Europa Universalis IV

Europa Universalis IV

Idea Groups Expanded 1.37
147 kommentarer
Kaiserin_Amy  [ophavsmand] 13. maj kl. 14:50 
except of the indig - admin policy being there twice, this is presumably because I simply replaced all mentions of the old native idea group with the new one, and forgot to remove either the policy which paradox added or the one which the original mod had. But since it doesn't break anything it also doesn't matter that much. Though I could change it if its deemed important enough.
Kaiserin_Amy  [ophavsmand] 13. maj kl. 14:44 
All of this should be how it was in the original version of the mod already
bidzapfc 13. maj kl. 13:38 
same for quality -inf and quality - imp
bidzapfc 13. maj kl. 13:36 
off - inf and off- imp are the same
bidzapfc 13. maj kl. 11:43 
you got policy for indigenous - admin twice. Could you please look over them all again? I noticed that dev cost from eco-defensive is removed
Larry20 10. feb. kl. 4:10 
oh ok!
Kaiserin_Amy  [ophavsmand] 10. feb. kl. 3:03 
I don't think theres enough to do with special troops to justify a whole new idea group.
Larry20 10. feb. kl. 0:50 
could you make an/add an idea group that is for special troops?
Vin 4. feb. kl. 0:46 
Thanks!
Kaiserin_Amy  [ophavsmand] 4. feb. kl. 0:27 
I won't cause any Issues per se but anything that this mod edits, wont be affected by Xorme.
Vin 3. feb. kl. 23:19 
Is this compatible with Xorme AI?
Kaiserin_Amy  [ophavsmand] 28. nov. 2024 kl. 11:30 
yup, is fixed now.
OldManYoung 28. nov. 2024 kl. 9:43 
When only this mod is selected, I crash when I go to hover over the 'Assign Pasha' button on the state menu (playing as Ottomans). This happens on existing/new games for me.
Kaiserin_Amy  [ophavsmand] 27. nov. 2024 kl. 16:07 
doesn't crash for me, at least not on startup, any specific situation in which it happens? otherwise maybe some incompatibility with another mod. This mod doesnt change states and the latest update didnt change much other than making the modifier work via monthly pulse rather than a hidden event
Roostie 27. nov. 2024 kl. 9:23 
After latest update this mod crashes my game while checking the state screen. Did pretty exhaustive debugging, and disabling this mod fixed it. Any ideas as to what did it?
Kaiserin_Amy  [ophavsmand] 27. nov. 2024 kl. 8:50 
there shouldn't be a tech file in this mod, but I will change it in the other mod
alonessix 27. nov. 2024 kl. 2:16 
just a small bug in both this and the mod to increase idea group slots, they're both missing a couple of additional lines from 1.37 in the admin tech file's ahead-of-time benefits:

monthly_russian_modernization = 0.05
ahead_of_time_benefit_adm = 1

not having the second line specifically breaks a lot of missions that check the ahead-of-time status now
Kaiserin_Amy  [ophavsmand] 26. nov. 2024 kl. 10:06 
I just figured out that I accidentally wrote in German, I pushed an update. It should work now.
SkyRipper 25. nov. 2024 kl. 13:35 
i'm using the basic advisors, tax, trade and moral, i saw on the files the advisors that work with so i went with this ones.
Also adding the modifier with console makes it go away after a month, so i think it might be that it reads the advisors wrong.
Kaiserin_Amy  [ophavsmand] 25. nov. 2024 kl. 8:55 
I remember this being a bug even in the old version, im not sure why it doesnt work as it should ,but it should. What kind of Advisors are you runnning? I should arguably just redo the events into on_actions now that they are cumulative though.
SkyRipper 25. nov. 2024 kl. 6:10 
the modifier "IGE_efficient_bureaucracy" does not work, it's from the Imperial ideas, if you can get the 3 advisors at level 5 then you should get that modifier yet you never get it.

