Total War: WARHAMMER III

Total War: WARHAMMER III

Order of Solland
565 Comments
IronWatchmen 12 hours ago 
ah got it still great mod fr
RedDragon0908  [author] Oct 22 @ 9:13pm 
Angel lord is not implemented in campaign yet and more kind of a concept unit for custom battle.
IronWatchmen Oct 22 @ 4:00pm 
how does one get the angel lord? ill prob find out while playing
IronWatchmen Oct 22 @ 12:41pm 
thank you for clarification i had no idea how to get them love the help :D i hope you have a great day now ima go stomp some chaos and take back the holy lands
Marmo Oct 22 @ 10:01am 
Legend
RedDragon0908  [author] Oct 22 @ 7:47am 
Can confirm, its tied to Pfeildorf landmark.
RedDragon0908  [author] Oct 21 @ 10:16pm 
If the altar has no tech reference to, you have to built the landmark in pfeildorf.
But I'll check this later.
IronWatchmen Oct 21 @ 10:03pm 
i could be looking in the wrong spot or just being dumb which is likely XD
IronWatchmen Oct 21 @ 10:02pm 
ye the special unit i did all the research that i could for the other renown units i just cant seem to find the altar ror
RedDragon0908  [author] Oct 21 @ 9:21pm 
Wagon unit?
The altar ror? It's an special unit, I think i implemented it via the tech tree.
IronWatchmen Oct 21 @ 9:04pm 
hey where can i find the wagon unit lol also i am using the mod in sfo i dont regret it a lot of fun very good really good units
RedDragon0908  [author] Oct 21 @ 10:25am 
Glad it works now. More detailed answer in the discussion.

Have a good day and successfull campain!
Rosenhammer Oct 21 @ 10:05am 
@RedDrsgon0908 (issue resolved in compatability thread) I wanna say thank you for the replies and prompt attentiveness! And for your absolutely wonderful work!! I LOVE this mod, and am having a blast actually putting my hands on the faction and campaigning with them. Good day to you sir! A good day, I say!:steamthumbsup:
Rosenhammer Oct 20 @ 9:04am 
@RedDragon0908 ok thanks for the reply. I’ll look into it deeper on my end and post further in the comparability thread!
RedDragon0908  [author] Oct 19 @ 11:51pm 
@Rosenhammer
No, the issue described was not reported or known yet.
Do you use mods that alter the recruitment or empire in any way too?
Are you able to recruit the custom generic lords/ are they available?

For a more detailed answer maybe switch to the compatibility discussion.
IronWatchmen Oct 19 @ 6:57pm 
nevermind i am dumb i forgot you need to research them lol ignore me
IronWatchmen Oct 19 @ 4:58pm 
hiya love the mod i think i missed something or messed it up but can anyone else see the renown units for the faction i dont have them in my list it could be a mod i am using that may have gotten rid of them im not sure but do you need to do something to unlock the renown units (purple color units) or just lvls?
Rosenhammer Oct 19 @ 3:22pm 
@RedDragon0908 hey there, thanks for a great mod as i love seeing them there in my campaigns! I finally dared to try them myself but something im running into is where do you recruit all the troops? I only see a handful of unit cards available to specific buildings but none of the general infantry/knights etc. and for the "recruitment" buildings, nothing. the only other mods i have that could have any affect on modding ostland is heraldy but yours wins out. Is this a common issue or am i just a fool and missing something of where to recruit my units or is probably some other mod conflict?
RedDragon0908  [author] Sep 28 @ 4:58am 
Yeah, i have to think of something for that. But thought no one would write a comment about it ;)
Inardesco Sep 28 @ 4:29am 
Was just confused, the rmod is well made so I thought it was something missing
RedDragon0908  [author] Sep 27 @ 9:19am 
So were is the problem?

