. Fix should be save game compatible, though you might need to destroy and rebuild the building in the worst case (though I think a reload might fix it before you try that option)
Ladrius May 6, 2024 @ 9:05am 
Hello! I'm running into an issue since 5.0 where with the T4 building, I can recruit Crank Gunners, but if I upgrade to the T5 building (which now includes Thunderbarges) the Crank Gunners go away and can no longer be recruited.
greenphoenix23  [author] May 3, 2024 @ 7:08pm 
This is now updated!
greenphoenix23  [author] May 1, 2024 @ 9:38pm 
It probably does, but I haven't tested it yet. The dwarf mods will be updated next.
Emprah's Finest May 1, 2024 @ 8:29pm 
Heya does this still work?
SarmatII Apr 18, 2024 @ 12:35am 
Thanks for the mod! I prefer these stand alone options so we can pick & choose rather than huge unit mods.

Could you please make a stand alone for the Dawi long-rifle unit? (Expeditionary)
Pappi_Rabbi Jan 27, 2024 @ 7:45pm 
cant wait to see that @greenphoenix23
Fargus404 Jan 10, 2024 @ 4:53am 
I have a small request, a friend, you can release this mod separately with other characteristics to increase damage by 800, ammunition by 60 and range by 250 (I really want to dream up) thank you in advance))))):praisesun:
greenphoenix23  [author] Dec 10, 2023 @ 4:17pm 
There will be definitely be some chaos dwarf units from me at some point.
Corsica Dec 10, 2023 @ 12:59pm 
this for chaos dwarfs would be so epic

I agree!
Pappi_Rabbi Nov 25, 2023 @ 7:09pm 
this for chaos dwarfs would be so epic
greenphoenix23  [author] Oct 16, 2023 @ 12:47am 
@Feathers the Penguin
Are you using the Versatile Engineers mod?
If so that mod uses my animations, but has not been updated yet. You would need to change the mod order so mine takes precedence (if you have both just reverse them to make it simple).

The patch with the newest DLC broke modded animations and not firing is a symptom of that, so if the non-updated animation is being loaded instead of my updated one, then they will not fire.

Hope that helps!
greenphoenix23  [author] Oct 13, 2023 @ 9:53am 
I have reverted the change that was causing a conflict with SFO. The original problem was with a different mod.

You will have to do some testing to see which is causing the problem, unfortunately.
greenphoenix23  [author] Oct 13, 2023 @ 9:26am 
I have confirmed that it is SFO causing the problem.
Looking into the reason why.
greenphoenix23  [author] Oct 13, 2023 @ 8:14am 
@Feathers the Penguin
Can you test to see which mod is causing the incompatibility for you?
I confirmed the mod works on its own.