Total War: WARHAMMER III

Total War: WARHAMMER III

Merwyrms, Sea Dragons, and Lothern Skycutters
125 Comments
Louie04k Jul 25 @ 3:49pm 
doesnt need an update ffs
kakashisenseir Jun 17 @ 6:40am 
update please bro
TeamSpeakUser12 Jun 1 @ 11:51am 
Would love an update, it's a great mod, been using it for years.
ThunderDragonman May 18 @ 10:50am 
Is this going to be updated to current version soon? Just curious, love the mod!
Doriath Feb 13 @ 11:29am 
Currently causing a script break
Dracxus Feb 10 @ 6:42am 
& possibly Rakarth since he's a beastmaster himself
Dracxus Feb 10 @ 2:26am 
would it be possible to add the sea dragon as a mount for high-beastmasters as well
Sakerift Jan 10 @ 12:11pm 
Radious Compatibility link does not work.
Sombidy Jan 8 @ 3:44pm 
hello! Is this updated for 6.0? Thank you for all you do!
ChaosRobie  [author] Dec 31, 2024 @ 12:03pm 
They do, it's just not listed in their summary.
Nukular Power Dec 30, 2024 @ 3:47pm 
Merwyrms does not have aquatic qqqq
Kil'jaeden Dec 22, 2024 @ 6:32pm 
Does this work?
TeamSpeakUser12 Dec 17, 2024 @ 4:23pm 
Would love an update please!
Wolf Dec 13, 2024 @ 3:28am 
6.0 plz
Carcajou101 Nov 30, 2024 @ 1:19pm 
@farsani Already integrated in SFO.
farsani Oct 30, 2024 @ 9:53am 
SFO?
sp♠de sumbul Oct 3, 2024 @ 5:05am 
Hello Author! Is this mod Save game compatible?
|I'm currently running this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2897366143
JerreyRough Sep 8, 2024 @ 9:04pm 
Hey ChaosRobie!

I'm making a mod for Barak Varr, and their king's main antagonist is an ancient sea dragon. I'd like to request if I could use the sea dragon assets for the mod, only for fighting against the dragon in a finale battle. With proper credit/attribution of course.

