Stormworks: Build and Rescue

Stormworks: Build and Rescue

Active Protection System (APS)
20 Comments
Adh4sive Motors Jul 25, 2024 @ 10:47pm 
i shot a drone at it it didnt destroy the drone
Adh4sive Motors Jul 25, 2024 @ 10:33pm 
how can i fit it on my tank its to big
Seaweed  [author] Jul 25, 2024 @ 10:30pm 
In theory, yes. It will shoot at anything that is travelling towards the launcher at high enough speed. You can put it on a tank too but it won't function well if the tank is moving.
Adh4sive Motors Jul 25, 2024 @ 11:02am 
can this be used against drones
Adh4sive Motors Jul 25, 2024 @ 10:59am 
can this be put on tanks
Mysteriousbeaver Mar 27, 2024 @ 10:56am 
tailfish, idk if this is late but what I did is I got the distances of all the targets, created a clock that runs every second/tick (tick is better since it has quicker readings) then link the clock to a memory register, get the target distance and connect it to the register, then get a subtract, link the memory register to the top of the subtract and the target distance to the bottom. The output of the subtract is the speed of the target, negative numbers means it's going away and positive means coming towards. As far as I know using ticks means you cant have an accurate reading of the m/s so yeah
TailFish Feb 11, 2024 @ 7:01pm 
how did you filter whats going away and what's coming toward? Im trying to make a ciws system
Seaweed  [author] Feb 3, 2024 @ 8:58pm 
The top floating one was setup for testing I think. It isn't required for the actual system to function correctly
TailFish Feb 3, 2024 @ 8:45pm 
are one of your radars not meant to be activated? asking because one of them aren't being turned on when you press the toggle button/its not connected.
Russian_outcast Dec 10, 2022 @ 4:44pm 
damn, that sucks can you do anything about it? it seems kinda crummy that someone would do that
Seaweed  [author] Dec 3, 2022 @ 4:03pm 
It would appear so, they just removed the auto-loading system. Thanks for the heads up.
romacicak1 Dec 3, 2022 @ 3:35pm 
hey man some random guy just copypasted your microcontroller onto his APS and claims its his no credits whatsoever https://steamcommunity.com/sharedfiles/filedetails/?id=2889020198&searchtext=APS
Seaweed  [author] Nov 14, 2022 @ 6:14pm 
It's only really effective at intercepting 1x1 missiles, it doesn't do enough damage to larger missiles. It might also struggle with missiles that are small and fast because it won't be able to detect them early enough to calculate a firing solution. It takes about 10-15 game ticks to calculate a firing solution and, depending on the size of the missile might only detect it when it's 100 metres away. You could try turning down the FOV of the radars, just make sure you change the FOV setting in the micro controller if you change the X fov of the radar
SirShanova Nov 14, 2022 @ 6:10pm 
I can't get this to intercept any missiles I throw at it. Any testbeds I can use that my yield better results?
Seaweed  [author] Nov 14, 2022 @ 5:59pm 
The two buttons on the side were for me to launch the missile when I was testing it
SirShanova Nov 14, 2022 @ 5:50pm 
What do the buttons do. I see one is load but the other in unlabeled.
romacicak1 Oct 18, 2022 @ 11:51am 
amazing work
Kronos Oct 12, 2022 @ 10:21pm 
super cool and awesome
Russian_outcast Oct 12, 2022 @ 4:51pm 
cool
bjoper75 Oct 7, 2022 @ 8:32am 
nice