Total War: WARHAMMER III

Total War: WARHAMMER III

Merwyrms, Sea Dragons, and Lothern Skycutters
155 Comments
fengfan2009 23 hours ago 
Did this mod still work?
ChaosRobie  [author] Dec 15 @ 7:56pm 
Someone's working a pretty neat sea dragon mod that uses the dread maw's skeleton and movement. Maybe just wait for that.
Lemonz Dec 14 @ 11:25pm 
You could use the mod config tool to just disable the units you don't want
Ten Wild Badgers Dec 13 @ 5:23pm 
Any chance that we might at some point get a separate mod to preserve the (Awesome) Sea Dragons for Dark Elves, even if the other stuff that they got bundled with here has official representation now?
Altan Dec 13 @ 1:18pm 
Yes I've seen the same after posting my message.
Seems fair.
ChaosRobie  [author] Dec 13 @ 11:04am 
@Altan
've seen some other people working on some Merwyrm stuff, I think it's best to leave it to them. This mod will remain frozen in time. It's probably the most ethical thing to do too.:squirtyay:
ChaosRobie  [author] Dec 13 @ 10:59am 
Aw, crap. This is like the second time this has happened lol.
Lwh@sama Dec 13 @ 1:38am 
hello ChaosRobie,With this mod active, the base game merwyrms models are buggy.Plz fix this great mod someday, I love it !:steamthumbsup:
opuntia Dec 12 @ 7:27pm 
Haven't done a play through yet.... but the game does load without the database error now.
Leo Atreides Dec 12 @ 4:56pm 
With this mod active, the base game merwyrms models are buggy.
opuntia Dec 11 @ 3:12pm 
FYI
This mod causes a database error on game load since 7.*
LOLOlex Dec 8 @ 4:17pm 
latest update clashes with the mod
Altan Dec 8 @ 3:11am 
Not sure what your plan is with the wyrms/skycutters but would be nice to keep the Sciowyrms + Amanar
Battle-Brother Dec 8 @ 12:54am 
o7
Lunavonlucin Dec 6 @ 8:49am 
Dont know what will happen with the Wyrms and Skycutters from this mod, I used it all the time before we got the Sea Patrol.

I really do hope the Sea Dragons can be updated, they were always fantastic to use on my Black Ark Admirals
Oscar Dec 6 @ 2:24am 
Hi.after the latest update this mod cuases a crash
HereticHub Dec 5 @ 9:58pm 
Better than the DLC.
LucasUtopian Dec 5 @ 1:52am 
(O_O)7
thank your for your service, Asur marine corps
Dragash Dec 4 @ 10:32pm 
o7
Lwh@sama Dec 4 @ 8:04pm 
Consider make a single mod "Merwyrms mounts for vampire coast lords" plz?
Thundrakar Dec 4 @ 12:55pm 
o7 though i will still use it for the sea dragons
Visitor Nov 18 @ 7:25pm 
o7
Caleb Perdita Nov 9 @ 2:40pm 
o7 to the merwryms. maybe you can use the new models for the pagowyrms and scionwyrms
llossaa Oct 31 @ 6:52am 
o7
AI-Man Oct 20 @ 1:57am 
o7
GoatScream Oct 19 @ 9:31pm 
Thank your for your service o7
rduon0 Oct 16 @ 1:46pm 
Well the Merwyrms have just been confirmed in the trailer so thats nice
Nova015 Sep 27 @ 6:44am 
The mount option for the Vampire Coast seems overpowered to me. I would prefer a version with just the regular merwyrms.
n.pedrazaliz Sep 5 @ 11:55am 
Hello this is the only mod causing crash to my mod list could you please uptate Chaosrobbie
Louie04k Jul 25 @ 3:49pm 
doesnt need an update ffs
Ricar Jun 17 @ 6:40am 
update please bro
TeamSpeakUser12 Jun 1 @ 11:51am 
Would love an update, it's a great mod, been using it for years.
ThunderDragonman May 18 @ 10:50am 
Is this going to be updated to current version soon? Just curious, love the mod!
Doriath Feb 13 @ 11:29am 
Currently causing a script break
Dracxus Feb 10 @ 6:42am 
& possibly Rakarth since he's a beastmaster himself
Dracxus Feb 10 @ 2:26am 
would it be possible to add the sea dragon as a mount for high-beastmasters as well
Sakerift Jan 10 @ 12:11pm 
Radious Compatibility link does not work.
Sombidy Jan 8 @ 3:44pm 
hello! Is this updated for 6.0? Thank you for all you do!
ChaosRobie  [author] Dec 31, 2024 @ 12:03pm 
They do, it's just not listed in their summary.
Nukular Power Dec 30, 2024 @ 3:47pm 
Merwyrms does not have aquatic qqqq
Kil'jaeden Dec 22, 2024 @ 6:32pm 
Does this work?
TeamSpeakUser12 Dec 17, 2024 @ 4:23pm 
Would love an update please!
Wolf Dec 13, 2024 @ 3:28am 
6.0 plz
Carcajou101 Nov 30, 2024 @ 1:19pm 
@farsani Already integrated in SFO.
farsani Oct 30, 2024 @ 9:53am 
SFO?
sp♠de Oct 3, 2024 @ 5:05am 
Hello Author! Is this mod Save game compatible?
|I'm currently running this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2897366143
JerreyRough Sep 8, 2024 @ 9:04pm 
Hey ChaosRobie!

I'm making a mod for Barak Varr, and their king's main antagonist is an ancient sea dragon. I'd like to request if I could use the sea dragon assets for the mod, only for fighting against the dragon in a finale battle. With proper credit/attribution of course.

I'd also like to add in some minor random army battles, which would use the wyrms/sea dragons/helldrakes. Those I could just script through (and just use normal units when this mod isn't detected), so I wouldn't need the assets (so long as I have your blessing ofc).
dinovart Sep 8, 2024 @ 1:44pm 
Maybe great salamander/frost wyrm skeleton? 8ed miniature and art depicted merwyrm as rather serpentine creature, moivng half like real-world sea snake, half like marine iguana.
AI-Man Jul 31, 2024 @ 8:51pm 
would love if you could do a pass over the wyrms design, i know they are using the dread saurian skeleton, from the front they look amazing and intimidating as you nailed the look, however the torso and back (especially the legs) could use some more tuning,currently they look kinda awkward with the legs spread apart too far. This reminds me of the horse painting meme lol.
Other than that i like the quality of this mod and would be awesome to make it even greater as others suggested unit cards changes too, but no rush, you already have to maintain so many mods. Cheers :WH3_clasp: