Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
229 Comments
Malarraenaepcaleac'h Jun 4 @ 4:43am 
Is it possible to somehow remove Balthazar from this mod? They did a good job with the moving imo, it's boring to put him back to Empire.
Nightman20 Apr 30 @ 12:52am 
great work brother! since you have mentioned skrag and golg i would like to make a request. switch golg and skrag. why? skrag in matorca has access to that nearby gorger building. maybe put him in the area if matorca is boring. i want golg on the north end of the mountains because im pretty sure he has a monument built for him around there. in lore not in game, though im not sure. either way i like the changes and appreciate the effort either way! ive noticed that skrag holds out a lot longer against grimgor so the change was def effective. id say he could prob beat him with a little guidance.
TheHonoredPerson-333 Apr 20 @ 6:25am 
Nice! Thanks!
Swissbob  [author] Apr 19 @ 11:49am 
(Much belated) Update for Omens of Destruction: I took recommendations to move Golgfag to Border Princes (Skrag's old start) as befitting his lore. I also had to move Taurox given that CA moved Wurrzag to where I had Taurox, so Taurox is now leading a beastmen incursion of Khuresh into Cathay.

If you have any suggestions for either moving Skulltaker or Arbaal, let me know, but for now I kept them where CA has them
The Dark Ranger Feb 24 @ 7:49pm 
That's a common problem with this mod. It once took me until turn 40+ as Imrik to take that first settlement because I had to fight through so many undead and chaos dwarfs to get there and a sea invasion wasn't something I wanted to do.

Unfortunately there's nothing you can do about it other than putting some serious effort in and having some patience.
kojak000 Feb 24 @ 7:31pm 
Epidemius with the Tallymen of Nurgle has a new starting position, but none of the objectives make any sense, since destroying Kislev among others are on the other side of the world, as is the first capture objective. Might need to change that.
Gleen Cross Jan 29 @ 1:54am 
If ChaosRobie literally "stretches" the southern chaos wastes (the two poles are supposed to cover the entire planet), it would be great to setup the start position of all daemon factions. The only one who makes sense, that is N'Kari, the others are placed in random spots. Daemons and generic beastmen, their place is in the wastes, then, the author can update this mod. It still works, that's the advantage of scripts, but there's literally no place for Skulltaker, the poor fella... I guess you can cram him in Infernius or something
Rustic Clover Dec 16, 2024 @ 10:43pm 
@cameronwhite880
And for Skulltaker to be in one of the wastes... or really just anywhere other than Lustria.
cameronwhite880 Dec 15, 2024 @ 12:09pm 
Please update for OoD. Would be great if Golgfag start position was moved to the Border Princes (Skrag's base game start).
Wheezel Dec 7, 2024 @ 6:04am 
Have you considered doing a sub-mod for IEE mod?
Master Jurre Nov 28, 2024 @ 9:20am 
Needs updating 😁
Burno Nov 11, 2024 @ 4:33pm 
Sadly no longer working with latest Patches
kempy191 Sep 23, 2024 @ 9:00am 
I play alot with dawi factions and imrik seem to be getting an issue where manfred ai just sits in naggashizar and does not do much just recruits lots of lords and does not expand.
Ravlin Sep 19, 2024 @ 12:15pm 
This mod seems to break vampire corruption in the latest patch - Playing vlad and every vamp on the map seems to die of attrition. Disabling it brings it back. Unsure if its a mod conflict though or purely this.
Rosminn Aug 10, 2024 @ 11:39am 
Damn, moving Gelt back to the Empire is kind of disappointing since having him on a diplomatic mission to Cathay alongside his dragon bro was the best free change in ToD imo.
PapaSmurfy Aug 6, 2024 @ 4:07pm 
Just found this mod, but nice mod so far, should throw the Lokhir over in his Dark Elf Home land ;)
Trazyn the Infinite Jul 29, 2024 @ 2:14pm 
>Hi, thanks for perfect mod, but question: what about move White Dwarf back to old world?
I'd love that - Makes the northern new world feel a little less friggen cramped.
abyssphere Jul 15, 2024 @ 9:17am 
Hi, thanks for perfect mod, but question: what about move White Dwarf back to old world?
WarMaster GoreHowl Jul 9, 2024 @ 2:54am 
Does this work with SFO? My lords aren't moving and im using SFO.
Jacubus Jul 8, 2024 @ 10:13am 
There is problem with Manfred, poor guy is sitting near village spamming new lords and doing nothing : (
Swissbob  [author] Jul 5, 2024 @ 7:55pm 
@It'sPaperBagMan I'd recommend Porkenstein's mod for this https://steamcommunity.com/sharedfiles/filedetails/?id=3030013389