Thx for keeping the mod updated btw :)
Kaiserin_Amy  [ophavsmand] 19. okt. 2024 kl. 9:21 
why? It's already 1.37
El Miquel 19. okt. 2024 kl. 6:53 
update?
Kaiserin_Amy  [ophavsmand] 28. juni 2024 kl. 10:24 
updated
So_and_so 28. juni 2024 kl. 6:54 
Oops, sorry, you are right, I am. Anyway, I think you still need to update AB version because in that version aristocratic ideas aren't nerfed. Also thanks for your mod, that's very cool that you don't abandoned it
Kaiserin_Amy  [ophavsmand] 26. juni 2024 kl. 2:54 
I cannot reproduce that Issue at all. Are you sure you arent using any other mods?
So_and_so 20. juni 2024 kl. 11:33 
Hi, can you please update the ante bellum version? Now it's impossible to build new buildings and roads from ab because of tech requirements (it's always show as 0), and it's crashing when you move mouse on some of new buildings
Kaiserin_Amy  [ophavsmand] 4. juni 2024 kl. 15:54 
I reuploaded the mod and checked for myself if it's working. And it is working for me. Can you try again?
Strelok 31. maj 2024 kl. 0:52 
Hey Mate, i dont know what is going on. But somehow the mod stopped working. Does it maybe need an update ?
Nagazora 21. maj 2024 kl. 2:31 
Is it balanced?
Kaiserin_Amy  [ophavsmand] 9. feb. 2024 kl. 6:44 
No Worries, I assume you are using Governments expanded? That mod has that mechanic.
Larry20 6. feb. 2024 kl. 17:22 
sorry thought it was part of base game
Kaiserin_Amy  [ophavsmand] 6. feb. 2024 kl. 6:42 
I don't really plan to add support for modifiers that aren't part of the basegame. If I would then I would have to start adding support for a lot of mods.
Larry20 5. feb. 2024 kl. 22:21 
its a republics government reforms theres like 5 of them that gives 0.1 to 0.2 liberism per month its been here since 1.35 and they updated it with a button in 1.36 so i was just wondering if you will
Kaiserin_Amy  [ophavsmand] 5. feb. 2024 kl. 12:59 
liberalism? I don't know that feature.
Larry20 5. feb. 2024 kl. 11:38 
i got a question will you add in a way for you to get at least 0.40 liberalism to the plutocratic idea because republics and liberalism go almost hand in hand for the game and with government reforms you can get up to 60 liberalism with some nations?
aegysium 4. jan. 2024 kl. 10:49 
How do I do that ?
Kaiserin_Amy  [ophavsmand] 4. jan. 2024 kl. 9:37 
The Load Order in the eu4 launcher does not actually matter, unless they fixed this recently. But just changing it could also lead to other issues presumably. Since I do not play Extended timeline I do not plan to make a patch, but anyone else is welcome to. Maybe just putting Extended timeline as a dependency in the descriptor file could fix it.
aegysium 4. jan. 2024 kl. 9:35 
Any hope of a compatibility patch between the two or changing the loading order is enough ?
Kaiserin_Amy  [ophavsmand] 4. jan. 2024 kl. 9:16 
Extended timeline changes Ideas so its probably overwriting my changes
aegysium 4. jan. 2024 kl. 7:40 
I started a game as sweden with extended timeline but I don't see new idea. I have the new icon and I can see some policy with only one idea needed. Am I missing something ?
Kaiserin_Amy  [ophavsmand] 11. dec. 2023 kl. 7:48 
I always forget that the paradox mod version automatically shows the changelog and this one doesn't. I just nerged aristocratic a little.
So_and_so 11. dec. 2023 kl. 6:23 
Hi, what's new in the update? Can you please write some changelogs, f.e. "bugfixes", if nothing was changed?
Kaiserin_Amy  [ophavsmand] 9. dec. 2023 kl. 7:33 
If they change ideas then it won't work, but otherwise it will.
Bring the Jubilee! 8. dec. 2023 kl. 15:32 
Just curious, does anyone know if this mod is compatible with Victorum Universalis?
Kaiserin_Amy  [ophavsmand] 2. dec. 2023 kl. 7:53 
I'm biased, but if people want it to be more balanced then yes. I'm aware that it's way to strong but I liked both the current version of vanilla aristocratic and the old ige version so I just combined them into one which naturally created a monster. I'll look into it.
StormerXLR8 1. dec. 2023 kl. 12:29 
Will there ever be any balancing changes to idea groups like Aristocratic which are crazy strong?
Kaiserin_Amy  [ophavsmand] 21. nov. 2023 kl. 6:51 
I meant eastern technology*, but glad to see it's working.
YOLObro (Gewp) 20. nov. 2023 kl. 21:23 
Well color me surprised, i just tested it myself and it seems you can get Cossack ideas and the Sich Rada Government does allow for Estates, it just disables a different estate, dont listen to me, i am an idiot who didnt do there own research ahead of time. sorry for wasting yours, you have made a cool mod.
YOLObro (Gewp) 20. nov. 2023 kl. 19:26 
Im pretty sure the unique Zaporozhye government disables estates and i dont know what you mean by eastern religion.