Total War: WARHAMMER III

Total War: WARHAMMER III

Better Vampire Count Technology
20 Comments
Fleshseeker Jan 31 @ 7:33am 
Unearth Cursed Wightblade's dumping effect is not affecting halberd Grave Guards.
Please check if these Grave Guard tech also applying to them.
HoboBill Jan 6 @ 1:49pm 
Still not working, please update!!
bnw82002 Dec 28, 2024 @ 8:02am 
This is an easy fix. Use RPFM, generate the error, delete the rows, and save it. This mod is already OP so removing it doesn't impact too much. You are not going to notice a difference.
Tarnen Dec 21, 2024 @ 8:18am 
Yup. Update PLOX.
meta94 Dec 18, 2024 @ 8:07am 
To explain a little bit more why someone wants an update: The Demonic Factions got the "Rise from the Dead"-Function the undead already had up until now. Something got changed about this mechanic, that is one of the effects that get added with this Mod. Therefore the Game crashes, if started with this Mod active.
bob1234 Dec 17, 2024 @ 5:22pm 
update?
GrumpyBadger May 26, 2024 @ 12:18pm 
Sweet, thanks for the update.
glythe Jan 23, 2024 @ 10:35am 
This mod works in 2024 for anyone who thought it was broken.
Kellsom Oct 15, 2023 @ 9:41pm 
RIP mod.
Vargas Mar 8, 2023 @ 9:38am 
Really overpowered
Mortuaire Nov 12, 2022 @ 8:47pm 
will you continu to do your Better Technology for others factions ?

i really like these series of mods, they're a nice add ^^
Waimanian Oct 25, 2022 @ 8:32pm 
Awesome mod, im using your bloodline. undead traits and building mods as well. i was wondering if you were willing to make a compatability mod for Vampires of Nehekhara. Ive noticed alot of the techbuffs dont effect the Grave guard and Black knights added.
noahdiaz19 Oct 23, 2022 @ 7:58am 
@No.213
No i can play the game again and use your mod^^
No.213  [author] Oct 22, 2022 @ 12:19am 
@noahdiaz19
Is the crash still there?
noahdiaz19 Oct 20, 2022 @ 11:04am 
i love this mod. it makes playing as the vampire counts fun again:)
but thanks to the new update my game always crashes so i wanted to ask if you will update it to the new update.
No.213  [author] Oct 13, 2022 @ 7:52am 
@Jennis
Someday, but not soon. IE is literally the 'beta', but Vampire Coast is too much 'beta' now I think. I expect CA will fix them step by step, especially the AI's mortar evasion by 2.2.
So, balancing the Coast's mod for now and future will be very different, no plan for them in weeks and maybe months.
Jennis Oct 9, 2022 @ 12:14am 
Awesome set of Vamp counts mods my guy. Do you have any plans to do "better tech/buildings" set for vamp coast?
No.213  [author] Oct 2, 2022 @ 7:46pm 
@pyromaniac7777
1.nerf the value - I may do it in future but not now. I expect CA will nerf VC in 2.2 patch with a high probability, so any value tweak will be done after 2.2.

2.On 2.1 vanilla, VC players don't have to build the military buildings at all and even the advanced military buildings are quite same because of the raise dead. That's the reason why I put all the construction cost reduction effects. But still, making a buildings free is not gonna easy. VC has very very limited options to reduce the construction costs.

3.It is very easy to tweak the mod file's values by RPFM, the simple modding tool I use. It's basically MS excel and free to download on GitHub. The mod file's location is [Steam\steamapps\workshop\content\1142710\2870355160]. If you tweak a values, it'll stay until I update the mod.
Pyrodysseus Oct 2, 2022 @ 12:13pm 
I have a mod that increases the healing cap by 200%, so is that actually giving tens of thousands of health regen? Damn.
Love the mod, it's ridiculously OP, any chance you could tweak some of the values? Looks like you could easily stack construction cost reduction to make some buildings free, etc