Europa Universalis IV

Europa Universalis IV

Idea Groups Expanded 1.37
147 Comments
Kaiserin_Amy  [author] May 13 @ 2:50pm 
except of the indig - admin policy being there twice, this is presumably because I simply replaced all mentions of the old native idea group with the new one, and forgot to remove either the policy which paradox added or the one which the original mod had. But since it doesn't break anything it also doesn't matter that much. Though I could change it if its deemed important enough.
Kaiserin_Amy  [author] May 13 @ 2:44pm 
All of this should be how it was in the original version of the mod already
bidzapfc May 13 @ 1:38pm 
same for quality -inf and quality - imp
bidzapfc May 13 @ 1:36pm 
off - inf and off- imp are the same
bidzapfc May 13 @ 11:43am 
you got policy for indigenous - admin twice. Could you please look over them all again? I noticed that dev cost from eco-defensive is removed
Larry20 Feb 10 @ 4:10am 
oh ok!
Kaiserin_Amy  [author] Feb 10 @ 3:03am 
I don't think theres enough to do with special troops to justify a whole new idea group.
Larry20 Feb 10 @ 12:50am 
could you make an/add an idea group that is for special troops?
Vin Feb 4 @ 12:46am 
Thanks!
Kaiserin_Amy  [author] Feb 4 @ 12:27am 
I won't cause any Issues per se but anything that this mod edits, wont be affected by Xorme.
Vin Feb 3 @ 11:19pm 
Is this compatible with Xorme AI?
Kaiserin_Amy  [author] Nov 28, 2024 @ 11:30am 
yup, is fixed now.
OldManYoung Nov 28, 2024 @ 9:43am 
When only this mod is selected, I crash when I go to hover over the 'Assign Pasha' button on the state menu (playing as Ottomans). This happens on existing/new games for me.
Kaiserin_Amy  [author] Nov 27, 2024 @ 4:07pm 
doesn't crash for me, at least not on startup, any specific situation in which it happens? otherwise maybe some incompatibility with another mod. This mod doesnt change states and the latest update didnt change much other than making the modifier work via monthly pulse rather than a hidden event
Roostie Nov 27, 2024 @ 9:23am 
After latest update this mod crashes my game while checking the state screen. Did pretty exhaustive debugging, and disabling this mod fixed it. Any ideas as to what did it?
Kaiserin_Amy  [author] Nov 27, 2024 @ 8:50am 
there shouldn't be a tech file in this mod, but I will change it in the other mod
alonessix Nov 27, 2024 @ 2:16am 
just a small bug in both this and the mod to increase idea group slots, they're both missing a couple of additional lines from 1.37 in the admin tech file's ahead-of-time benefits:

monthly_russian_modernization = 0.05
ahead_of_time_benefit_adm = 1

not having the second line specifically breaks a lot of missions that check the ahead-of-time status now
Kaiserin_Amy  [author] Nov 26, 2024 @ 10:06am 
I just figured out that I accidentally wrote in German, I pushed an update. It should work now.
SkyRipper Nov 25, 2024 @ 1:35pm 
i'm using the basic advisors, tax, trade and moral, i saw on the files the advisors that work with so i went with this ones.
Also adding the modifier with console makes it go away after a month, so i think it might be that it reads the advisors wrong.
Kaiserin_Amy  [author] Nov 25, 2024 @ 8:55am 
I remember this being a bug even in the old version, im not sure why it doesnt work as it should ,but it should. What kind of Advisors are you runnning? I should arguably just redo the events into on_actions now that they are cumulative though.
SkyRipper Nov 25, 2024 @ 6:10am 
the modifier "IGE_efficient_bureaucracy" does not work, it's from the Imperial ideas, if you can get the 3 advisors at level 5 then you should get that modifier yet you never get it.

