Total War: WARHAMMER III

Total War: WARHAMMER III

Favor of the Old Ones - Unit Upgrades for the Lizardmen
168 Comments
浟伊 Sep 5 @ 4:40am 
Salute to you! This is a great job.
bnw82002 Sep 4 @ 11:48am 
Thank you for updating your mods when you get around to them. They are mandatory for any playthrough.
Dirty Dan  [author] Sep 4 @ 8:32am 
@浟伊 thank you for the reminder, I somehow missed that 6.3 came out of Beta. I will update the mod as soon as possible
浟伊 Sep 4 @ 8:14am 
Now several new blessed units have been released. At the same time, I'm really looking forward to upgrading my Jurassic dinosaur troops with them.
CozierFoot8 Jul 5 @ 10:37am 
Love this mod! Wish there was a non-exclusive version but keep up the great work!
Dirty Dan  [author] Jun 2 @ 2:40am 
@Time Police Officer if the problem persists try deactivating any submods related to this and let everyone who participates verify game files through steam
Dirty Dan  [author] Jun 2 @ 2:31am 
@Time Police Officer seems to be unrelated to these mods as I'm regularly playing multiplayer with all of my mods activated without experiencing those issues
Time Police Officer Jun 1 @ 5:14pm 
Playing with 2 friends in MP, it seems that this mod and the vampire counts/coast mod aren't working together. With all else the same, they cause Desync after about 50% of each battle
Tal'Raziid Apr 7 @ 11:03am 
I did! I just tried, again, with only Skip Intros and this mod enabled, on a new game. I also tested it on newly-recruited units just in case, and ugprades are still exclusive. Thats alright though, its more trouble than its worth for my sillyness at this point, i think
Dirty Dan  [author] Apr 7 @ 10:58am 
@Tal'Raziid well the only thing I can think of is that it's submod related. Did you try disabling every possible submod related to this?
Tal'Raziid Apr 7 @ 10:49am 
I did both those things!
I can try both of them again
Dirty Dan  [author] Apr 7 @ 10:47am 
@Tal'Raziid did you try this on an existing save after making these changes? Try a new game or a unit that is recruited after the changes
Tal'Raziid Apr 7 @ 10:34am 
Wack. Loaded this on its own after disabling exclusivity and they're *still* exclusive
Tal'Raziid Apr 7 @ 9:29am 
It must be for compatibility only, cuz when i load without this mod, but with sfo, there's no upgrades available
Dirty Dan  [author] Apr 7 @ 9:27am 
@Tal'Raziid well that explains it
Tal'Raziid Apr 7 @ 9:24am 
Oh! looks like SFO has upgrades for lizardmen too??
And those are set to be exclusive
Tal'Raziid Apr 7 @ 9:22am 
Hm. Very strange, ill keep trying
Dirty Dan  [author] Apr 7 @ 4:06am 
@Tal'Raziid no idea about how the submods are implemented since I didn't make them. If the author copied the entire table to make some additions it would override the entries in my packfile. That being said I see no reason why a submod for modded units should do that
Tal'Raziid Apr 7 @ 12:39am 
Hey Dan, me again! I tried to redo the non-exclusivity change again, and RPFM changed it, it didnt revert, but in-game they're still exclusive. Does the SFO all-in-one lock them to exclusive again or smth?
maxerff Apr 3 @ 4:29pm 
Thank you for the reply. I think I found the issue. It seems that I can only multi-upgrade units that came into existence AFTER I made the changes to the tables. "Old" units remain limited to only 1 upgrade, even if they hadn't been upgraded yet. It also applies to units recruited by the AI and later confederated.
That seems to be just the way that the game handles upgrade paths, so probably nothing worth worrying about :) Not worth digging into the save files to fix.
Dirty Dan  [author] Apr 2 @ 10:27pm 
@maxerff I can't reproduce any of those crashes. Regarding not every unit being able to be upgraded multiple times: You either use modded units that can only be upgraded because of submods (in this case you need to do the same operation on the submod as well) or you are using a mod alongside this that adds additional upgrades (you would need to make upgrades in that mod non-exclusive too)
maxerff Apr 2 @ 8:02pm 
@Dirty Dan Regarding the option of removing the "Is exclusive" tag with rpfm, I did just that. However, in the game, I was only able to buy multiple upgrades on some units. It wasn't consistent across armies or unit types.
Also, while upgrading units all around, the game crashed. I think it might happen when you open the upgrade menu while having a Lord or hero selected and buy upgrades. By default the menu shows the upgrades of the first valid unit in the army, but there might be some loose threads there.