I'd also like to add in some minor random army battles, which would use the wyrms/sea dragons/helldrakes. Those I could just script through (and just use normal units when this mod isn't detected), so I wouldn't need the assets (so long as I have your blessing ofc).
dinovart Sep 8, 2024 @ 1:44pm 
Maybe great salamander/frost wyrm skeleton? 8ed miniature and art depicted merwyrm as rather serpentine creature, moivng half like real-world sea snake, half like marine iguana.
AI-Man Jul 31, 2024 @ 8:51pm 
would love if you could do a pass over the wyrms design, i know they are using the dread saurian skeleton, from the front they look amazing and intimidating as you nailed the look, however the torso and back (especially the legs) could use some more tuning,currently they look kinda awkward with the legs spread apart too far. This reminds me of the horse painting meme lol.
Other than that i like the quality of this mod and would be awesome to make it even greater as others suggested unit cards changes too, but no rush, you already have to maintain so many mods. Cheers :WH3_clasp:
HaziTru Jun 30, 2024 @ 1:38am 
If you can update the way their unit card look it would be more immersing some look exactly the same
Halliday Jun 29, 2024 @ 2:48pm 
@ChaosRobie - is there an update around the corner by any chance?
Seb Jun 23, 2024 @ 12:19am 
Sons of Kalagan healing does not seem to work. Might be set too low, with the 0.03% per second ending up not doing anything since it ends up being less than 1hp. Probably needs to change to 0.30%, a nice middle point between regen with 0.10% and healing spells with 0.80%.
Mister Bungus Jun 19, 2024 @ 8:18pm 
The Sons of Kalagan's healing ability doesn't seem to be working with SFO installed, and the description says it heals "f." health per second.
Sotek28 May 22, 2024 @ 12:17pm 
@Gleen Cross I found that OVN is causing part of the issue as well, but I'm still getting it with this too. Trying to unsub/resub, and a few other things. Fingers crossed!
Gleen Cross May 21, 2024 @ 5:16pm 
It would be cool if this mod had a option to make the sea dragon and drakes exclusive to Lokhir faction
Gleen Cross May 21, 2024 @ 5:10pm 
@Sotek28 It's something else, I noticed this issue as well. I think it's either related to new hero/lord mods or skills... units are safe, it seems. The recent CA "fix" broke some mods, also broke the corruption textures on my end (the blocky edges). Try to disable hero/lord and skill mods who were not updated ever since early May (for example, the "legendary characters" mod is straight up crashing the game)
Sotek28 May 21, 2024 @ 10:25am 
Got a bug with this mod- affecting missions and Malakai's campaign in Realm of Chaos. Not sure why, can confirm it's this on specifically. No rush!
CypherC May 17, 2024 @ 9:24am 
One of the best mods in the workshop. I would like to ask to maybe make Amanar RoR cost 5000 gold, but no changes to his stats (maybe just a small hp increase). It's just he costs just slightly more than a dread saurian, 5000 would be more fair,
@mailasdqwe he's just too big to enter a city. You can have plenty of fun with him in open maps though.
mailasdqwe May 14, 2024 @ 2:17pm 
Anyone else having trouble getting Luthor Harkon on Amanar through broken gates and broken walls during sieges?
loli overlord May 10, 2024 @ 3:15pm 
cool
Regeth May 10, 2024 @ 12:51pm 
It works now :)
Aries May 10, 2024 @ 8:20am 
hi, after update, it cause ctd
Regeth May 10, 2024 @ 5:21am 
Hi Robie,
After update helldrakes cause CtD
Bulldog May 1, 2024 @ 5:24pm 
Hi @ChaosRobie - Could you please update the mod?
As LyranWingedHussar mentioned below, this mod causes crashes on startup since update 5.0, so cannot carry on existing campaigns without this being sorted.
Thanks in advance
Altan May 1, 2024 @ 7:52am 
Would you consider adding recruitment of Merwyrms and Sciowyrms to the Fortress of Dawn port landmark (would be wh3_dlc23_special_fortress_of_dawn_dawns_harbour_hef_2 & 3 in the db) ?
LyranWingedHussar Apr 30, 2024 @ 6:33pm 
Mod causes CTD with 5.0
ChaosRobie  [author] Feb 28, 2024 @ 3:17pm 
Fixed, also fixed Fu Chow's port.
137438 Feb 24, 2024 @ 11:53am 
I love this mod, though we can't recruit Pagowyrms or Sciowyrms in Port of Nagronath (dark elf albion)
jenosite Dec 14, 2023 @ 8:14pm 
Can I use your skycutter animations? Of course I will leave your credit.
Kami Dec 2, 2023 @ 1:57am 
Does this require any update?
mew Nov 13, 2023 @ 10:39am 
Embarrassingly I forgot I am running a mod that changes unique items effects, one such item applied a faction wide bonus to monsters and I suppose that's why it wasn't working on the new beasts, my apologies and keep up the great work you do for this community
zerooz Nov 13, 2023 @ 2:07am 
@ChaosRobie thanks
ChaosRobie  [author] Nov 13, 2023 @ 2:03am 
@mew
Can you be more specific?
mew Nov 11, 2023 @ 11:50pm 
In my most recent campaign Rakarth's helm bonus of 25 armour wasn't being applied to the new monsters, can it be fixed?
ChaosRobie  [author] Nov 10, 2023 @ 3:21pm 
Yeah sure, go for it.
zerooz Nov 7, 2023 @ 3:05pm 
Hi, I want to make some new units based on your model for my mod units, its that fine? I will make some change so it should't looking same as your units. For now, I just need Merwyrms and Lothern Skycutters. By the way, thank you make those cool units:winter2019happyyul:
Testikles Aug 9, 2023 @ 12:16pm 
I know that this is already included in SFO but I cannot recruit them. I tested playing both HE & DE.
Carcajou101 Jul 29, 2023 @ 7:03pm 
@Crying Cat
Already included in SFO.
Backpack Gunnar Jul 29, 2023 @ 3:33am 
Is this mod compatible with SFO?