Thx for keeping the mod updated btw :)
Kaiserin_Amy  [author] Oct 19, 2024 @ 9:21am 
why? It's already 1.37
El Miquel Oct 19, 2024 @ 6:53am 
update?
Kaiserin_Amy  [author] Jun 28, 2024 @ 10:24am 
updated
So_and_so Jun 28, 2024 @ 6:54am 
Oops, sorry, you are right, I am. Anyway, I think you still need to update AB version because in that version aristocratic ideas aren't nerfed. Also thanks for your mod, that's very cool that you don't abandoned it
Kaiserin_Amy  [author] Jun 26, 2024 @ 2:54am 
I cannot reproduce that Issue at all. Are you sure you arent using any other mods?
So_and_so Jun 20, 2024 @ 11:33am 
Hi, can you please update the ante bellum version? Now it's impossible to build new buildings and roads from ab because of tech requirements (it's always show as 0), and it's crashing when you move mouse on some of new buildings
Kaiserin_Amy  [author] Jun 4, 2024 @ 3:54pm 
I reuploaded the mod and checked for myself if it's working. And it is working for me. Can you try again?
Strelok May 31, 2024 @ 12:52am 
Hey Mate, i dont know what is going on. But somehow the mod stopped working. Does it maybe need an update ?
Nagazora May 21, 2024 @ 2:31am 
Is it balanced?
Kaiserin_Amy  [author] Feb 9, 2024 @ 6:44am 
No Worries, I assume you are using Governments expanded? That mod has that mechanic.
Larry20 Feb 6, 2024 @ 5:22pm 
sorry thought it was part of base game
Kaiserin_Amy  [author] Feb 6, 2024 @ 6:42am 
I don't really plan to add support for modifiers that aren't part of the basegame. If I would then I would have to start adding support for a lot of mods.
Larry20 Feb 5, 2024 @ 10:21pm 
its a republics government reforms theres like 5 of them that gives 0.1 to 0.2 liberism per month its been here since 1.35 and they updated it with a button in 1.36 so i was just wondering if you will
Kaiserin_Amy  [author] Feb 5, 2024 @ 12:59pm 
liberalism? I don't know that feature.
Larry20 Feb 5, 2024 @ 11:38am 
i got a question will you add in a way for you to get at least 0.40 liberalism to the plutocratic idea because republics and liberalism go almost hand in hand for the game and with government reforms you can get up to 60 liberalism with some nations?
aegysium Jan 4, 2024 @ 10:49am 
How do I do that ?
Kaiserin_Amy  [author] Jan 4, 2024 @ 9:37am 
The Load Order in the eu4 launcher does not actually matter, unless they fixed this recently. But just changing it could also lead to other issues presumably. Since I do not play Extended timeline I do not plan to make a patch, but anyone else is welcome to. Maybe just putting Extended timeline as a dependency in the descriptor file could fix it.
aegysium Jan 4, 2024 @ 9:35am 
Any hope of a compatibility patch between the two or changing the loading order is enough ?
Kaiserin_Amy  [author] Jan 4, 2024 @ 9:16am 
Extended timeline changes Ideas so its probably overwriting my changes
aegysium Jan 4, 2024 @ 7:40am 
I started a game as sweden with extended timeline but I don't see new idea. I have the new icon and I can see some policy with only one idea needed. Am I missing something ?
Kaiserin_Amy  [author] Dec 11, 2023 @ 7:48am 
I always forget that the paradox mod version automatically shows the changelog and this one doesn't. I just nerged aristocratic a little.
So_and_so Dec 11, 2023 @ 6:23am 
Hi, what's new in the update? Can you please write some changelogs, f.e. "bugfixes", if nothing was changed?
Kaiserin_Amy  [author] Dec 9, 2023 @ 7:33am 
If they change ideas then it won't work, but otherwise it will.
Bring the Jubilee! Dec 8, 2023 @ 3:32pm 
Just curious, does anyone know if this mod is compatible with Victorum Universalis?
Kaiserin_Amy  [author] Dec 2, 2023 @ 7:53am 
I'm biased, but if people want it to be more balanced then yes. I'm aware that it's way to strong but I liked both the current version of vanilla aristocratic and the old ige version so I just combined them into one which naturally created a monster. I'll look into it.
StormerXLR8 Dec 1, 2023 @ 12:29pm 
Will there ever be any balancing changes to idea groups like Aristocratic which are crazy strong?
Kaiserin_Amy  [author] Nov 21, 2023 @ 6:51am 
I meant eastern technology*, but glad to see it's working.
YOLObro (Gewp) Nov 20, 2023 @ 9:23pm 
Well color me surprised, i just tested it myself and it seems you can get Cossack ideas and the Sich Rada Government does allow for Estates, it just disables a different estate, dont listen to me, i am an idiot who didnt do there own research ahead of time. sorry for wasting yours, you have made a cool mod.
YOLObro (Gewp) Nov 20, 2023 @ 7:26pm 
Im pretty sure the unique Zaporozhye government disables estates and i dont know what you mean by eastern religion.