@ilaias I'll look into this

@Manpersal No plans currently, but I'll see as they keep updating IE
manpersal Jul 5, 2024 @ 6:04am 
This is great. Do you plan to move Teclis? I think he'd be great in his old Vortex start position, wth Rakarth moving to Tehenhauin's and Tehenhauin going to Caverns of Sotek or Sotek's trail where he can kill lots of skaven. Maybe bring Kroq-gar to Lustria.
ilaias Jun 21, 2024 @ 11:00am 
I like having Gelt close to home, the problem is that he functions as a "rebel province" like Marienburg. You can't confederate him, so the only way to control the Empire as a whole is to have a military alliance with him or kill him. I think he's best away from the Empire, unless you can solve the problem I mentioned earlier.
It'sPaperBagMan Jun 19, 2024 @ 9:49pm 
can i ask that yuan bo get moved back to cathay
ӍcGrá†ћa™ Jun 15, 2024 @ 9:05pm 
Bring Gelt home to the empire!! I approve!
GreyStranger May 27, 2024 @ 7:03pm 
wow kina really interested and cool SP. why CA didnt do it - only gods knows
Porkenstein May 26, 2024 @ 4:52pm 
@TheRealJD22, I won't speak for Swissbob but I've never had issues with these mods working with IEE
TheRealJD May 25, 2024 @ 10:17am 
Brother any chance you could do a version for the Immortal Empires Expanded mod ?
Swissbob  [author] May 25, 2024 @ 9:53am 
Updated for Thrones of Decay! With Epidemius added right next to where I have Kugath, I moved him to Kugath's old start in the Dragon Isles, and undid my change to Imrik (he returned to the Plain of Bones). I also wasn't a fan of Balthazar being dropped in the middle of Cathay, so I returned him to the Empire; he is now tasked with taking back the fallen city of Mordheim and guarding the eastern Empire against vampiric and chaotic threats!
DrSaves May 18, 2024 @ 12:08am 
update plz!
IronGigas Apr 19, 2024 @ 11:25am 
that must be part of official game not a mod
Porkenstein Mar 25, 2024 @ 1:58pm 
@Guvenoren, this just moves some characters to new starting locations, changing the overall makeup of the races on the map. It *probably* should work even though it's out of date. Overall it makes the map look more lore-accurate, particularly in the mid game.
cameronwhite880 Mar 4, 2024 @ 9:01am 
Hello! When will you update for 4.2?
Guvenoren Feb 27, 2024 @ 5:33am 
What does this actually fix from the original version?
Stanley Bishop Jan 27, 2024 @ 12:33pm 
@thefightintitan. It does work, yes. They're next to each other's settlements and at war though, so not a hand-holding kind of start.

This is a script mod, it technically works with anything. If the result is balanced or lore-friendly or "good" is up to your load order and taste.
Porkenstein Jan 25, 2024 @ 10:28am 
@SouthSideSaxon, maybe Unnatural Selection? It tweaks faction potentials so you can make major factions have a huge advantage vs all minor factions that way. It's totally configurable.
Slurpentus Jan 20, 2024 @ 12:22pm 
Any other mods you would recommend to get large enemy factions?
Slurpentus Jan 20, 2024 @ 12:21pm 
I want huge evil factions to snowball and pelt my battered Empire with doomstacks!!!! aAAAH
randy Jan 19, 2024 @ 12:29am 
Mannfred get evicted by the Nagash mod and dies of attrition, while wandering the Dark Lands aimlessly. Putting him back in Sylvania would be more compatible. it Would also resotr his iconic fight with Vlad, for domination of Sylvania.
thefightintitan Jan 15, 2024 @ 8:24am 
Would love to know of this is compatible with Mixu's Legendary Lords. Specifically the Wulfrik since that adds a Legendary Lord to Skaeling. Thanks!
Axios2002 Jan 8, 2024 @ 5:25am 
Is this mod compatible with mods that add new races and factions? I don´t think any of the ones I have match where you´ve moved lords around but I want to be sure.
m_ig_uelon Jan 3, 2024 @ 2:55pm 
does this work with the nagash mod? nagash also starts in nagashizar
TAS04159 Jan 2, 2024 @ 11:02am 
recent skarbrand run was much more enjoyable with the changed position. thank you for the mod
RERLTuna Dec 23, 2023 @ 1:12pm 
Will you add a version for IE Expanded or will this work for that map? Thank you.
cameronwhite880 Nov 29, 2023 @ 6:23am 
Can you please consider moving the stank mother back to kislev
FishDogFoodShack Oct 7, 2023 @ 1:45am 
Would you mind making a standalone version with just skarbrand and skrag's changes? I like every one of these except for imrik's move so I need to use the submods instead.
randy Oct 5, 2023 @ 3:49am 
Please consider merging Ostankya in Kislev and Yuan Bo in Cathay, into this.

I swear, vanilla game start positions get more retarded with every update.
Gilgamesh Sep 19, 2023 @ 8:16am 
can we move Stank back to Kislev where she belongs and not literally on the opposite side of the planet?
Porkenstein Sep 1, 2023 @ 5:54am 
@m_ig_uelon,

This version does have a couple of issues with armies that were moved around after it was last updated.
Porkenstein Sep 1, 2023 @ 5:51am 
@RebelBuffoon,

I'm keeping a new version of this mod up to date but am not adding new start positions to it:
https://steamcommunity.com/sharedfiles/filedetails/?id=2989017503

I did just publish a compatible mod that moves Ostankya to the area northeast of Kislev (her RoC start position), if you're interested:
steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3029043600