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But I'll check this later.
The altar ror? It's an special unit, I think i implemented it via the tech tree.
Have a good day and successfull campain!
No, the issue described was not reported or known yet.
Do you use mods that alter the recruitment or empire in any way too?
Are you able to recruit the custom generic lords/ are they available?
For a more detailed answer maybe switch to the compatibility discussion.
In the past there was the possibility to recruit the Crusader Champion agent from here, but I removed it.
Darak-kal will not spawn in the desert in MP campaign due to start positions of other lls.
Maybe I removed the second army in MP to avoid potential synch conflicts but have to check the scripts again to be sure.
Took me a while to consider replying to your two comments...maybe Im wrong and CA added somethibg with the 6.2 patch back that day but there is no vanilla Solland faction.
Really don't know what you are speaking about.
For the rest I stated clearly that the units should stay exclusive and that every submodder should keep it that way.
Unfortunately, it lacks support for "Mortals, mercs and management", since this Solland faction is not the basic one, and it is not included in the patch, since the unique Solland farms does not produce food with that mod installed. I was hoping maybe anyone here knows about another patch, or how to make a workaroud, since I could not find any? I think the suggested option by 墨倾无垠 would also fix this, since then this mod would just alter the original Solland faction, so that other mods can access and change it as they would regular Solland, without needing a patch? Anyway, thanks for a phenomenal mod!
Please try to use the mod with minimal mods activated to validate the issue.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3536557893