In the past there was the possibility to recruit the Crusader Champion agent from here, but I removed it.
Inardesco Sep 27 @ 9:08am 
Darak-Kals Crusader Barracks (3rd tier) doesn't have any benefits, no recruitables or other things.
JPV02 Sep 18 @ 7:48pm 
my bad misunderstood. great mod either way man preciate your work
RedDragon0908  [author] Sep 17 @ 10:46pm 
I already told you the spawn is removed on purpose, nothing to do with conflicting mods?!?
JPV02 Sep 17 @ 1:12pm 
got it, me him and a third were going to do a "reclaim The Holy Land" run with the Outremmer mod and Vulkmar. think those are probably causing the problem?
RedDragon0908  [author] Sep 17 @ 12:46am 
As assumed, your buddy should check his lord pool.
Darak-kal will not spawn in the desert in MP campaign due to start positions of other lls.
RedDragon0908  [author] Sep 16 @ 10:52pm 
Hmm, vanilla Ostland should be a WH 2 faction so no.
Maybe I removed the second army in MP to avoid potential synch conflicts but have to check the scripts again to be sure.
JPV02 Sep 16 @ 10:06pm 
i have a buddy that when we play multiplayer for some reason his army in the desert doesnt spawn. i know he only has warhammer 1 and 3 could not having 2 be the issue?
墨倾无垠 Sep 4 @ 5:15am 
sry, I take quite a long time to find the problem. It is a bug with mod manager, not this mod.
RedDragon0908  [author] Sep 4 @ 3:38am 
@墨倾无垠 @Olafr_the_Viking

Took me a while to consider replying to your two comments...maybe Im wrong and CA added somethibg with the 6.2 patch back that day but there is no vanilla Solland faction.
Really don't know what you are speaking about.

For the rest I stated clearly that the units should stay exclusive and that every submodder should keep it that way.
RedDragon0908  [author] Sep 4 @ 3:28am 
Crash or not working?
墨倾无垠 Sep 4 @ 3:09am 
Please update
Olafr_the_Viking Aug 23 @ 3:01am 
"Order of Solland" is a very nice mod fleshing out Solland and adding a ton of exciting content for that faction, making it truly unique.Thanks for your efforts in making a superb mod!

Unfortunately, it lacks support for "Mortals, mercs and management", since this Solland faction is not the basic one, and it is not included in the patch, since the unique Solland farms does not produce food with that mod installed. I was hoping maybe anyone here knows about another patch, or how to make a workaroud, since I could not find any? I think the suggested option by 墨倾无垠 would also fix this, since then this mod would just alter the original Solland faction, so that other mods can access and change it as they would regular Solland, without needing a patch? Anyway, thanks for a phenomenal mod!
墨倾无垠 Aug 13 @ 6:35pm 
Mate,maybe you can consider making this mod a Lord Plus Class Pack, adding a Legendary Lord to Solland, and then adding the camp function to the new universal lord, new buildings that can be added to the camp, and then allowing other empire factions to play these classes. It is such a pity that players who play Empire cannot play these handsome Teutonic knights. just a suggestion, if you don’t like it, please don‘t mind.
Tag_Ur_It--> Aug 13 @ 5:16am 
Will do, it probably is that since I have the unique tanks mod and they are considered ROR
RedDragon0908  [author] Aug 12 @ 9:14pm 
Are you using any other mods that might alter the imperial culture?
Please try to use the mod with minimal mods activated to validate the issue.
Tag_Ur_It--> Aug 12 @ 11:47am 
Also the ROR aren't showing up after researching them. Do i need to research all of them? Instead what I see are the ROR of the unique tank mod
Tag_Ur_It--> Aug 11 @ 6:17pm 
You were 100% right, for some reason in building browser it doesn't show up but during my current campaign if I hover over the capitol I can see it. I started a fresh one and did not have this problem.
Tag_Ur_It--> Aug 11 @ 12:34pm 
I'll check again once I get home.
RedDragon0908  [author] Aug 11 @ 10:05am 
Just checked it, the unit appear in the building info (with card icon) for t5 main buildings.
Tag_Ur_It--> Aug 11 @ 9:59am 
I checked and it doesn't appear, atleast not in the building browser. I don't have a tier 5 building yet but I'll check. Also none of the technologies or redline upgrades mention then so I thought they were cut content.
RedDragon0908  [author] Aug 10 @ 10:00pm 
Thecunit should appear at the main building level 4 or 5.
Tag_Ur_It--> Aug 10 @ 3:54pm 
How do you revruit the Zitadellenwachter? I looked the building chains and I don't see them anywhere
RedDragon0908  [author] Jul 28 @ 5:54am 
Thank you, I created a discussion for submods and translations. Please feel free to repost your link there.
SFH Jul 28 @ 5:06am 
RedDragon0908  [author] May 9 @ 9:31pm 
Not my intention.
1millionbeers May 9 @ 2:19pm 
is there any way to make the order units recruit-able throughout the whole empire?
Warkye(Nippon)(นิป) May 9 @ 7:29am 
I did it. Love your mod.
Warkye(Nippon)(นิป) May 8 @ 5:46am 
Or just don't replace at all.I will spawn them pass console command.
Warkye(Nippon)(นิป) May 8 @ 5:43am 
So,replace another faction is possible?