I'm only looking into this because the idea of a hyper buffed teleporting army stomping demons across the world is too cool to pass up. Any advice would be greatly appreciated :)
Dirty Dan  [author] Mar 30 @ 1:16pm 
@Rick Grimes yeah, apparently CA didn't make large unit cards for every variant out there
Skeletor Mar 30 @ 11:13am 
I don't know if you know, but if you wanna know, you can or maybe should know that the Blessed Units have Ork unit cards in the favor screen.
Tal'Raziid Jan 19 @ 10:13am 
Bless your soul!
Dirty Dan  [author] Jan 19 @ 4:58am 
@Tal'Raziid sure, once you opened the pack with rpfm you can navigate to the unit_purchasable_effect_sets table and disable every checkbox in the column "Is Exclusive". If you are familiar with rpfm this should take less than a minute and do the trick
Tal'Raziid Jan 18 @ 10:01pm 
Hey dan, i wanted to try and make a local copy of this mod but edited so i can put multiple blessings on a unit. However, CA modding is a bit beyond my knowledge so i was wondering if you could point me in the right direction of what file/lines to look in to do so?
Dirty Dan  [author] Jan 15 @ 5:13am 
@afk.rok what are those free upgrades called? no upgrade from this mod is free
afk.rok Jan 15 @ 5:12am 
And I don't like it. After all, you can take everything and go through the company with a handful of improved Kroxigors (((
afk.rok Jan 15 @ 5:10am 
Hello, Blessed units have a set of free upgrades. You can also take all the improvements that make an ordinary blessed zinc an instrument of god. I use upgrades for Kislev and Norsca. but they don't have free upgrades. For some reason this only happens to lizardmen.
Dirty Dan  [author] Dec 25, 2024 @ 12:23pm 
@Green Mohawk Derg the button will be added by script on left-click selecting the army. If it's not visible right away try reselecting the army
Green Mohawk Derg Dec 25, 2024 @ 11:19am 
Hmmm... I don't see any buttons there, like orks have, maybe game and mod reset will help
Dirty Dan  [author] Dec 25, 2024 @ 7:12am 
@Green Mohawk Derg there won't be a unit upgrade button on the unit cards anymore since 6.0. Your need to use the button on the bottom of your army panel
Green Mohawk Derg Dec 25, 2024 @ 7:07am 
I can't seem to access the upgrades, AI can still get them, when I hover over the button I only see like... "small 4 boxes one next to each other" and can't interact with them in any way
Dirty Dan  [author] Dec 20, 2024 @ 7:41am 
UPDATE: The Scrap Upgrade UI Framework mod is no longer needed as of today
nicholasmatthew38 Dec 13, 2024 @ 4:03pm 
Thanks Dan, I love this mod and I'm staring at 300 unused congruence in my current playthrough I'm itching to use, LOL
Dirty Dan  [author] Dec 12, 2024 @ 12:23pm 
@Huppias it will probably take some time. CA made the scrap upgrade system much less adaptable for other faction with the latest patch
Huppias Dec 12, 2024 @ 11:36am 
Please upgrade
Dirty Dan  [author] Nov 29, 2024 @ 7:53am 
@Moody! modded factions will need a submod to work properly. If someone made a submod for mixu's legendary lords please inform them that it might need an update
Moodi! Nov 29, 2024 @ 6:04am 
For some reason after Mixu updated his legendary lords, none of the "extra lizardman" factions can use the unit upgrades - not vanilla units, and no moded either. When you click on the unit, the "button to upgrade" doesn't show up at all eventho all units have that icon on their portrait so you cannot do it. The OG lizardman factions work normally tho, which is why I think it's probably this + mixu's update..
Dirty Dan  [author] Oct 26, 2024 @ 2:54am 
@SiroFire check Apex' Submod Complitation out. I think added Lustria Rises there
SiroFire Oct 26, 2024 @ 12:32am 
Great Mod. But would there be a way to make it work with the new units from Lustria Rises?
Dirty Dan  [author] Jul 11, 2024 @ 3:35am 
@fren please report it to the sfo Submod site then
76561198302153172 Jul 11, 2024 @ 12:12am 
crashes when used with the SFO submod (lizard campaign)
Dirty Dan  [author] Jun 27, 2024 @ 2:57am 
@Aparajita not yet
Aparajita Jun 26, 2024 @ 9:49pm 
No Dark Elves?
Dirty Dan  [author] Jun 14, 2024 @ 3:00am 
@Dr. K. Mathias you would need to create a submod for custom factions that enables it for them. They would need a campaign group member to get congruence and an entry in the script so that congruence appears for them in the topbar
Vh Jun 12, 2024 @ 10:07am 
Hi @Dirty Dan, thanks for this amazing mod. Is there a way to make this mod compatible with custom legendary lords? The mod works normally for all the other base game lords totally fine. Just wondering for that. Tyvm!
Dirty Dan  [author] Jun 11, 2024 @ 2:53am 
@Crawling Mushroom this is intended. That's why upgrades here have more and stronger effects
Crawling Mushroom Jun 11, 2024 @ 2:48am 
Can't I have multiple upgrades on one unit?
Empire and Dwarves can have multiple upgrades on a unit, while some other factions can only have one, which is a bit inconvenient.